Master Digital Product Design - UX Research & UI Design Flashcards

1
Q

How many digital products fail?

A

70-90%

this tells us

how important it is to take great care in desiging a product

senior UI, UX managers, etc. may be those who failed

we must be careful who we take advice from

bigger budgets, larger teams, more time still failed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Why is this failure rate important?

A

People will be anxious in your organization

70-90% of digital products fail

being a designer is hard

skills that make you a good designer…

managing expectations

seeing an argument from both views

come up with multiple solutions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What will facebook do today?

A

Buy an entire design company

because they can’t hire enough designers

there is a design shortage

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What’s the problem today?

A

There is a design shortage

those with senior UI/UX design jobs

maybe didn’t study design, just have experience

companies don’t know what they’re looking for

“make it look like apple”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What are we going to be looking at throughout the course?

A

Design history

it started long before 2000

before computers

history of psychology, neuroscience, politics

behavior, aesthetics, etc.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What’s the problem with a senior UI, UX designer with 12 years experience?

A

They probably didn’t study design properly

they may not have studied politics or psychology

repeating mistakes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Why do we want to make sure we learn from a range of designers, not just digital product designers?

A

digital designer with experience giving advice

may not have studied design properly

we will study designers from other industries

can learn from them

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What’s going to help us become better designers?

A

improving communication skills

creativity

perception

**allows us to conduct better interviews with users, etc.

Cannot follow Google, Facebook

reading blog posts about specific processes, not helpful

master the basic skills of design

90% of blog posts discuss their personal system

theories and quotes don’t actually make sense often

design advice worked for them

you have a unique design with unique resources

they’re 5 steps won’t work for you

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is a challenge for designers?

A

What user’s say they like and what they actually use are different

What users “like” and what users actually use are large

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What did people think designers did for a website?

A

Made a website look pretty

web design made make website be pretty

initially websites had signifiers like shading on buttons

to simulate clickability, navigation

different fonts, gradients, round corners

then Apple started flattening things for aesthetics

decreases UX, etc.

Flat 2.0…

mostly flat, some shadows

lead to more usable website

Totally flat websites…

wrong!

learning about memory, using texture increase memory

learning about perception, see things differently

Problem?
senior UI, UX people without proper design understanding still promoting them

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What is one of the most important activies I can do as a designer to excercise creativity and perception while being more aware of whats out there?

A

https://dribbble.com/

take different designs

re-create in different styles

should do this often, regularly

excercise muscles

incredibly valuable practice

do this as regularly as you have time

copy the inspiration, not the design

will improve your perception skills

use these sites to excercise design muscles

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What’s the problem with design and designers today?

A

They are designing for looking pretty or impressing colleagues

rather than designing to solve real business challenges

  • Too many designers are designing to impress their peers rather than address real business problems.​*
  • Things that look great but don’t work well. Perfect pixel executions of flat design, but work that doesn’t address real business goals, solve real problems people have every day, or take a full business ecosystem into consideration.​*
  • the best job applicants I’ve seen sent in their thought process. Sketches. Diagrams. Pros and cons. Real problems. Tradeoffs and solutions. Prototypes that illustrate interaction and animation. Things that move, change and animate. ​*
  • If product design is about solving problems for people within the constraints of a specific business, then it simply feels that many people calling themselves product/UX designers are actually practicing digital art. They are Artists. They are Stylists. Executing beautiful looking things, certainly an important skill, but not practising product design.​*
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What should we do to work our perceptive, creative and design muscles?

A

great admiration of another artist can be an excellent starting point for creating something entirely new and unique.

Every designer in the world is working with roughly the same basic tools: the same range of colors, the same interfaces, the same alphabets, the same shapes.

  • Consider what would happen if every UI or UX designer out there tried to come up with a completely original design. All the patterns that users are accustomed to, that make websites usable without an instruction manual, would be lost. Things like top navigation, links being underlined, headings creating a hierarchical structure to content, and so many other elements that are taken for granted by users, would disappear. Even things like browser compatibility would be impossible.*
  • Without copying and building on the work of other designers, there would be no websites.*

Soln?

When looking for inspiration, designers should consider what they can add to the work of others. Where can they make it better? More useful? More elegant? More efficient?

Find inspiration in other designers, cultures, etc.

draw inspiration like color schemes, etc.

from religious or sacred items

elevate the sources of inspiration so that the end result is more than the sum of it’s parts

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What is vital?

A

excercise design muscles

find inspiration and upload your own take of styles, etc.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Why is it better to learn about concepts than about processes?

