Pyrotechnic Boneyard (Name/Fuze) Flashcards

1
Q
A

GRENADE SIGNAL FLARE GREEN NO 65
Hydrostatic firing mechanism in the submarine signaling system releases a cocked striker

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2
Q
A

SUBMARINE SIGNALLING SYSTEM
Hydrostatic firing mechanism releases a cocked striker

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3
Q
A

MARKER LOCATION MARINE KC-25
MARKER LOCATION MARINE MK25-3(MOD)
Salt water activated battery functions an electric igniter
Scuttling pellet safety distance 10m

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4
Q

Can Skip

A

MARKER SMOKE & LIGHT MAN OVERBOARD MK9

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5
Q
A

MARKER LOCATION MARINE MK58 MOD 1
MARKER LOCATION MARINE KC-58
Salt water activated battery functions an electric squib
Smoke/flame time 40-55mins

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6
Q
A

MARKER LOCATION MARINE MK25 MOD 4
RP based main fill

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7
Q
A

FLARE SURFACE TRIP A301
3 pellets
55 secs
28000 candle power

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8
Q
A

CANDLE SMOKE WHITE Mk N6 Mod 5
Hydrostatic firing mechanism
Activates delay at 6m depth due to water pressure drop

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9
Q
A

SIGNAL SMOKE PARACHUTIST NO 1 MK 5 RED
SIGNAL SMOKE PARACHUTIST NO 1 MK 5 YELLOW
baffle holes regulate flow of smoke
2.7-4.5sec delay, 40sec smoke emission

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10
Q

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A

DIVER RECALL DEVICE
Friction disc drawn across matchhead composition

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11
Q

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A

MARINE SOUND SIGNAL L1A1

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12
Q

Can Skip

A

SIGNAL UNDERWATER SOUND MK 84 MOD 1
No explosives. Why is it in the EOTPs?

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13
Q

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A

MARINE SOUND SIGNAL MK 8
A hydrostatic pressure switch activates the electrical detonator if the electrostatic bridge is also closed

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14
Q
A

SIGNAL ILLUMINATION WHITE STAR PARACHUTE M127A1
200-250m, 30 secs
SIGNAL ILLUMINATION RED STAR PARACHUTE M126A1
200-250m, 60 secs
SIGNAL ILLUMINATION GREEN STAR CLUSTER M125A1
5 green flares, 200-250m high, 5-10 secs
Components of all 3
* Shipping container
* Launcher case
* Signal Carrier

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15
Q
A

SIGNAL KIT MINIFLARE RED NO 1 MK3 With FLARE PISTOL
.22 rimfire blank to initiate
75m height

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16
Q
A

GENERATOR SMOKE WHITE 3 MINUTE
Authorised used with BESS

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17
Q
A

ROCKET HANDFIRED PARA ILLUM MK3 L5A4
Striker leaver firmly struck and striker pin impacts percussion cap
parachute 25-30sec descent

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18
Q
A

MK 79 MOD 2 KIT, SIGNAL KIT HAND FIRED
red star 76m height for 4.5 secs
lead shot to help ballistics

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19
Q
A

SIGNAL SMOKE AND ILLUMINATION, MK124 MOD 0
one hand operation, lever cocks and releases firing pin

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20
Q
A

SIGNAL DISTRESS DAY NIGHT NO 1 MK 5
Cocked striker impact percussion cap
Flare 5000 candela 17-25secs
Smoke 15-20 secs

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21
Q
A

SIMULATOR HAND GRENADE M116A1
safety at least 15 m away

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22
Q
A

SIMULATOR BATTLEFIELD GRENADE F2A2
Friction disc drawn across matchhead composition
delay 4 to 6 seconds

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23
Q
A

SIMULATOR SMALL ARMS FIRE SINGLE SHOT ELECTRIC

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24
Q
A

SIMULATOR SMALL ARMS FIRE FIVE SHOT ELECTRIC
5 times 2-3sec intervals

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25
Q
A

SIMULATOR SMALL ARMS FIRE TEN SHOT RAPID ELECTRIC
10 times 0.5sec intervals

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26
Q
A

SIMULATOR SMALL ARMS FIRE TEN SHOT ELECTRIC
10 times 2-3sec intervals

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27
Q
A

SIGNAL KIT PERSONNEL DISTRESS A/P 25S-5B
Hand held launcher, rocket motor firers, 3 sec delay, flare ignites

28
Q
A

SIMULATOR PROJECTILE AIRBURST LIQUID (SPAL) ACTUATING CHARGE L1A1

29
Q
A

SIMULATOR GROUND BURST 25MM LIGHT ELECTRIC

30
Q
A

SIMULATOR GROUNDBURST 81MM, DAY, ELECTRIC

31
Q
A

Simulator airburst 105 mm day electric

32
Q
A

SIMULATOR GROUND BURST 105MM WHISTLE EFFECT

33
Q
A

SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK3
Comet Parachute Signal Rocket, Red – Quantity 4
Pains Wessex Red Handflare Mk8 – Quantity 6
Pains Wessex Lifesmoke Mk8 – Quantity 2

