MIL|WEEK 6 Flashcards

1
Q

Pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select and use in an effort to communicate ideas, information and knowledge.

A

LANGUAGES

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2
Q

Codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience.
It is the way in which the media text is conveyed to the audience.

A

MEDIA LANGUAGES

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3
Q

Types of Media Languages

A

Visual
Aural
Written
Verbal
Non-verbal

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4
Q

MEDIA TEXT

A

It is utilized to depict any media item.
Examples:
TV programs, photos, adverts, film, radio programs, web pages, etc

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5
Q

systems of signs, put together (usually in a sequence) to create meaning to communicate ideas and impressions for an audience, producers, & other stakeholders.
*Semiotics - study of signs and symbols

A

CODES

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6
Q

study of signs and symbols

A

Semiotics

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7
Q

Types Of Codes

A

Technical Codes
Symbolic Codes
Written Codes

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8
Q

Focus on how media frames in visual media are presented. Are ways In which equipment is used to tell a story.
Example:
camera angle, lens choice, framing, shutter speed, depth of field, lighting & exposure, juxtaposition

A

TECHNICAL CODES

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9
Q

Basic Camera Shots

A

Extreme Wide Shot
Wide Shot
Medium Shot
Medium Close-Up
Close-Up
Extreme Close-Up

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10
Q

Advance Camera Shots

A

Two Shot
Cut Away
Over The Shoulder
Point Of View
Selective Focus
Arc Shot

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11
Q

Camera Angles

A

Eye-Level
High Angle
Low Angle
Bird’s Eye View
Worm’s Eye View
Slanted (Canted)

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12
Q

CAMERA MOVEMENTS

A

PAN
TILT
TRACKING SHOTS/ DOLLY
ZOOM
HANDHELD

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13
Q

short for panorama.
The camera (moves horizontally) from left to right or vice versa across the picture.

A

PAN

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14
Q

The camera tilts up (moves upwards) or tilts down (moves downwards) around a vertical line.

A

TILT

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15
Q

Camera moves on tracks/wheels to give a smooth movement.
The camera follows along next to or behind a moving object or person.

A

TRACKING SHOTS/ DOLLY

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16
Q

The change of focal length – closer or farther away.

A

ZOOM

17
Q

Gives the frame a shaky look; POV (Point of View) shot

A

HANDHELD

18
Q

Indicators that require inferences among the audience, delving into the connotative rather than the denotative.
Show what is beneath the surface of what we see.
Examples:
objects, setting, body language, clothing, color or actions of characters, or iconic symbols that are easily understood
examples:
A red rose may convey romance/ love
A clenched fist may convey anger
Red = stop
Green = Go
Yellow = Ready

A

SYMBOLIC CODES

19
Q

The way titles/headlines are presented.
Used of language style and textual layout (headlines, captions, speech bubbles, language styles, etc.)
examples:
headlines
captions
speech bubbles

A

WRITTEN CODES

20
Q

Refers to a standard or norm that acts as a rule governing behavior
Are generally established and accepted ways of doing something
Genre = ganra = They may include things like characters, situations, settings, propos, themes and events.

A

CONVENTION

21
Q

the information sent to a receiver from a source.

A

MESSAGE

22
Q

“Manipulation of information to influence public opinion” (Britannica Concise Encyclopedia)

A

PROPAGANDA AND PERSUASION

23
Q

They convey messages that are not properly defined as propaganda or persuasion.
These messages may influence behavior, especially the behavior of young people (Beatty, 2006).
Violent, sexual, and compulsive behaviors have been linked to media consumption and thus raise important questions about the effects of media on culture.

A

MEDIA AND BEHAVIOR

24
Q

On April 20, 1999, students Eric Harris and Dylan Klebold entered their Denver-area high school, Columbine High School, armed with semiautomatic weapons and explosives. Over the next few hours, the pair killed 12 classmates and one faculty member before committing suicide (Lamb, 2008). The tragedy and its aftermath captured national attention, and in the weeks following the Columbine High School shootings, politicians and pundits worked to assign blame. Their targets ranged from the makers of the first-person shooter video game Doom to the Hollywood studios responsible for The Matrix (Brook, 1999).

A

VIOLENCE AND THE MEDIA

25
Q

Sexual content—and its strong emotional message-can be prolific.
A recent study by researchers at the University of North Carolina found that young people with heavy exposure to sexually themed media are twice as likely to engage in early sexual behavior as young people with light exposure.
Although the study does not prove a conclusive link between sexual behavior and sexually oriented media, researchers concluded that media acted as an influential source of information about sex for these youth groups (Dohney, 2006).

A

SEX AND THE MEDIA

26
Q

the group of consumers for whom a media message was constructed as well as anyone else who is exposed to the message.

A

AUDIENCE

27
Q

Various Categories Of Media Audiences(4)

A

Elite Audience
Mass Audience
Specialized Audience
Interactive Audience

28
Q

Comprises highly educated people and their number in the society is relatively small.

A

ELITE AUDIENCE

29
Q

Represents the dominant majority in a society.
They are relatively average people.
Mass audience represents almost all segments of the society.

A

MASS AUDIENCE

30
Q

Refers to the special interest groups in the society.

A

SPECIALIZED AUDIENCE

31
Q

Consists of those who have control over the communication process in a society.
They may be newspapers journalists or Radio or TV broadcasters.

A

INTERACTIVE AUDIENCE

32
Q

A producer sets the situation for the production of a television show or movie
A film Producer initiates, coordinates, supervises and controls all aspects of a production, from fundraising and hiring key personnel, to arranging for distributors.
The Producer sees the project through to the end, from development to completion. Traditionally, the film Producer is considered the chief of staff while the director is in charge of the line.
This “staff and line” organization mirrors that of most large corporations and the military.
People engaged in the process of creating and putting together media content to make a finished media product.

A

PRODUCERS

33
Q

Libraries, archives, museums, internet and other relevant information providers.

A

STAKEHOLDERS

34
Q

OTHER STAKEHOLDERS

A

We the People! (media users, content co- creators, media watchers/critics, media consumers/market…)
Media Professionals: journalists, producers, photojournalists, editors, etc.
Media owners and managers
Advertisers (big and small)
The State (as guardian of public interest though law-making & regulation)
Remember: MEDIA is a plural word!