A

We have unique situations

apply concepts

understand design

think for yourself

following someone else’s process won’t work

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What is design?

A

solving problems

someone who takes time to understand a problem

clarify outcomes, create structures, outline interactions

NOT about making a website pretty

it’s about solving a problem with:

outcomes, structures, interactions, visuals

each layer builds upon the other

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

What does giving advice to someone make us?

A

A hero or a bully

robs them of opportunity to solve challenge on their own

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Who were the first designers?

A

Qin Shi Huang

noticied a problem with military equipment

non-uniform, couldn’t be easily used by everyone

set of requirements or design for each item

how much tension for a bow?

how much each sword should weigh?

valued uniformity in design

Roman Empire

designs and specifications for armor and weapons

aesthetics was a value

uniforms needed to look the same for pride, unity, status, respect toward army

design specifications were about emotion vs. utility

about user experience vs. utility of item

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

What is the book of ingenious devices?

A

published 800 BC in modern day bagdad

engineering capital of work for hundreds of years

hydrolics, pumps, combustion engines

most mechanisms were created to make toys

designs were created for emotional reasons not utility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

What drives innovation?

A

human experience

modern day inventions were created for play

roman armor was for emotion, pride, unity

most human innovation has come about for emotional reasons

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

What is a designer?

A

A planner

writes down or draws the requirements of a product

manufacturing happens elsewear

Why?

division of labor

How?

a division of labor was created between artisans and craftspeople

designer creates specifications, design, plan

someone else manufactures

Ex Fashion designer decides how clothing will look

garment is made elsewear

digital product designer plans digital product

it’s build elsewear

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

When did the designer job come about?

A

1850s

division of labor between artisan and craftsman

those that define specification

those that put something together

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

What is Atomic Design?

A

Brad Frost

start with smallest unit (button shadding, margin, button colors)

compose into a component

bring those together into a larger system

create a template

each page built using these re-usable components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

What’s Jacob’s Law?

A

Build website as similar to other websites users are viewing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

What is Bootstrap?

A

people working out how icons and navigations

guidelines for how an App should work, etc.

someone designing components

another drawing wireframes (composing)

division of labor:

UI designer - components, colors, margins

UX designer - screens, navigations, etc.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

What is the difference between an UI designer and an UX designer?

A

UI designer

person who designs components

font sizes, button colors, margins

UX designer

person who designs wireframes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

How should we approach decision making?

A

ask first, how important it is on a scale of 1-10

if it’s an 8, 9, 10

know to put a lot of effort into it

the more important the rules, the more important the decision

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
28
Q

What do biases do for us?

A

help us save time making a decision

rely on previous decision

most decisions based on hard wired programming

subconscious

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
29
Q

How can we design a menue?

A

innovation, creating something new

try some food posibilities

combine mixing new elements, test it, ask people for feedback if they would buy

write recipe down (design)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
30
Q

What is design?

A

an important plan (original) that doesn’t rely on existing solutions (biases)

involves creating the plan and documenting it so someone can build it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
31
Q

What do we want to continually do as designers?

A

look for reasons why we are wrong

arrogance is the enemy of design

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
32
Q

What is happening that needs to stop?

A

wrong rules

took a rule that applied to one medium (newspapers) and assumed it applied everywhere else (websites)

why?

early digital designers brought ideas from other catagories and formalized them into rules

years later, after testing, it was found that these rules don’t work

Ex. Newspaper stands and cramming things above the “fold” in the website

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
33
Q

What should we be careful of using when designing?

A

rules in design

only guidelines

must use your own thinking and understandings

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
34
Q

How do user values drive user experience?

A

Why we don’t have same phones or cars?

Because….

we have different values

Different cars example:

Why do people have different cars?

Because of different values:

first person values fun

second person values safety

third person values reliability

They may all experience the cars simlularly but they each value a different thing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
35
Q

How should we view our user interface?

A

understanding different people will experience it differently based on their values and/or their environment

need to measure the right people in the right context

get actual people to the right context for testing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
36
Q

What is the first step in designing a product for people?

A

understanding their goals, motivations, needs, desires and values

Why?

Different people choose iPhone vs. Android

Sports car vs. Van

because of different values

Soln?

We must design our products for the specific values and context of our users using the product

Who is your user?

What is their desired end-state

What motivates them to get there?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
37
Q

What is user experience?

A

overall experience of a person using a product

based on their values and the context

must design a product and an experience

Quote:

  • The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company’s offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design.*
  • It’s important to distinguish the total user experience from the user interface (UI), even though the UI is obviously an extremely important part of the design. As an example, consider a website with movie reviews. Even if the UI for finding a film is perfect, the UX will be poor for a user who wants information about a small independent release if the underlying database only contains movies from the major studios.*
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
38
Q

Where were designers born?