34
Q
A

SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK5
Comet Parachute Signal Rocket, Red – Quantity 4
Pains Wessex Red Handflare Mk8 – Quantity 6
Pains Wessex Lifesmoke Mk9 – Quantity 2

SIGNAL KIT PERSONNEL DISTRESS, SMALL BOAT MK6
Comet Parachute Signal Rocket, Red – Quantity 6
Pains Wessex Red Handflare Mk8 – Quantity 6
Pains Wessex Lifesmoke Mk9 – Quantity 2

35
Q
A

Comet Parachute Signal Rocket, Red
height of 300m with a burn time of 40 seconds.

36
Q
A

Pains Wessex Red Handflare Mk8
burn time of 60 seconds at 15 000 candela

37
Q
A

Pains Wessex Lifesmoke Mk8
burn time of 3 minutes.

38
Q
A

Pains Wessex Lifesmoke Mk9
burn time of 3 minutes.

39
Q
A

SIMULATOR EOD NO. 1 INDOOR FLASH
safety distance of 3.5m
SIMULATOR EOD NO 2 OUTDOOR NOISE
safety distances of 10m

40
Q
A

SIMULATOR EOD NO 3 SMOKE
safety distances of 1m

41
Q
A

CS PELLETS RESPIRATOR TEST KIT B220
8-25 seconds smoke emission time
6.1 or 1.4G stored with EO

42
Q
A

DISPERSER OC STREAM
3.05m – 3.65cm range
Capsaicin active ingredient

43
Q
A

DISPERSER OC STREAM TRAINING
water

44
Q
A

Simulator Projectile groundburst M115A2
Pull cord igniferous friction initiator

45
Q
A

Submarine Launched Flare MK2 Green
Pressure valve allows water to energise battery close to water surface. Electrical initiator launches para flare into the air.

46
Q
A

Submarine Launched Flare MK2 Red
Pressure valve allows water to energise battery close to water surface. Electrical initiator launches para flare into the air.

47
Q
A

FLARE AIRCRAFT PARACHUTE Mk45 Mod0
Lanyard operated Internal disconnect spring loaded striker.
Set “feet to fall to eject” for para flare ejection
2 million candle power
3 1/2 mins

48
Q
A

Simulator Projectile Airburst Liquid Chemical Agent (SPAL)
Electrical initiated ejection charge propels the liquid container into the air and a small bursting charge disperses the liquid after a delay

49
Q
A

Simulator Projectile Ground burst F3
Igniferous friction matchhead composition

50
Q
A

SIGNAL ILLUMINATION RED STAR PARACHUTE M126A1
Nose cap reversed over the tail end. Strike cap to force pin to impact percussion cap.
200-250m, 60 secs

51
Q
A

SIGNAL SMOKE PARACHUTIST NO 1 MK 5 RED
striker cord which is pulled to release the striker claws.striker claws compresses the striker spring, when released striker impacts percussion cap.
baffle holes regulate flow of smoke
2.7-4.5sec delay, 40sec smoke emission

52
Q
A

Flare Surface Trip M49A1
Release fly off lever, striker pivots over to strike percussion cap.

53
Q
A

SIGNAL KIT MINIFLARE RED NO 1 MK3 With FLARE PISTOL
Thumb operated firing pin impacts .22 rimfire blank to initiate
75m height

54
Q
A

ROCKET HANDFIRED PARA ILLUMINATING MK3 L5A4
Remove end caps, Firmly push lever up causing striker to impact percussion cap

55
Q
A

ROCKET HANDFIRED PARA ILLUMINATING MK3 L5A4
Remove end caps, Firmly push lever up causing striker to impact percussion cap

56
Q
A

MARKER LOCATION MARINE KC-25
Salt water activated battery functions an electric igniter

57
Q
A

Canister IRRT Pressurised Hand Held L1A2 CS

58
Q
A

GRENADE HAND SIG SMOKE YELLOW L100A1
Flyoff leaver releases a striker that impacts percussion cap

59
Q
A

FIRESMOKE WHITE
Igniferous burning fuse or electric igniter

60
Q
A

SIGNAL ILLUMINATION GREEN STAR CLUSTER M125A1
Nose cap reversed over the tail end. Strike cap to force pin to impact percussion cap.

61
Q
A

IRRATANT OC SPRAY

62
Q
A

MARINE SOUND SIGNAL MK7
A hydrostatic pressure switch activates the electrical detonator if the electrostatic bridge is also closed

63
Q
A

TRIP FLARE L10A1
Trip wire moves lever releasing a cocked striker

64
Q
A

THUNDERFLASH Mk8
Igniferous friction igniter

65
Q
A

THUNDERFLASH SDI (E)
Electrical initiated igniter