8.2: Problem Solving, Judgment, Decision Making Flashcards

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1
Q

Cognitive Schema

A

integrated mental network of:
Knowledge
Beliefs
Expectations concerning a topic of aspect of world

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2
Q

Attribution Theory

A

theory that people are motivated to explain their own & other people’s behavior by attributing causes of that behavior to a situation/ disposition

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3
Q

Internal (related to person) Attribution

A

based in individuals perceived stable characteristics (attitudes, personality, traits, abilities)
These are dispositional

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4
Q

External (situation) Attribution

A

based on current situation / events
=These are called situational

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5
Q

Fundamental Attribution Error

A

tendency in explaining other’s behaviors to overestimate personality factors & underestimate situational influence

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6
Q

Problem solving

A

accomplishing a goal when the solution/ path to the solution is not clear

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7
Q

Algorithms

A

problem-solving strategies based on a series of rules

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8
Q

Heuristics

A

Strategy that stem from prior experiences & provide an educated guess as to what is most likely solution (rule of thumb)

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9
Q

how would algorithm and heuristics differ in problem solving

A

algorithm= map out every possible route and determine which one would be the fastest

Heuristics= are more commonly used in everyday situations, such as figuring out the best route to get from point A to point B

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10
Q

mental set

A

cognitive obstacle that occurs when an individual attempts to apply a routine solution to what is actually a new type of problem

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11
Q

functional fixedness

A

occurs when indiv identifies an object / method that could potentially solve a problem but can think of only its most obvious function

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12
Q

how is problem solving related to humor

A

joke = problems that need to be solved to get a laugh

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13
Q

Availability Heuristic

A

tendency to judge probability of an event by how easily examples of it come to mind

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14
Q

conjunction fallacy

A

reflects the mistaken belief that finding a specific member in 2 overlapping categories

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15
Q

representativeness heuristic

A

making judgments of likelihood based on how well an example represents a specific category

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16
Q

Anchoring Heuristic

A

first information learned about a subject can anchor a person’s judgment about that subject (related to initial anchor point)

17
Q

anchoring effect

A

occurs when people attempts to solve a problem involving numbers and uses previous knowledge to keep the response within a limited range

18
Q

anchor effect with saving money

A

The anchoring effect is a type of cognitive bias because people tend to rely on their first piece of information, and they can either decide too quickly and fail to shop for better prices or overlook other information, such as the quality of the product.

19
Q

belief perseverance

A

when an individual remains committed to their decision or belief even in the face of evidence against it

20
Q

confirmation bias

A

when an individual searches for (or pays attention to) only evidence that will confirm his/ her beliefs instead of evidence that might disconfirm them

21
Q

how do maximizers and satisficers differ in their decision making process

A

maximizers = indiv who attempt to evaluate every option for every choice until they find the perfect fit

satisficers = good enough mindset

22
Q

Hindsight Bias

A

tendency to overestimate one’s ability to have predicted an event once outcome is known,
= “I knew it all along”

23
Q

Avoiding Loss

A

people minimize risks and losses when making decisions
=Responses to the same choice will differ based on whether outcome is frame as gain or loss

24
Q

Selling Fear

A

commercials for alarm companies show bad guys breaking in to rich, suburban homes

25
Q

Difference b/w availability and representativeness heuristic

A

Availability = quick things that come to mind due to examples

Representativeness = stereotypes