Pyrotechnic Boneyard (Name/Fuze) Flashcards
GRENADE SIGNAL FLARE GREEN NO 65
Hydrostatic firing mechanism in the submarine signaling system releases a cocked striker
SUBMARINE SIGNALLING SYSTEM
Hydrostatic firing mechanism releases a cocked striker
MARKER LOCATION MARINE KC-25
MARKER LOCATION MARINE MK25-3(MOD)
Salt water activated battery functions an electric igniter
Scuttling pellet safety distance 10m
Can Skip
MARKER SMOKE & LIGHT MAN OVERBOARD MK9
MARKER LOCATION MARINE MK58 MOD 1
MARKER LOCATION MARINE KC-58
Salt water activated battery functions an electric squib
Smoke/flame time 40-55mins
MARKER LOCATION MARINE MK25 MOD 4
RP based main fill
FLARE SURFACE TRIP A301
3 pellets
55 secs
28000 candle power
CANDLE SMOKE WHITE Mk N6 Mod 5
Hydrostatic firing mechanism
Activates delay at 6m depth due to water pressure drop
SIGNAL SMOKE PARACHUTIST NO 1 MK 5 RED
SIGNAL SMOKE PARACHUTIST NO 1 MK 5 YELLOW
baffle holes regulate flow of smoke
2.7-4.5sec delay, 40sec smoke emission
Can skip
DIVER RECALL DEVICE
Friction disc drawn across matchhead composition
Can Skip
MARINE SOUND SIGNAL L1A1
Can Skip
SIGNAL UNDERWATER SOUND MK 84 MOD 1
No explosives. Why is it in the EOTPs?
Can Skip
MARINE SOUND SIGNAL MK 8
A hydrostatic pressure switch activates the electrical detonator if the electrostatic bridge is also closed
SIGNAL ILLUMINATION WHITE STAR PARACHUTE M127A1
200-250m, 30 secs
SIGNAL ILLUMINATION RED STAR PARACHUTE M126A1
200-250m, 60 secs
SIGNAL ILLUMINATION GREEN STAR CLUSTER M125A1
5 green flares, 200-250m high, 5-10 secs
Components of all 3
* Shipping container
* Launcher case
* Signal Carrier
SIGNAL KIT MINIFLARE RED NO 1 MK3 With FLARE PISTOL
.22 rimfire blank to initiate
75m height
GENERATOR SMOKE WHITE 3 MINUTE
Authorised used with BESS
ROCKET HANDFIRED PARA ILLUM MK3 L5A4
Striker leaver firmly struck and striker pin impacts percussion cap
parachute 25-30sec descent
MK 79 MOD 2 KIT, SIGNAL KIT HAND FIRED
red star 76m height for 4.5 secs
lead shot to help ballistics
SIGNAL SMOKE AND ILLUMINATION, MK124 MOD 0
one hand operation, lever cocks and releases firing pin
SIGNAL DISTRESS DAY NIGHT NO 1 MK 5
Cocked striker impact percussion cap
Flare 5000 candela 17-25secs
Smoke 15-20 secs
SIMULATOR HAND GRENADE M116A1
safety at least 15 m away
SIMULATOR BATTLEFIELD GRENADE F2A2
Friction disc drawn across matchhead composition
delay 4 to 6 seconds
SIMULATOR SMALL ARMS FIRE SINGLE SHOT ELECTRIC
SIMULATOR SMALL ARMS FIRE FIVE SHOT ELECTRIC
5 times 2-3sec intervals
SIMULATOR SMALL ARMS FIRE TEN SHOT RAPID ELECTRIC
10 times 0.5sec intervals
SIMULATOR SMALL ARMS FIRE TEN SHOT ELECTRIC
10 times 2-3sec intervals
SIGNAL KIT PERSONNEL DISTRESS A/P 25S-5B
Hand held launcher, rocket motor firers, 3 sec delay, flare ignites
SIMULATOR PROJECTILE AIRBURST LIQUID (SPAL) ACTUATING CHARGE L1A1
SIMULATOR GROUND BURST 25MM LIGHT ELECTRIC
SIMULATOR GROUNDBURST 81MM, DAY, ELECTRIC
Simulator airburst 105 mm day electric
SIMULATOR GROUND BURST 105MM WHISTLE EFFECT
SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK3
Comet Parachute Signal Rocket, Red – Quantity 4
Pains Wessex Red Handflare Mk8 – Quantity 6
Pains Wessex Lifesmoke Mk8 – Quantity 2
SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK5
Comet Parachute Signal Rocket, Red – Quantity 4
Pains Wessex Red Handflare Mk8 – Quantity 6
Pains Wessex Lifesmoke Mk9 – Quantity 2
SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK6
Comet Parachute Signal Rocket, Red – Quantity 6
Pains Wessex Red Handflare Mk8 – Quantity 6
Pains Wessex Lifesmoke Mk9 – Quantity 2
Comet Parachute Signal Rocket, Red
height of 300m with a burn time of 40 seconds.
