Pyrotechnic Boneyard (Name/Fuze) Flashcards

1
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GRENADE SIGNAL FLARE GREEN NO 65
Hydrostatic firing mechanism in the submarine signaling system releases a cocked striker

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2
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SUBMARINE SIGNALLING SYSTEM
Hydrostatic firing mechanism releases a cocked striker

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3
Q
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MARKER LOCATION MARINE KC-25
MARKER LOCATION MARINE MK25-3(MOD)
Salt water activated battery functions an electric igniter
Scuttling pellet safety distance 10m

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4
Q

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A

MARKER SMOKE & LIGHT MAN OVERBOARD MK9

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5
Q
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MARKER LOCATION MARINE MK58 MOD 1
MARKER LOCATION MARINE KC-58
Salt water activated battery functions an electric squib
Smoke/flame time 40-55mins

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6
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MARKER LOCATION MARINE MK25 MOD 4
RP based main fill

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7
Q
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FLARE SURFACE TRIP A301
3 pellets
55 secs
28000 candle power

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8
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CANDLE SMOKE WHITE Mk N6 Mod 5
Hydrostatic firing mechanism
Activates delay at 6m depth due to water pressure drop

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9
Q
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SIGNAL SMOKE PARACHUTIST NO 1 MK 5 RED
SIGNAL SMOKE PARACHUTIST NO 1 MK 5 YELLOW
baffle holes regulate flow of smoke
2.7-4.5sec delay, 40sec smoke emission

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10
Q

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DIVER RECALL DEVICE
Friction disc drawn across matchhead composition

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11
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MARINE SOUND SIGNAL L1A1

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12
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SIGNAL UNDERWATER SOUND MK 84 MOD 1
No explosives. Why is it in the EOTPs?

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13
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MARINE SOUND SIGNAL MK 8
A hydrostatic pressure switch activates the electrical detonator if the electrostatic bridge is also closed

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14
Q
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SIGNAL ILLUMINATION WHITE STAR PARACHUTE M127A1
200-250m, 30 secs
SIGNAL ILLUMINATION RED STAR PARACHUTE M126A1
200-250m, 60 secs
SIGNAL ILLUMINATION GREEN STAR CLUSTER M125A1
5 green flares, 200-250m high, 5-10 secs
Components of all 3
* Shipping container
* Launcher case
* Signal Carrier

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15
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SIGNAL KIT MINIFLARE RED NO 1 MK3 With FLARE PISTOL
.22 rimfire blank to initiate
75m height

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16
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A

GENERATOR SMOKE WHITE 3 MINUTE
Authorised used with BESS

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17
Q
A

ROCKET HANDFIRED PARA ILLUM MK3 L5A4
Striker leaver firmly struck and striker pin impacts percussion cap
parachute 25-30sec descent

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18
Q
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MK 79 MOD 2 KIT, SIGNAL KIT HAND FIRED
red star 76m height for 4.5 secs
lead shot to help ballistics

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19
Q
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SIGNAL SMOKE AND ILLUMINATION, MK124 MOD 0
one hand operation, lever cocks and releases firing pin

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20
Q
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SIGNAL DISTRESS DAY NIGHT NO 1 MK 5
Cocked striker impact percussion cap
Flare 5000 candela 17-25secs
Smoke 15-20 secs

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21
Q
A

SIMULATOR HAND GRENADE M116A1
safety at least 15 m away

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22
Q
A

SIMULATOR BATTLEFIELD GRENADE F2A2
Friction disc drawn across matchhead composition
delay 4 to 6 seconds

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23
Q
A

SIMULATOR SMALL ARMS FIRE SINGLE SHOT ELECTRIC

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24
Q
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SIMULATOR SMALL ARMS FIRE FIVE SHOT ELECTRIC
5 times 2-3sec intervals

