MIL(prelims) Flashcards

1
Q

the act or process of using words,
sounds, signs, or behaviors to express or
exchange information or to express your
ideas, thoughts, feelings, etc., to
someone else

A

Communication

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2
Q

the exchange of information and the
expression of feeling that can result in
understanding

A

Communication

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3
Q

2 types of communication

A

Verbal
Non-Verbal

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4
Q

Examples of Verbal

A

Written
Oral

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5
Q

Example of Non Verbal

A

Signs
* Symbols
* Colors
* Gestures
* body language
* facial expressions

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6
Q

Process of lasswell’s communication model (1948) 5

A

(Communicator)
(Message)
(Medium)
(Receiver)
(Effect)

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7
Q

The ability to read, analyze, evaluate and
produce communication in a variety of
media forms.

A

Media Literacy

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8
Q
  • The ability to recognize when information
    is needed and to locate, evaluate,
    effectively use and communicate
    information in its various formats.
A

Information
Literacy

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9
Q

The ability to use digital technology,
communication tools or networks to
locate, evaluate, use, and create
information.

A

Technology
(Digital) Literacy

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10
Q

refers to the essential competencies
(knowledge, skills and attitude) that
allow citizens to engage with media and
other information providers effectively
and develop critical thinking and life-long
learning skills for socializing and
becoming active citizens

A

Media and Information
Literacy (MIL)

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11
Q

The physical objects used
to communicate with, or the mass
communication through physical
objects such as radio, television,
computers, film, etc. It also refers to
any physical object used to
communicate messages.

A

Media:

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12
Q

: A broad term
that covers processed data,
knowledge derived from
study, experience, instruction,
signals or symbols.

A

Information

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13
Q

: The ability to identify, understand,
interpret, create, communicate and compute,
using printed and written materials associated
with varying contexts. Literacy involves a
continuum of learning, wherein individuals are
able to achieve their goals, develop their
knowledge and potential, and participate fully in
their community and wider society.

A

Literacy

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14
Q

Recite MIL meaning

A

refers to the essential competencies
(knowledge, skills and attitude) that
allow citizens to engage with media and
other information providers effectively
and develop critical thinking and life-long
learning skills for socializing and
becoming active citizens

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15
Q

Media experience is limited.

A

Traditional Media

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16
Q

Media experience is more
interactive.

A

New Media

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17
Q

One- directional.

A

Traditional Media

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18
Q

Audiences are more involved and
can send feedback simultaneously.

19
Q

Sense receptors used are very
specific (i.e. print media- sense
of sight, radio- sense of hearing,
TV and film- sight and hearing).

A

Traditional Media

20
Q

Integrates all the aspects of old
media.

21
Q

EVOLUTION OF MEDIA

A

PRE-INDUSTRIAL AGE
* INDUSTRIAL AGE
* ELECTRONIC AGE
* NEW / INFORMATION AGE

22
Q

*People discovered (fire,)
developed (paper) from
plants, and (forged weapons
and tools with stone,
bronze, copper and iron)

A

PRE-INDUSTRIAL AGE

23
Q

Year of PRE-INDUSTRIAL AGE

A

before 1700

24
Q

Example of PRE-INDUSTRIAL AGE

A

Cave paintings (35,000 BC)
* Clay tablets in Mesopotamia (2400 BC)
* Papyrus in Egypt (2500 BC)
* Acta Diurna in Rome (130 BC)
* Dibao in China (2nd Century)
* Codex in Mayan region (5th Century)
* Printing press using wood blocks (220 AD)

25
People used the power of (steam,) developed (machine tools), established (iron production), and the manufacturing of various products (including books through the printing press)
INDUSTRIAL AGE
26
year of INDUSTRIAL AGE
1700 - 1930
27
example of industrial age 9
Printing press for mass production (1900) * Newspaper- The London Gazette (1740) * Typewriter (1800) * Telephone (1876) * Motion picture photography/projection (1890) Commercial motion pictures (1913) * Motion picture with sound (1926) * Telegraph * Punch cards
28
The invention of the (transistor) ushered in the ____________. People harnessed the power of transistors that led to the transistor radio, electronic circuits, and the early computers. In this age, long distance communication became more efficient.
ELECTRONIC AGE
29
years of ELECTRONIC AGE
1930-1980
30
example ELECTRONIC AGE 5
Transistor Radio * Television (1941) * Large electronic computers * Mainframe computers - i.e. IBM 704 (1960) * OHP, LCD projectors
31
The INTERNET paved the way for faster communication and the creation of social network. People advance the use of MICRELECTRONICS with the invention of personal computer, mobile devices, and wearable technology. Moreover, voice, image, sound and data are digitalized. We are now living in the information.
New/Information Age
32
When did New/Information Age happen?
1900s to 2000s
33
Example of New/Information Age? 10
Web browser social network Video Augmented reality Video Chat Search Engine Portable Computer Smart computer Wearable technology Cloud and big data
34
Types of Media? 5
Print media Broadcast media Film/Cinema Video Games (Digital Games) New media
35
-digital media that are interactive, incorporate two- way communication and involve some form of computing
New Media
36
- forms of electronic communication (such as web sites) through which people create online communities to share information, ideas, personal messages, etc.
Social Media
37
refer to channels of communication that involve transmitting information in some way, shape or form to large numbers of people
Mass Media
38
are the intended or unintended consequences of what the mass media does
Media effects
39
When a person or event gets media attention, it influences the way the person acts or the way the event functions
Reciprocal Effect
40
Media coverage often increases self. consciousness, which affects our actions.
Reciprocal Effect
41
refers to media-induced change that is counter to the desired change
Boomerang Effect
42
states that media exposure, specifically to television, shapes our social reality by giving us a distorted view on the amount of violence and risk in the world
Cultivation Theory
43
who made Cultivation Theory
(George Gerbner)