Pains Wessex Red Handflare Mk8
burn time of 60 seconds at 15 000 candela
Pains Wessex Lifesmoke Mk8
burn time of 3 minutes.
Pains Wessex Lifesmoke Mk9
burn time of 3 minutes.
SIMULATOR EOD NO. 1 INDOOR FLASH
safety distance of 3.5m
SIMULATOR EOD NO 2 OUTDOOR NOISE
safety distances of 10m
SIMULATOR EOD NO 3 SMOKE
safety distances of 1m
CS PELLETS RESPIRATOR TEST KIT B220
8-25 seconds smoke emission time
6.1 or 1.4G stored with EO
DISPERSER OC STREAM
3.05m – 3.65cm range
Capsaicin active ingredient
DISPERSER OC STREAM TRAINING
water
Simulator Projectile groundburst M115A2
Pull cord igniferous friction initiator
Submarine Launched Flare MK2 Green
Pressure valve allows water to energise battery close to water surface. Electrical initiator launches para flare into the air.
Submarine Launched Flare MK2 Red
Pressure valve allows water to energise battery close to water surface. Electrical initiator launches para flare into the air.
FLARE AIRCRAFT PARACHUTE Mk45 Mod0
Lanyard operated Internal disconnect spring loaded striker.
Set “feet to fall to eject” for para flare ejection
2 million candle power
3 1/2 mins
Simulator Projectile Airburst Liquid Chemical Agent (SPAL)
Electrical initiated ejection charge propels the liquid container into the air and a small bursting charge disperses the liquid after a delay
Simulator Projectile Ground burst F3
Igniferous friction matchhead composition
SIGNAL ILLUMINATION RED STAR PARACHUTE M126A1
Nose cap reversed over the tail end. Strike cap to force pin to impact percussion cap.
200-250m, 60 secs
SIGNAL SMOKE PARACHUTIST NO 1 MK 5 RED
striker cord which is pulled to release the striker claws.striker claws compresses the striker spring, when released striker impacts percussion cap.
baffle holes regulate flow of smoke
2.7-4.5sec delay, 40sec smoke emission
Flare Surface Trip M49A1
Release fly off lever, striker pivots over to strike percussion cap.
SIGNAL KIT MINIFLARE RED NO 1 MK3 With FLARE PISTOL
Thumb operated firing pin impacts .22 rimfire blank to initiate
75m height
ROCKET HANDFIRED PARA ILLUMINATING MK3 L5A4
Remove end caps, Firmly push lever up causing striker to impact percussion cap
ROCKET HANDFIRED PARA ILLUMINATING MK3 L5A4
Remove end caps, Firmly push lever up causing striker to impact percussion cap
MARKER LOCATION MARINE KC-25
Salt water activated battery functions an electric igniter
Canister IRRT Pressurised Hand Held L1A2 CS
GRENADE HAND SIG SMOKE YELLOW L100A1
Flyoff leaver releases a striker that impacts percussion cap
FIRESMOKE WHITE
Igniferous burning fuse or electric igniter
SIGNAL ILLUMINATION GREEN STAR CLUSTER M125A1
Nose cap reversed over the tail end. Strike cap to force pin to impact percussion cap.
IRRATANT OC SPRAY
MARINE SOUND SIGNAL MK7
A hydrostatic pressure switch activates the electrical detonator if the electrostatic bridge is also closed
TRIP FLARE L10A1
Trip wire moves lever releasing a cocked striker
THUNDERFLASH Mk8
Igniferous friction igniter
THUNDERFLASH SDI (E)
Electrical initiated igniter