7.4 Using the Principles of Learning to Understand Everyday Behavior Flashcards
1
Q
programmed instruction
A
- an educational tool that consists of self-teaching with the aid of a specialized textbook or teaching machine that presents material in a logical sequence
2
Q
Learning theories
A
- used to change behaviors in many areas of everyday life
3
Q
outcomes
A
- the presence of reinforcers and the absence of punishers
4
Q
social dilemma
A
- a situation in which the behavior that creates the most positive outcomes for the individual may in the long term lead to negative consequences for the group as a whole
5
Q
prisoner’s dilemma game
A
- represents a social dilemma in which the goals of the individual compete with the goals of another individual (or sometimes with a group of other individuals)