Obesrvational Design Flashcards

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1
Q

Unstructured Observation

A
  • researcher writes down everything they see => produces accounts of behaviour w/ a lot of detail
  • best for small observations w/ a few pps
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2
Q

Structured Observation

A
  • simplifying target behaviours (main focus of investigation) into categories

e.g. affection = smiling, holding hands, hugging
no need for inference so 2 observers may interpret diff.

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3
Q

Event Sampling

A

Involves counting number of times a particular behaviour occurs

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4
Q

Time Sampling

A

Recording behaviour that occurs in a fixed time frame thats pre-established

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5
Q

AO3 Structured observations (S)

A
  • use of behavioural categories make recording data easier to be quantitative => easier to compare between pps
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6
Q

AO3 of Structured Observation (L)

A
  • researcher may only record behaviours that are ‘eye-catching’ and may not be most important
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7
Q

AO3 of Unstructured observation (S)

A

More richness + depth of detail in data collected

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8
Q

AO3 of Unstructured Observation (L)

A
  • produces qualitative data which is more difficult to record + analyse
  • greater risk of observer bias
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9
Q

Behavioural Categories

A

when a target behaviour is broken into components that are observable + measurable

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10
Q

Behavioural Categories - Requirements

A
  • categories should be clear + unambiguous
  • observable, measurable + self-evident
  • all possible forms of behaviour are included in checklist
  • should be exclusive + not overlap
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11
Q

Event Sampling AO3 (S)

A

Useful when target behaviour is infrequent + could be missed by time sampling

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12
Q

Event Sampling (L)

A
  • if specified event is too complex, observer may overlook important details
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13
Q

Time Sampling (S)

A
  • effective in reducing number of observations that have to be made
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14
Q

Time Sampling (L)

A
  • instances when behaviour is sampled might be unrepresentative of observation as a whole
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