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25
SIMULATOR SMALL ARMS FIRE TEN SHOT RAPID ELECTRIC 10 times 0.5sec intervals
26
SIMULATOR SMALL ARMS FIRE TEN SHOT ELECTRIC 10 times 2-3sec intervals
27
SIGNAL KIT PERSONNEL DISTRESS A/P 25S-5B Hand held launcher, rocket motor firers, 3 sec delay, flare ignites
28
SIMULATOR PROJECTILE AIRBURST LIQUID (SPAL) ACTUATING CHARGE L1A1
29
SIMULATOR GROUND BURST 25MM LIGHT ELECTRIC
30
SIMULATOR GROUNDBURST 81MM, DAY, ELECTRIC
31
Simulator airburst 105 mm day electric
32
SIMULATOR GROUND BURST 105MM WHISTLE EFFECT
33
SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK3 Comet Parachute Signal Rocket, Red – Quantity 4 Pains Wessex Red Handflare Mk8 – Quantity 6 Pains Wessex Lifesmoke Mk8 – Quantity 2
34
SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK5 Comet Parachute Signal Rocket, Red – Quantity 4 Pains Wessex Red Handflare Mk8 – Quantity 6 Pains Wessex Lifesmoke Mk9 – Quantity 2 SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK6 Comet Parachute Signal Rocket, Red – Quantity 6 Pains Wessex Red Handflare Mk8 – Quantity 6 Pains Wessex Lifesmoke Mk9 – Quantity 2
35
Comet Parachute Signal Rocket, Red height of 300m with a burn time of 40 seconds.
36
Pains Wessex Red Handflare Mk8 burn time of 60 seconds at 15 000 candela
37
Pains Wessex Lifesmoke Mk8 burn time of 3 minutes.
38
Pains Wessex Lifesmoke Mk9 burn time of 3 minutes.
39
SIMULATOR EOD NO. 1 INDOOR FLASH safety distance of 3.5m SIMULATOR EOD NO 2 OUTDOOR NOISE safety distances of 10m
40
SIMULATOR EOD NO 3 SMOKE safety distances of 1m
41
CS PELLETS RESPIRATOR TEST KIT B220 8-25 seconds smoke emission time 6.1 or 1.4G stored with EO
42
DISPERSER OC STREAM 3.05m – 3.65cm range Capsaicin active ingredient
43
DISPERSER OC STREAM TRAINING water
44
Simulator Projectile groundburst M115A2 Pull cord igniferous friction initiator
45
Submarine Launched Flare MK2 Green Pressure valve allows water to energise battery close to water surface. Electrical initiator launches para flare into the air.
46
Submarine Launched Flare MK2 Red Pressure valve allows water to energise battery close to water surface. Electrical initiator launches para flare into the air.
47
FLARE AIRCRAFT PARACHUTE Mk45 Mod0 Lanyard operated Internal disconnect spring loaded striker. Set "feet to fall to eject" for para flare ejection 2 million candle power 3 1/2 mins
48
Simulator Projectile Airburst Liquid Chemical Agent (SPAL) Electrical initiated ejection charge propels the liquid container into the air and a small bursting charge disperses the liquid after a delay
49
Simulator Projectile Ground burst F3 Igniferous friction matchhead composition
50
SIGNAL ILLUMINATION RED STAR PARACHUTE M126A1 Nose cap reversed over the tail end. Strike cap to force pin to impact percussion cap. 200-250m, 60 secs
51
SIGNAL SMOKE PARACHUTIST NO 1 MK 5 RED striker cord which is pulled to release the striker claws.striker claws compresses the striker spring, when released striker impacts percussion cap. baffle holes regulate flow of smoke 2.7-4.5sec delay, 40sec smoke emission
52
Flare Surface Trip M49A1 Release fly off lever, striker pivots over to strike percussion cap.
53
SIGNAL KIT MINIFLARE RED NO 1 MK3 With FLARE PISTOL Thumb operated firing pin impacts .22 rimfire blank to initiate 75m height
54
ROCKET HANDFIRED PARA ILLUMINATING MK3 L5A4 Remove end caps, Firmly push lever up causing striker to impact percussion cap
55
ROCKET HANDFIRED PARA ILLUMINATING MK3 L5A4 Remove end caps, Firmly push lever up causing striker to impact percussion cap
56
MARKER LOCATION MARINE KC-25 Salt water activated battery functions an electric igniter
57
Canister IRRT Pressurised Hand Held L1A2 CS
58
GRENADE HAND SIG SMOKE YELLOW L100A1 Flyoff leaver releases a striker that impacts percussion cap
59
FIRESMOKE WHITE Igniferous burning fuse or electric igniter
60
SIGNAL ILLUMINATION GREEN STAR CLUSTER M125A1 Nose cap reversed over the tail end. Strike cap to force pin to impact percussion cap.
61
IRRATANT OC SPRAY
62
MARINE SOUND SIGNAL MK7 A hydrostatic pressure switch activates the electrical detonator if the electrostatic bridge is also closed
63
TRIP FLARE L10A1 Trip wire moves lever releasing a cocked striker
64
THUNDERFLASH Mk8 Igniferous friction igniter
65
THUNDERFLASH SDI (E) Electrical initiated igniter