A

Out of the division of labor

breaking up production line from product design

you still need to report back to production line

need to be a rockstar innovator and a team player on production line

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
39
Q

What do I think is good vs. bad design?

A

Intial (start of course)

Good:

a product that is safe, durable, easy to use, simple, has a positive aesthetic, portable

a website that is visually appealing, strong imagery, good color, easy navigation, simple call to actions, good user flow

a mobile app that is visually appealing, easy to navigate and use, offers content user is interested

a good designer someone who can sketch user story, user outcomes, UI elements, annimations, UX flow, prototype and test assumptions, aid engineering team in implementation

Bad:

a product that is unsafe, unreliable (breaks down), complex or challenging to use or learn, ugly or large

a website that is very ugly, links all over, no visual pictures, glitchy, doesn’t click or viewable

a mobile app that freezes, buttons don’t click or work, screens are weird

a bad designer, someone who can’t sketch out an idea, poor visuals in prototype, slow to produce UI/UX pdf, lacks understanding of colors or textures, doesn’t support testing and iteration

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
40
Q

Where should we get our input?

A

as designers, should get inspiration daily

blogs, inspiring visuals, etc.

look at how other people solved challenges

Medium, 99u, adobe

be aware of authors motives

jnd.org

challenges perceptions, etc.

high quality shares

nngroup.com

really good for hard core user research testing

have idea of idea and how it’s done

compromised by bias

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
41
Q

Why is it good to look at dribble?

A

looking at complicated designs

seeing visual representation to how problems solved

can analyze solutions deeply

maybe solving valuable problems

look at other than digital design

Why?

most digital product fail, advice is probably failing advice

Soln?

look at calendars, look at beer can designs, interior designs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
42
Q

What do I value vs. don’t value?

A

Values:

iphone

because it’s thought of as attractive, high class, wealthy

white people associated (middle class)

I value privacy and security of data

because I value not feeling ashamed

I value aesthetics

I value fitness

I value experts

I value customer experience

I value user empowerment and Apple’s value

screen resolution, camera quality

I value battery life

I value excitement

Don’t value:

android

it’s thought of as black people oriented

poor people use it

because I’m afraid of failing

not secure

I don’t value unkept look

I don’t value someone who isn’t the best (expert)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
43
Q

How do we conduct a values interview?

A

ask someone…

what is it about xyz (product) that you value?

Ex. Android

What is it that you value about android?

let them speak without guiding them…

battery life? camera quality? privacy of data?

**this will improve your interview skills

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
44
Q

What do I want my future job role to include?

A

I want to be a media buyer, ad designer

design, run and test ads…

Facebook, Snap, Tik tok, retargetting, email

help design the UI and user experience

help lead the engineering team for milestones, developments, etc.

like a product owner

from marketing to digital experience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
45
Q

Who was Michael Thonet?

A

First man to introduce division of labor

designed a simple, six piece chair

unskilled labor were able to assemble it

after this point..

there was a designer who concieved it

and there was a factory worker who created it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
46
Q

How were products developed prior to Michael Thonet’s time?

A

A single person would concieve and create a product

Michael Thonet himself was a carpentor

he created the Number 14 chair design at an older age

after this point there was a division of labor

a designer who conceived of a product

and a factor worker who built it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
47
Q

What happened after Michael Thonet?

A

division of labor

a designer who decides how a product looks and fits together

a series of factory processes and laborers who will put it together

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
48
Q

What does a designer do?

A

originated in 1850’s from a division of labor

a designer:

specifies the structural properties of an object

it’s created else wear

a designer is a planner

Ex.

Fashion designer plans how a garmet looks

the garment is made elsewear

a chair designer plans how the chair will fit together

the chair is made elsewear

a digital product designer, plans how the digital product works

the product is created by someone else

a user experience designer plans

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
49
Q

When was the designer job created?

A

Division of labor

What used to be an artisan, craft person

now we had a person who conceived what product would be

design is synonymous with plan or strategize

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
50
Q

What division of labor happened at General Electric?

A

a group of programmers built the component library

another group put them together into wireframesUX designers

division of labor in web design

UI designer

component designer

buttons, icons, padding

UX designer

wireframes and pages

take the predetermined component libraries

fit them together to make wireframes and pages

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
51
Q

What is an artisan?

A

A person who designs (conceives) of the

product and makes it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
52
Q

What was his job?

