Barron's: Chapter 6 - Learning Flashcards
Learning
- long-lasting change in behavior resulting from experience
Acquisition
- when an animal or person responds to the CS without a presentation of the US
Extinction
- the process of unlearning a behavior
Ivan Pavlov
- made the basic principle of classical conditioning
Classical conditiong
- people and animals can learn to associate neutral stimuli with stimuli that produce reflexive, involuntary responses and will learn to respond similarly to the new stimulus as they did to the old one
Unconditioned stimulus (US or UCS)
- something that elicits a natural, reflexive response
Unconditioned response (UR or UCR)
- the unlearned response that occurs naturally in reaction to the unconditioned stimulus
Conditioned response (CR)
- when someone has come to associate that stimulus with another
Conditioned stimulus (CS)
- a neutral stimulus
delayed conditioning
- the CS is presented before the US and it (CS) stays on until the US is presented. This is generally the best, especially when the delay is short
trace conditioning
- the presentation of the CS, followed by a short break, followed by the presentation of the US
simultaneous conditioning
- CS and US are presented at the same time
backward conditioning
- US is presented first and is followed by the CS. this method is particularly ineffective
spontaneous recovery
- after a conditioned response has been extinguished and no further training of the animals has taken place, the response briefly reappears upon presentation of the conditioned stimulus
generalization
- the tendency to respond in the same way to different but similar stimuli
discrimination
- the ability to perceive and respond to differences among stimuli
aversive conditioning
- a type of behavior conditioning in which noxious stimuli are associated with undesirable or unwanted behavior that is to be modified or abolished
second-order (higher-order) conditioning
- a form of learning in which a stimulus is first made meaningful or consequential for an organism through an initial step of learning, and then that stimulus is used as a basis for learning about some new stimulus
learned taste aversions
- when an animal associates the taste of a certain food with symptoms caused by a toxic, spoiled, or poisonous substance
operant conditioning
- a kind of learning based on the association of consequences with one’s behaviors
law of effect
- if the consequences of a behavior are pleasant, the stimulus-response connection will be strengthened and the likelihood of the behavior will increase
instrumental learning
- if the consequences of a behavior are unpleasant, the S-R connection will weaken and the likelihood of the behavior will decrease
skinner box
- a box that has a way to deliver food to an animal and a lever to press or disk to peck in order to get the food
reinforcer, reinforcement
- reinforcement is defined by its consequences; anything that makes a behavior more likely to occur is a reinforcer
positive reinforcement
- the addition of something pleasant
negative reinforcement
- the removal of something unpleasant
punishment
- affect behavior by using unpleasant consequences
positive punishment
- addition of something unpleasant
omission traiining
- the removal of something pleasant
shaping
- reinforces the steps used to reach the desired behavior
chaining
- we animals can be taught to perform a number of responses successively in order to get a reward
primary reinforcers
- they are rewards
secondary reinforcers
- things we have learned to value
token economy
- every time people perform a desired behavior, the are given a token
reinforcement schedules - FI, FR, VI, VR
- fixed-ration (FR) schedule provides reinforcement after a set number of responses
- variable-ratio (VR) schedule also provides reinforcement based on the number of bar presses, but that number varies
- fixed-interval (FI) schedule requires that a certain amount of time elapse before a bar press will result in a reward
- variable-interval (VI) schedule varies the amount of time required to elapse before a response will result in reinforcement
continuous reinforcement
- when you are first teaching a new behavior, rewarding the behavior each time
partial-reinforcement effect
- behaviors will be more resistant to extinction if the animal has not been reinforced continuously
instinctive drift
- the tendency for animals to forgo rewards to pursue their typical patterns of behavior
observational learning or modeling
- occurs by observing, retaining, and replicating behavior seen in others. The individuals performing the imitated behavior are called models.
latent learning
- involves gaining knowledge even though that learning is not immediately evident
insight learning
- in human learning when people recognize relationships that can help them solve new problems
John Watson
- he and his wife Rosalie Rayner did the Albert experiment
- opened the first behaviorism school
Rosalie Rayner
- she and her husband John Watson did the Albert experiment
John Garcia
- he is an American psychologist, most known for his research on taste aversion
Robert Koelling
- studied taste aversion in rats noticing rats would avoid water in radiation chambers.
Edward Thorndike
- one of the first people to research operant conditioning
B.F. Skinner
- best-known psychologist to research operant conditioning
Robert Rescorla
- he is an American psychologist that specialized in the involvement of cognitive processes in classical conditioning focusing on animal learning and behavior.v
Albert Bandura
- studied observational learning/modeling
Edward Tolman
- he founded what is now a branch of psychology known as purposive behaviorism
Wolfgang Kohler
- was a German psychologist and phenomenologist who, like Max Wertheimer, and Kurt Koffka, contributed to the creation of Gestalt psychology.
escape learning
- allows one to terminate an aversive stimulus
avoidance learning
- enable one to avoid the unpleasant stimulus altogether
premack principle
- it explains that whichever of two activities is preferred can be used to reinforce the activity that is not preferred