4.3 Usability Test Plan Flashcards

1
Q

Before beginning any test, its important to create a …?

A

Usability test plan

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2
Q

What is a usability test plan?

A

A document that outlines the scope, goals, and logistical details of your session in advance

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3
Q

What are the main elements of a basic test plan?

A

Introduction, Background, Goals, Test objectives, Methodology, Participants, Schedule, Sessions, Equipment, Metrics, Scenarios/Test Tasks, and Script

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4
Q

What are test objectives?

A

More specific than goals and highlight the particular features we’ll be testing in order to achieve our test goal

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5
Q

What are test goals?

A

An overview of your research and what we hope to get out of it

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6
Q

What are Jakob Nielsen’s Five Components of Usability?

A

Satisfaction, Learnability, Efficiency, Memorability, Errors

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7
Q

How pleasant is it to use the design?

A

Satisfaction

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8
Q

How easy is it for users to accomplish basic tasks the first time they encounter the design?

A

Learnability

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9
Q

Once users have learned the design, how quickly can they perform tasks?

A

Efficiency

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10
Q

When users return to the design after a period of not using it, how easily can they re-establish proficiency?

A

Memorability

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11
Q

How many errors do users make, how severe are these errors, and how easily can they recover from the erros?

A

Errors

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12
Q

Learnability

A

refers to how easily users can accomplish basic tasks the first time they encounter a design

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13
Q

Learnability can be measured by looking at ….

A

success rate

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14
Q

Success rate measures what?

A

the percentage of tasks that users complete correctly

(S + (P x .5)) / total number of task attempts = Success Rate %

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15
Q

Efficiency

A

Once users have learned the design, how quickly can they perform tasks?

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16
Q

Three-Click Rule

A

stating that a user of a website should be able to find any information with no more than three mouse clicks.

17
Q

Efficiency is measured by

A

time on task—the average amount of time it takes for participants to complete a given task.

18
Q

Memorability

A

When users return to a design after a period of time not using it, how easily can they re-establish proficiency? Memorability is an especially useful component to understand when designing something for occasional use.

19
Q

How do you measure memorability?

A

Memorability is trickier to measure because it requires revisiting a task with the same participants more than once. You’ll benchmark memorability using both your “success rate” (learnability) and your “time on task” (efficiency) over time. To do this, follow up with the same participants multiple times to measure the difference in the success rate and average amount of time on task when they revisit your prototype. Following up with participants to measure memorability is not required for your project, but feel free to explore it if you have participants willing to volunteer time for an additional test.

20
Q

Errors

A

How many errors do users make, how severe are these errors, and how easily can they recover from the errors?

21
Q

How do you measure errors?

A

There are various ways to categorize and rank the severity of errors, but for consistency and clarity’s sake, we’ll refer to an adapted version of Jakob Nielsen’s rating scale—one of the most commonly used metrics for usability errors. We recommend that you use this scale in your test:

0 = I don't agree that this is a usability problem at all
1 = Cosmetic problem only: need not be fixed unless extra time is available on project
2 = Minor usability problem: fixing this should be given low priority
3 = Major usability problem: important to fix and should be given high priority
4 = Usability catastrophe: imperative to fix before product can be released
22
Q

Satisfaction

A

How pleasant is it to use the design? This is measured by your product’s satisfaction. Satisfaction can be one of the hardest components to measure, quantify, and report. That being said, there are a few qualitative and quantitative methods that can help us understand customers’ satisfaction—satisfaction surveys and follow-up questionnaires.

23
Q

Test plans help designers define

A

the focus, scope, and logistics of carrying out a usability test and are a critical part of the testing process.

24
Q

Which of the following is an element to cover in a basic usability test plan?

a. BRD
b. Persona
c. Equipment
d. Style guide

A

c. Equipment

25
Q

You’ve come up with your research goals, and now you must get more specific, breaking down exactly what you wish to look for with each particular feature. What is this called?

a. Test goals
b. Test scenarios
c. Test schedule
d. Test objectives

A

d. Test objectives

26
Q

According to Nielsen’s Five Components of Usability, which of the following components can be used to measure how enjoyable it is to use a product?

a. Learnability
b. Memorability
c. Efficiency
d. Satisfaction

A

d. Satisfaction

27
Q

Mo Stevens has completed his initial designs and would like to plan some tests. Before doing so, he lays out a document with information about the scope, goals, and details of his tests. What is this document called?

a. Design layout plan
b. Product road map
c. User journey map
d. Usability test plan

A

d. Usability test plan

28
Q

You’re conducting a test in which the question you’re attempting to answer is: “When users return to our app after one week of not using it, how easily can they re-establish proficiency?” Which of Nielsen’s Five Components of Usability are you testing?

a. Errors
b. Memorability
c. Satisfaction
d. Learnability

A

b. Memorability