A

Help a group of people get clarity on what it was they wanted

to reach an agreement

show them what it would look like

before he built it

digital design is more about collecting a shared understanding from a group of people, documenting it and getting everyone to agree on it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
53
Q

What did the author begin doing when projects got larger and more complex?

A

Atomic design

instead of designing whole page

start with tiniest bit of a page (heading text, font sizes on page, padding on button)

then start adding components (how do buttons work on a popup)

work your way up, having a template for a list page

create a blog list page know how it’ll look

button text always bold, action buttons always read

decisions made early on

built re-usable components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
54
Q

What aided individuals doing Atomic design for digital products?

A

Jacob’s Law

people spend most time on other websites

use other websites to inform how we design component libraries

make everything on your website work as similar to average website on internet

mobile phone navigation bar

uipatterns.com

average person

ux.stackexchange.com

good place to ask about specific design problem in an app

nothing innovative, defined rules for situation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
55
Q

What did General Electric do?

A

created a framework for how applications should work

shared this framework with other teams

now, each new application had consistent styles

menu and navigation bars were consistent

this was first Bootstrap like framework

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
56
Q

What two jobs were web designer split into?

A

UI designer

the person who designers the parts

UX designer

the person who designs wireframes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
57
Q

When should we design carefully vs. plan casually?

A

ask how important is the decision?

what activities do you need to do to make the decision?

Ex. college is an 8 in important

a lot of research and thoughtful activities go into decision

58
Q

How are most decisions made?

A

by hardwired programming and biasses

not a lot of research, planning and thought going into most decisions

design is different

requires research, fore-thought, planning

Ex. designing a menu for a new restaurant

lot more research

visit local restaurants

ask people how they enjoy food in area

go to local farms

*iterative design

59
Q

What is iterative design?

A

designing a menu for a new restaurant

lot more research

visit local restaurants

ask people how they enjoy food in area

go to local farms to see what’s available

60
Q

What is innovative design?

A

want something unique

try out food combinations

try things that haven’t been mixed before

ask people for their opinions

creating something new

right it down, documentation is design

61
Q

What is the difference between planning and designing?

A

what research and activities do you have to do?

to check it’s good before you document the decision (design)

a decision that requires extra research

have to document design after

so someone else can create it

62
Q

What is arrogant design?

A

someone tries to create something new

without understanding the industry

expecting their previous experience is better than others

arrogance is enemy of design

continually look for ways the design is wrong

to find areas where we are mistake

someone who hasn’t done research in the domain

come and apply ideas from other domains without consideration

iterations on best designs in domain by proven designers

63
Q

What happened in digital design?

A

arrogant designers

started to create guidelines using ideas from other industries

ideas that didn’t work in this new medium

Ex. The Fold - newspaper company design, 1991

newspaper editors brought a technique to websites

the fold, makes no sense in websites

creates clutter in websites

they didn’t know how users used websites yet

in 1995, after testing, this design was proven ineffective

64
Q

What do we need to understand about user experience?

A

every single web application or web product

has a potential 7 billion users

each user has unique set of values to understand

each person will experience it differently based on how they’re feeling and the time

must measure people in exact context and time

need actual people in actual context

test the actual experience with actual people in actual context

65
Q

How would a design team work?

A

user experience researcher

job to understand values and experience of users

document in a way to help everyone in company

deliver experience to users

anyone in design department, documenting decisions largely

66
Q

What does a larger corporation not want to have?

A

a variable output

wants consistent output

consitently make average burgers

larger corporation, higher up, more risk averse

justification and documentation vs. innovation

consistently deliver things of a consistant output

do you want to be an innovator?

or a MacDonald’s worker on a design production line?

67
Q

What is user experience?

A
68
Q

What is the job of a designer in a large corporation?

A

adminstration and documentation

less about innovation

more innovative designer?

more of a team player?

69
Q

Why were designers born?

A

factory processes made manufacturing easier, simple

division of labor grew

designers made the plans

laborers and factories built the products based on the designs

designers must communicate to production line

70
Q

How can we do values research?

A

Try to understand own values through product we own

Ex. Mobile phone

write all the things you value

write all the things you don’t value

think on values - battery life, videos at high resolution

what values made us choose our phone?

ask the why x 5 times of things you think you value about phone

71
Q

How can I find out someone’s values?

A

ask them questions

ask open ended questions

“What is it that you value about having an iPhone?”

dig deeper with “why” questions later

say very little

ask question

let them finish their trail of thought before saying anything

try doing this with 2-3 friends

try this out, more interviews the better

get started practicing

72
Q

How do we build a design career path?

