Week 2 Lecture Flashcards

1
Q

Thinking about Thinking

A
  • Daniel Kahneman wrote Thinking Fast and Slow
  • Divide thinking into 2 Systems
  • System 1 - Fast, automatic, effortless, happens to you, prone to bias e.g. 2 + 2 = 4, Bacon & . . . . Eggs
  • System 2 - Slow, deliberate, takes effort, critical thinking happens here. e.g. 17x29 = ?
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2
Q

What is critical thinking?

A

A form of judging situations that is purposeful and reflective

  • Considers the evidence
  • Context of judgement
  • Criteria of judgement
  • Theories and constructs for understanding
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3
Q

Learning occurs in Two Phases

A
  1. Basic ideas, principles and theories that are in the content
  2. Applying critical thinking to engage in learning and then applying knowledge from phase one
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4
Q

What is Learning

A
  • Learning is relativley permanent change in behaviour brought about by repeated experience
  • Is not brought about by instinct, maturation or the condition of the person i.e. fatigued, under the influence of drugs
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5
Q

Pragmatism

A
  • Says that theories and practice cannot be separate and distinguished
  • Both are needed to understand the world
  • Didn’t like introspection and intuition because they could not be measured
  • Be careful about adding and reason why a behaviour happens if we cannot observe that reason happening
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6
Q

Different Branches of Behaviourism

A
  • Methodological
  • Radical
  • Theoretical
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7
Q

Methodological Behaviourism

A
  • Private events exist
  • They are subjective and should be ignored
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8
Q

Radical Behaviourism

A
  • Private events exist
  • They are controlled by the same processes that control our overt behaviours
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9
Q

Theoretical Behaviourism

A
  • Private events exist
  • Are controlled by the same processes as overt events
  • AND the can influence our overt behaviour
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10
Q

Associative Learning

A
  • Classical Conditioning
  • Learning by making associations
  • Creates Conditioned Responses to Unconditioned and or Neutral Stimulus
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11
Q

Hebbs 1949

A
  • Neurons that fire together wire together
  • if a presynaptic neuron repeatedly fires the next neuron then the next neuron will modify itself and will be more easily excited when it receives the same charge.
  • Long Term Potentation (LTP)
  • Long Term Depression (LTP)
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12
Q

Computational Model of Learning

A
  • Rescola-Wagner 1972
  • Theory of how much and event that occurs gives the organism a surprise.
  • Associative learning helps subject to align their expectations with reality
  1. Learning will happen if when trying something it does not meet the expected outcome
  2. Expectation of each attempt is based on what we predict will happen OR the strength of the association of the stimuli
  3. The more salient (important) the CS the faster we will learn
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13
Q

Rescola-Wagner 1972 Alpha Value

A
  • The higher the Alpha Value (a) the more the animal is paying attention
  • The higher the attention the faster the level
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14
Q

Rescola-Wagner 1972 Learning Value - ∆V

A
  • The higher the attention (a) the faster Learning (∆V) will be.
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15
Q

Rescola-Wagner 1972 Learning Value - ∆V

A
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16
Q
A
  • The higher the attention (a) the faster Learning (∆V) will be.
17
Q

Instrumental Learning

A
  • Also Operant Conditioning
  • BF Skinner describes the consequences of behaviour (punishment/reward) affecting future behaviour
  • Law of Effect - Thorndike 1898
  • Said positive consequences lead to the behaviour effect increasing
  • negative punishment leads to the behaviour effect decreasing
18
Q

The Operant as described by Skinner

A

Discriminatie Stimulus ⇒

OR

S ⇒ R ⇒ 0

19
Q

Discriminative Stimulus

A
  • The signal that tells us what response to make.
  • Ability to distinguish between one stimulus and similar stimuli.
  • Responding only to certain stimuli, and not responding to those that are similar.
  • e.g. Traffic Lights
20
Q

Schedules of Reinforcement

A
  1. Fixed Ratio
  2. Variable Ration
  3. Fixed Interval
  4. Variable Interval
21
Q

Discriminate Stimuli

A
  • Cues influence operant behaviour by suggesting the possible outcome - Traffic Lights
  • Reinforcement or non-reinforcement
22
Q

Generalisation

A
  • reacting to similar stimuli
    e. g. cat responds to can opener sound and then responds to other appliance as well
23
Q

Reactions to Discriminative Stimulus

A
  • Behaviour is decided by stimulus generalisation or discrimination
  • This is similar to CS in classical conditioning