19 Flashcards

1
Q

generalization

A

A process in which the behavior occurs in the presence of antecedent stimuli that are similar in some way to the discriminative stimulus present when the behavior was reinforced. Generalization is also defined as the occurrence of a target behavior in a nontraining situation after training.

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2
Q

A process in which the behavior occurs in the presence of antecedent stimuli that are similar in some way to the discriminative stimulus present when the behavior was reinforced. is also defined as the occurrence of a target behavior in a nontraining situation after training.

A

generalization

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3
Q

stimulus prompts

A

Some change in an antecedent stimulus or the addition or removal of an antecedent stimulus, with the goal of making a correct response more likely.

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4
Q

Some change in an antecedent stimulus or the addition or removal of an antecedent stimulus, with the goal of making a correct response more likely.

A

stimulus prompts

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5
Q

general case programming

A

A strategy for promoting generalization that involves the use of multiple training examples (stimulus exemplars) that sample the range of stimulus situations and response variations.

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6
Q

A strategy for promoting generalization that involves the use of multiple training examples (stimulus exemplars) that sample the range of stimulus situations and response variations.

A

general case programming

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7
Q

common stimuli

A

salient stimuli in both the training and generalization settings.

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8
Q

salient stimuli in both the training and generalization settings.

A

common stimuli

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9
Q

natural contingencies

A

happens without the manipulation of the behavioral analysts.

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10
Q

happens without the manipulation of the behavioral analysts.

A

natural contingencies

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11
Q

self-generated mediators

A

A behavior that makes it more likely that one will perform the target behavior at the right time. A self-instruction that is used to cue the appropriate behavior at the appropriate time is an example.

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12
Q

A behavior that makes it more likely that one will perform the target behavior at the right time. A self-instruction that is used to cue the appropriate behavior at the appropriate time is an example.

A

self-generated mediators

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