A

answer the form

reach out to friends to ask about your current skills

what are we actively practicing now

what future skills must we begin practicing

Next..

look at job postings

reach out to job ad postings for clarification

Then…

find someone in job posiition (ideal)

reach out on linkedin

ask about previous experience

what skills practicing daily to make the jump?

What do I need to be doing actively on a daily basis to get the skills required?

actively practice tweeking visual designs?

actively practiced working with a technical team?

actively worked on presentation skills?

73
Q

What are digital product designers missing in their design process?

A

crit or structured criticism

we need a group to give us criticism

a period where a senior designer gives feedback

Why?

belief that data and google analytics rules

feedback is given randomly and unstructured

How?

reach out to a company asking for a brief

find a lot of people who can be critics

find other students, giving regular feedback to you

Reach out to 5 companies

ask to give you requirements and feebdack at the end

go forth and find support group

74
Q

What is a design brief?

A

pre-defined criteria

as a designer, we are writing it out

make sure you get it

once it’s filled out, can’t change a mind

when a design meets predefined criteria it’s done

final approver / other stakeholders

when a new stakeholder joins, starting from scratch

make sure these cannot be changed, written down

budget

put something inside

client

how does company work

specific team or skills

specific software

how team works together

Project goals

how do we know when this is complete?

how will we measure if this is a success?

get more signups?

make sure they’re describing a problem

you’re job is to find the solution

Target audience

where do they use the product?

how do they use the product?

anything they know about target

Deliverables

how would they accept deliverables?

svg files, what kind of files using

design software (match their used file)

Scheduled sessions

get feedback from actual people

get as many sessions as possible

meeting to present research (target research)

present some intermittent design (wireframes, sketches)

present the design (will give feedback)

multiple presentations up front (how many revisions, etc.)

2-3 stages of revisision

Design system

do they already have a component library to use?

does this match the brand’s personality? (5 adjectives)

Tone of Voice

brand has a masculine or feminine feel to it?

serious or playful way?

75
Q

What is the design process?

A

have a process, document process

make it your own

there is no exact same design process

76
Q

Who was the first UI designer?

A

Alphonse Champonis

WWI bombers was complex

people guessed what would be best

UI was so complex

levers look and feel the same

cost and damage to war efforts too great

hired Alphonso to design the UI

77
Q

How did design errors come to be recognized?

A

previously,

if someone couldn’t use a product interface

called it a user or human error

but…

so many errors, became known as a design errors

Instead, designing better machines meant figuring how people acted without thinking, in the fog of everyday life, which might never be perfect. You couldn’t assume humans to be perfectly rational sponges for training. You had to take them as they were: distracted, confused, irrational under duress. Only by imagining them at their most limited could you design machines that wouldn’t fail them.

78
Q

What steps must all designers do?

A

Research

gather redundant research, so much before we find out what is true

have an overwhelming pile of research before analyizing

drowning in research before analyzing

Analyze reserach

come up with ideas

generate one hundred solutions

try to find many solutions

drowning in ideas before starting to test

test ideas

79
Q

What are key traits of a good designer?

A

put people first

communicate visually and inclusively

collaborate and co create

iterate, iterate, iterate

80
Q

What problem does he see with designers?

A

not being aware of a design process

research, analyze, ideate, test

is a major problem

cannot design without doing

research, ideating, testing ideas

must also have ENOUGH ( A LOT ) of research before analyzing

must have a lot of ideas before testing

come up with hundreds of ideas to identify and test

81
Q

What is another problem designers have?

A

not realizing each step requires different thinking

may require different environment for thinking

divergent vs. convergent

research

document all ideas, etc.

divergent thoughts

trying to find largest quantity

Analysis / test

convergence

eliminate information

best problem to solve

simplest thing to test

82
Q

What is the difference between convergent and divergent thinking?

A

divergent

gathering tons of research and ideas

many sources and collaboration

lots of input

useful in research phase

convergent

eliminating ideas

useful in analysis phase

focusing down to key problems

key solutions

83
Q

What should we do before a meeting?

A

let everyone know type of thinking

if it’s divergent thinking

generating lots of ideas

quantity is better than quality

open ideas to everyone

if its convergent thinking

eliminating ideas

prioritizing ideas

smaller team, keep focused

99% ideas killed off

everyone has an opinion, conflicting

where people might fight

manage expectations best as possible

people may not like you

84
Q

What is unsollicited feedback?

A

bullying

only give feedback from someone who asked

85
Q

What is a problem with people giving feedback?

