4.2 Usability Test Methods Flashcards

1
Q

_______ refers to the ease with which people can use your product or experience.

A

Usability

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2
Q

______ _______ refers to a collection of methods that design researchers use to measure improve usability.

A

Usability testing

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3
Q

Utility + Usability =

A

Useful

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4
Q

______ = whether it provides the features you need.

A

Utility

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5
Q

______ = how easy and pleasant these features are to use.

A

Usability

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6
Q

Useful = _____ + _____.

A

Usability + Utility

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7
Q

Interviews and open card sorts are an example of _______ research methods.

A

generative

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8
Q

What people do:

a. attitudinal
b. behavioral
c. qualitative
d. quantitative

A

b. behavioral

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9
Q

What people think/say

a. behavioral
b. qualitative
c. attitudinal
d. quantitative

A

c. attitudinal

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10
Q

Descriptive data:

a. quantitative
b. behavioral
c. attitudinal
d. qualitative

A

d. qualitative

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11
Q

Numerical data:

a. quantitative
b. behavioral
c. attitudinal
d. qualitative

A

a. quantitative

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12
Q

What is Context of Use:

A

The third dimension of the graph, referring to the context in which we gather feedback from people.

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13
Q

What is gaze tracking?

A

Eye-tracking: The process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head.

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14
Q

A device for measuring eye positions and eye movement and can be configured to measure precisely where participants look as they perform tasks or interact naturally with websites, app, etc. is called?

A

Eye tracker

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15
Q

What are the pros of eye tracking?

A

Eye tracking can be useful in determining the location of specific elements. The goal is to understand people’s eye gaze patterns so we can guide their eyes in the right direction or strategically place important elements in their natural line of sight.

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16
Q

What are the cons of eye tracking?

A

Eye tracking equipment can be incredibly complex and difficult to calibrate. It’s possible to use remote versions to track mouse movement with the hypothesis that mouse movement closely correlates to eye movement, but it can be difficult to glean accurate insights from a large group.

17
Q

When should you use eye tracking?

A

Sophisticated organizations with adequate funding and expertise can employ eye-tracking as additional data to inform their design decisions. Heatmaps that aggregate eye movement or mouse movement can provide a useful snapshot of activity to help inform design.

18
Q

What is Ethnographic field studies?

A

Observing participants in their natural environment.

19
Q

What is the difference between Ethnographic field studies and Guerrilla testing?

A

Guerrilla testing tends to focus on the functionality of the system in question, while ethnographic field studies tend to focus on the test participant’s personal attitudes, behaviors, and environments.

20
Q

What are the pros of Ethnographic field studies?

A

These studies can yield incredibly rich information about not only behavior and attitudes with a product or service, but a participant’s general habits and environment, as well. Given the time and funding, it can yield valuable information about your customers that you’d miss out on by focusing simply on the product and its usability.

21
Q

What are the cons of Ethnographic field studies?

A

Tests can be expensive from both a time and a financial standpoint.

22
Q

When should you use Ethnographic field studies?

A

Given sufficient time and funding, these studies can be a great step towards designing more accurately for highly specific contexts and use cases.

23
Q

What is A/B Testing?

A

aka “live testing,” “bucket testing,” or “split testing,” is a method of scientifically testing different designs on a site by randomly assigning groups of users to interact with each of the different designs and measuring the effect of these assignments on user behavior.

24
Q

You could test, for example, multiple versions of a sign-up process for your site, multiple email layouts for your newsletter, or the success of text versus video in an online tutorial. When more than two choices are necessary, researchers might also use a similar process is called?

A

Multivariate testing

25
Q

What are the pros of A/B testing?

A

Quantitative results provide definitive direction so long as the test setup and results analysis are sound.

26
Q

What are the cons of A/B testing?

A

There must be significant traffic and usage of your product or service in order to garner useful data, and it can take a long time to gather enough data to reach “statistically powered” results. This means that you need a larger number of participants to be able to generate plausible test results. Expertise in data science is also required to make an accurate decision as to statistical significance and power.

27
Q

When should you use A/B testing?

A

For products or services with significant traffic and usage that also have teams with expertise in setting up A/B Tests and downloading results.

28
Q

What is a 5-second test?

A

aka memory test, 5-second tests are used to determine whether a particular webpage or app screen does a good job of getting its core message across.

For example, if you have a webpage of which the main purpose is to have visitors sign up for a newsletter, you could use a 5-second test to determine whether the users recognized that this page was asking them to sign up for a newsletter.

29
Q

What are the pros of a 5-second test?

A

A 5-second test is quick and easy to run. You just need a representation of the webpage or app screen you’d like to test—which can be anything from a paper prototype to a high-fidelity mockup—and a set of questions you’d like to ask users about what they remember from looking at the screen. Users are then shown the screen for five seconds and asked the prepared set of questions before the screen is covered or switched to a different one.

30
Q

What are the cons of a 5-second test?

A

5-second tests aren’t well suited for screens that have multiple functions as they will be difficult for users to assess in such a short space of time, and different users are likely to focus on different function’s features, leading to inconclusive results.

31
Q

When should you use a 5-second test?

A

5-second tests are best suited to testing screens that have a single primary purpose such as signing up for a service or downloading a piece of software.

32
Q

What is Usability testing?

A

A technique used by UX designers, design researchers, and interaction designers to evaluate the utility and usability of a prototype or live product.

33
Q

Why should you conduct a usability test?

A

An effective usability test reveals how a typical user would attempt to complete a task using your product. It can also grant insights into how to fix problems that may arise during the test.

34
Q

What are field studies?

A

Observing participants in their natural environment- where they’d be most likely to engage with your product or service.

35
Q

What are a few factors that can influence the cost of your research?

A

Usability test method, number of participants, time allocated.

36
Q

What do moderated in-person tests require?

A

A researcher or facilitator co-located with the participant (often in a lab, though locations can vary)

37
Q

When are moderated remote tests useful?

A

When the participant and facilitator are in different locations.

38
Q

What are unmoderated remote tests?

A

Conducted asynchronously online using a variety of specialized tools such as UserTesting, UserZoom, or UsabilityHub