4.2 Usability Test Methods Flashcards
_______ refers to the ease with which people can use your product or experience.
Usability
______ _______ refers to a collection of methods that design researchers use to measure improve usability.
Usability testing
Utility + Usability =
Useful
______ = whether it provides the features you need.
Utility
______ = how easy and pleasant these features are to use.
Usability
Useful = _____ + _____.
Usability + Utility
Interviews and open card sorts are an example of _______ research methods.
generative
What people do:
a. attitudinal
b. behavioral
c. qualitative
d. quantitative
b. behavioral
What people think/say
a. behavioral
b. qualitative
c. attitudinal
d. quantitative
c. attitudinal
Descriptive data:
a. quantitative
b. behavioral
c. attitudinal
d. qualitative
d. qualitative
Numerical data:
a. quantitative
b. behavioral
c. attitudinal
d. qualitative
a. quantitative
What is Context of Use:
The third dimension of the graph, referring to the context in which we gather feedback from people.
What is gaze tracking?
Eye-tracking: The process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head.
A device for measuring eye positions and eye movement and can be configured to measure precisely where participants look as they perform tasks or interact naturally with websites, app, etc. is called?
Eye tracker
What are the pros of eye tracking?
Eye tracking can be useful in determining the location of specific elements. The goal is to understand people’s eye gaze patterns so we can guide their eyes in the right direction or strategically place important elements in their natural line of sight.