A

seek first to understand

they assume they’re experts

if you studied a particular problem for 30 days

you are the expert on the problem

person isn’t an expert on thing

they’re an expert on design

someone who studied design is an design process expert

Soln?

seek to understand first

mechanism, budgets, motivations, research, rational

86
Q

What is rationalism?

A

thinking logically and making an argument about it

instead of testing everything

using a bias or shortcut of rationalising it

thinking it through in a room vs. testing it

works as much as it doesn’t work

87
Q

How do we overcoming rationalizing?

A

Stop trusting what people say (rationalize) and watch what people do

people are incapable of making decisions unless they feel something

all decisions have some emotion behind them

88
Q

How can we use critical thinking?

A

Realize you’re never 100% correct, they’re never 100% wrong

what are consequences of being wrong

explore another point of view, move your point of view

if designing CS feature, work in customer service

if making a messaging app, look at teams who don’t use one

gather all information

from customers, team, etc.

what assumptions and motivations are present

assume people want things

people might want something

89
Q

What is the experience economy?

A

old days

save people…

time, money, space

how designers designed products

Experience economy

people value experience

entertainment, drinks, food, etc.

improving speed, time, space is limited returns

improving the experience is far more valuable

90
Q

Why is tinder a perfect example of the experience economy?

A

changed a painful experience (rejection feeling)

made it empowering

match.com

had to write long messages

put entire heart into profile, pictures, messages

most experiences were rejection

emotionally painful situation

tinder

no one sending personal messages

no feelings of rejection

made empowering feeling

can swipe a person into our out of life

Tinder helps people feel good about having a thousand choices

Tinder helps people feel empowered looking through opions

91
Q

What are we looking for?

A

people are doing small tasks that give them pain

allow them to do the task and feel great

doesn’t have to how easy or challenging

looking for emotional responses of tasks they do

emotional responses to tasks people do

if we can design a product to improves the experience

gives a better feeling for those tasks

it’s a winner

92
Q

What are two things in big conflict?

A

a lot of times, good experiences are not good for people

What’s a good experience and what’s good for people

every decision has tradeoffs

making technology more enjoyable, more addictive

Tinder is good short term, maybe not long term

gambling is good short term, not health long term

93
Q

What do people talk about?

A

what’s easy, not what’s important

94
Q

What should we care most about?

A

user’s perception of reality

not what is actually reality

people’s experience happen in head

they don’t map to reality

95
Q

Why is uber successful experience?

A

it makes person feel like they’re in control

how pleasurable something is trumps ease

nothing trumps feeling in control

people use Uber to feel in control

informed by trafic, where is taxi, is great experience

it shows time and how long until taxi shows up

people would rather wait five minutes knowing

than 2 minutes not knowing

the map and the car icon showing when the food is coming

is a pleasurable experience

96
Q

What trumps usability?

A

a great experience

Ex. Uber vs. Taxi

human centered design is about experience only

one thing people enjoy doing is feeling in control

97
Q

Is software design all about usibility?

A

no

take things away

but must replace it with uniqueness

if it has a funky way of changing channel, good

creativity has a high value

98
Q

What is innovation about now?

A

experience

users talk about what’s easy not important

hone interviews to get into deeper feelings

data is abotu real world

we need to understand perceptions

99
Q

What problems do the best product solve today?

A

solve experience problems

people are emotionally biased online

Ex. Tinder makes empowering feeling vs. rejection

Uber gives control with updates / map vs. taxi

100
Q

What can’t we use for innovation?

A

Data

we are creating something new, doesn’t exist

data is from past

like logic or bias, can use as a tool

Ex. Signup button

A/B test orange vs. blue after a week

this wasn’t design, this was evolution, iteration

iterative design not innovative design

101
Q

How do we interview someone’s experience?

A

convergent thinking

try to understand feelings and emotions

people don’t give up emotions easily

get most important feelings

get quotes and pictures of person

give more empathy for the person

pains, obstacles, aspirations, gains

102
Q

How do we create a persona?

A

archetype of person using product

summarizes archetypes of interviews (job title, etc)

different people have different emotional needs

Team leader vs. employee

help inform specific design decisions

Ex. designing project management software

103
Q

What is a journey map?

A

different phases of customer journey

add thoughts / feelings

add satisfaction number

Ex. Taxi

finding a number

feelings not sure to trust them

can find lowest point in journey or experience

104
Q

What is a storyboard?

A

drawing a story about life around a product

interviews to understand a person

draw it out like a commic book

show to user and to people in office

defining scenarios and problems

make sure everyone is on the same page

NOT a place to draw WIREFRAMES

more interested in person’s life

How?

interview, create a persona (average)

draw scenario that applies to persona’s life

105
Q

What is creativity?

