unit 8 - learning Flashcards

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1
Q

learning

A

a relatively permanent change in an organism’s behavior due to experience

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2
Q

classical conditioning

A

learning by connecting two things that happen in sequence

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3
Q

operant conditioning

A

learning through rewards and punishments

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4
Q

observational learning (modeling)

A

learning by watching others

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5
Q

ivan pavlov

A
  • first highlighted classical conditioning
  • his work provided basis for later behaviorists like john watson and b.f. skinner
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6
Q

pavlov’s experiments with dogs

A
  • pavlov saw the dogs naturally salivated to meat
  • pavlov then rang a bell every time he gave the dogs meat
  • eventually the dogs would salivate only to the bell, providing classical conditioning
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7
Q

unconditioned stimulus (UCS)

A

natural stimulus

in pavlov’s experiment: food

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8
Q

unconditioned response (UCR)

A

naturally response

in pavlov experiment: salivation to food

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9
Q

conditioned stimulus (CS)

A

unnatural/learned stimulus

in pavlov experiment: bell

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10
Q

conditioned response (CR)

A

unnatural/learned response

in pavlov experiment: salivation to the bell

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11
Q

neutral stimulus

A

no connection

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12
Q

acquisition

A

the first moment a connection occurs

the first time a dog salivates to the bell

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13
Q

extinction

A

the moment a connection is lost

you ring a bell long enough without food, the dog will stop salivating to the bell

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14
Q

spontaneous recovery

A

after a rest period an extinguished learned behavior can return

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15
Q

stimulus generalization

A
  • anything close to the CS get the desired response
  • (the dog salivates to the bell but also salivates to a doorbell or anything that sounds close)
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16
Q

stimulus discrimination

A
  • only the CS gives the desired response

the dog salivates to a bell, but NOT a doorbell

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17
Q

cognitive processes

A
  • pavlov did not pay attention to how thought or thinking affected learning
  • humans can often “out-think” conditioning
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18
Q

biological predispositions

A

pavlov thought all animals (including humans) could be conditioned the same way, which is not true

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19
Q

john garcia’s rat experiments

A
  • garcia was testing taste aversion in rats
  • his experiments showed that rats could learn to aviod tastes that led to sickness better than connecting sickness to any other senses
  • rats were stronger at taste aversion than other animals, thus proving biological predispositions
20
Q

john watson’s little baby albert experiment

A
  • used classical conditioning
  • he paired something a child wasn’t afraid of: white rats, with something the child was afraid of: loud noises
  • eventually by pairing loud noises with rats enough times watson got albert to cry just at the sight of the white rat
21
Q

law of effect

A

if you are rewarded for doing something you are likely to repeat it

22
Q

b.f. skinner’s rat and pigeon experiments

A

skinner used the ideas of a psychologist named thorndike who came up with the idea of the law of effect

23
Q

operant chamber (skinner box)

A
  • skinner developed the operant chamber or skinner box
  • to study operant conditioning
24
Q

shaping

A

the operant conditioning procedure in which reinforcers guide behavior toward the desired target behavior through successive approximations

25
Q

successive approximations

A

each step toward the desired target behavior (shaping)

26
Q

positive reinforcement

A

add something good

27
Q

negative reinforcement

A

take away something bad

28
Q

positive punishment

A

add something bad

29
Q

negative punishment

A

take away something good

30
Q

primary reinforcement

A

a reward that has direct value

(ex: food/water)

31
Q

secondary (conditioned) reinforcement

A

a reward that only has value because it can be exchanged for something desirable

(ex: money)

32
Q

immediate reinforcement

A

a reward that is given right away after an action

33
Q

delayed reinforcement

A

a reward that is given at a later time

34
Q

continuous reinforcement

A

rewards given each time you do something

(easy acquisition, easy extinction)

35
Q

partial reinforcement

A

rewards given only sometimes after you do something

(slow acquisition, slow extinction)

36
Q

fixed-ratio schedule

A

reward based on the number of times you do something, and that number remains the same

(ex: 10 combos for a movie poster)

37
Q

variable-ratio schedule

A

reward based on the number of times you do something, and that number changes

(ex: gambling)

38
Q

fixed-interval schedule

A

reward based on the time you wait, and the time stays the same

(ex: mr. babiarz’s paycheck)

39
Q

variable-interval schedule

A

reward based on the time you wait, and that time changes

(ex: waiting for a sunny day)

40
Q

cognitive map

A

rats created a 3D representation of a maze in their mind

41
Q

latent learning

A

you prove you know something only after you’re rewarded for it

42
Q

intrinsic motivation

A

wanting to do something for the joy of doing it

43
Q

extrinsic motivation

A

wanting to do something for any other reason (praise, money, etc.)

44
Q

the overjustification effect

A

if you are rewarded for doing something you already like doing, you will like doing it less

45
Q

mirror neurons

A

if you are watching someone do an action, neurons in your brain will copy the neurons in theirs

46
Q

bandura’s bobo doll experiment

A
  • known as the “bobo doll experiment”
  • testing obervational learning
  • half of the kids watched a violent video, half did not
  • all kids were then placed in a room filled with many different toys

results:
- kids who watched the violent video were much more likely to show violence with the toys, proving obervational learning, or modeling