A

ability to come up with novel and creative solutions

how many solutions can someone come up with ?

how many different solutions (suspend judement)

every single solution to problem

1, 3, 10?

do this excercise everyday

number get’s better

excercising creative muscle

106
Q

What is a creativity excercise?

A

think of a potatoe or inanimate object

think of how many uses for this product

door stop, hat, pin, etc.

107
Q

What is usability?

A

about having safety nets for when people mess up

try to minimize errors people make

always trying to reduce cognitive load, unless you want them to think

people are going to make mistakes

no website is naturally intuitive

ensuring safety net will be there

or removing errors everyone makes

108
Q

How do we do usability testing?

Hint: Test with someone to see their face, emotions

A

it’s about seeing real users

how they learn to navigate the website

if things go wrong, how they recover

their emotions in the process to accomplish the task

bad way to do it?

online click hub

get 30 people to do a task on design

can tell us where people click, not much more

people figure out how to do things

go back button

watching how someone uses website more valuable

only click data

doing a test with someone in office is 100,000x better than a click test

why?

can see frustration in face, etc.

get better at reading people’s emotions

empathizing with them

get to someone’s workplace, have them use there

could be expensive

do people know what they did wrong?

how do they recover?

109
Q

What are recommendations for eliminating questions in a person’s head (usability)?

A

tricks essential to reduce cognitive load

Primary functions

color

unpoluted

Header

visually different show it’s functionality difference

containment lines or background

buttons

gradient or drop shadow

dragable card

shadow

text area

inner shadow looks into the page

110
Q

How can we reduce cognitive load?

A
111
Q

What is the most important part of your app’s experience?

A

how it looks

not being too visually complex

not having too complex a color pallete

slight subject differences

most important part of designing app

understand the visual world

112
Q

What is a mood board?

A

understand users visual world

mood board created to inform user

when talking to user ask brands, location, etc.

collect images and ask users how much they like images

collect them on a board

check with users to make sure they like how it looks

does it fit the visual style the users like?

How?

speak to users

collect images they may enjoy

collect a few and have them vote

could print images on wall

make sure to create it

113
Q

What is a grid system?

A

really important

good underlying grid is important

it’s easier for our brains if things are aligned

easier to percieve, trust more

working out a solid grid system is vital

bootstrap gives a grid built in

12 column grid system (usual)

most are responsive

align things to edges of columns

114
Q

After we take the grid system away, items are aligned pleasingly.

A

like a song that is on beat

make most notes on beat

12 column grid not best

use an 8 column grid

115
Q

What is a compound grid?

A
116
Q

What’s the problem with iterative design?

A

Booking.com

had a fast iterative design process

designers and developers, tested hypothesis

look at data on UI

booking.com didn’t see AirBnB

all designers only know how to A/B test

don’t have expertise to innovate now

117
Q

Why do designers get paid a lot?

A

top 10% of people

good at critical thinking

observing perception

using creative thinking

identifying when data or bias is used incorrectly

118
Q

What’s the problem with data driven design?

A

cannot be innovative

data is about the past

innovative design is creating something not exists

can’t rely just on data

only a small percentage of people do data analysis well

119
Q

What’s a challenge with designers?

A

making decisions based on some data and a social experiement

it’s totally rational, sounds smart

following data and social science isn’t great

people are focusing less on users

be equally skeptical of social psychology experiments

cannot make decisions for us, be skeptical

Ex. When someone says they care about user experience

they normally don’t care

everyday users also lie

120
Q

How can we not make design decisions?

A

using social psychology or asking users

Why?

social science doesn’t fit our domain, may be wrong

users don’t tell us what they value, emotions

121
Q

Do focus groups work?

A

Do not work

adults are not emotionally honest

prove time again they don’t work

behavior psychology

can’t tell you about past or what they will do in future

people are terrible about predicting future events

adults are not emotionally honest

Soln?

series of other techniques to try to find out what it is users want

122
Q

What’s a significant problem?

A

people are not emotionally honest enough to tell us

what they want

know what they want

123
Q

What is dogfooding?

A

dogfooding refers to the practice of using your own products

Dogfooding is short forEating your own dog food,” which represents the practice of using your own product

user testing our products with our own employees / staff

must become an expert at

identify reactions, needs, etc. acurately

Apple became king of dogfood

How?

every single day designers would watch a different staff member use operating system

identify things that looked like issues or needs

evening, iterate new version of operating system

watch a new staff member use next day

Software developers who use their own software are forced to see firsthand what the user experience of their application is like. Frequently, this is an eye-opening experience the first time it happens, with the developer wondering “why does the software work like this if you’re trying to do that?”

Ex. GoogleBuzz (not dogfooding)

20k google employees using before launched outside, failed

this was not dogfooding it was focus grouping

cannot observe 20k people

124
Q

What is scandanavian cooperative design?

A

collaborative design

start by watching people working

use perceptual logic vs. rational logic

making prototypes together with users

meet functional needs

meet emotional needs

tradition of user involvement in development

Ex.

Worked with nurses to better understand whats invovled in their jobs

worked together to create prototypes

nurses helped to design it

125
Q

What is design thinking?

A

moving away from “scientific approach”

less data use and rational analysis (science)

work with users, improve perception skills (design)

understand why users do things

fully understand user’s experience

requires honing perceptual skills

design is a way of thinking

improve perception

improve listening skills

improve creativity

What’s needed is not a process with a catchy name, or a creative environment running workshops with Post-Its and air hockey tables. What’s needed is a skilled leader of design working with a team of first-rate designers, all of whom fully embrace the principle of people-focused design

126
Q

Why is IDEO successful?

A

designers work alongside engineers

all members of staff are encouraged to go to users home visits

IKEA starts design process in people’s houses

design is a way of thinking

improve perception

improve listening skills

improve creativity

127
Q

What do we love to assume?

A

the world is full of logical consumers

using logical products

not true…

emotion is behind every decision

asking someone to rationalize why they did something or why they will do something is asking them to lie

we make decisions based on emotion

adults are not honest about their emotions

128
Q

What is asking someone to rationalize why they did something or will do something in the future?

A

is asking them to lie…

we make decisions based on emotion

adults are not honest about their emotions

they don’t things for rational reasons

coming up with rational of why a user would want something is childs play

we can easily come up with a rational reason why a feature would be wanted by a user

it stops us actually learning and creating

this should be avoided

soln?

work closely with user while designing a prodcut and develop perceptive skills

129
Q

What is the best approach to design?

A

working closely with a user while designing a product

observing them and developing perceptual skills

users lie about rational

decisions are made for emotional reasons

develop perceptual ability

participatory design

disfunctional rationalizing in boardroom with designers who don’t meet customers is non sense

130
Q

What opportunities don’t we got in a large corporation?

A

defer designs to customers

big shot CEO wants to be in control

work with customers is key to design

131
Q

How do we test assumptions?

A

shows us how often we are wrong, when we think we are right

about 50% of assumptions, are false

writing out assumptions, seeing them on paper is a benefit

ex. primary thing people are concerned about is uptime

might want to challenge assumption

decide what metric to test about

take something you believe is true, test it to see if it’s not true

there are no facts in design

only 3 clicks is an assumption

check how long people stay on website

what are your assumptions about yourself?

132
Q

What is a good excercise?

A

test our assumptions about ourselves

create an experiment to check

urges us to do this

helps us with professional life

assumptions about users, websites, etc.

half of our assumptions are completely wrong

133
Q

What are logical fallacies?

A

Aphabet Soup

confusing people with technical skills

throw acronyms to sound smart

get them to explain what everything means

technical people do this all the time

simple concepts sound complex

designers use complex words

Ad Hominem

attack someone’s character

guilty by association

another company is doing it, it failed, let’s not try

Strawman

twist someone’s argument to make it easier to dismiss

good explanation for something, someone says “I know you like blue, but I like red”

twisted argument to make it simpler

Burden of Proof

tell seomeone else they have to prove something

people say I don’t like menu, hard to use, let’s change it

it’s their burden to prove it’s hard to use

if someone suggests there is a usability issue, it’s their job to go out and find out

Developing skills?

recommends a debating class

arguing affectively is important

look up books in logical fallacies

How to win every argument

Jordan Peterson (Youtube channel)

good at arguments, purely on logic

manipulates logic to be correct

134
Q

What are data fallacies?

A

we can’t interpret data really well

understand how bad we are at understanding data

how data is interpretted poorly

when someone analyzes data makes it easier to mis-interpret

avoid data fallacies means you have to be an expert at data, hard to do

so avoid using data in innovative design

135
Q

What will make us a better designer?

A

getting better at interviewing people

people lie quite a bit

can’t rely on people guessing about future or app idea

look for evidence about what they value

time, money or energy on something

136
Q

How do we determine what someone values?

A

look for evidence

time, money, energy spent

cannot rely on what people say, look at what they do

137
Q

How do we create better products for someone?

A

see how it fits into their life as a whole

try to find evidence

where do they spend most of their money?

What do they spend most of time doing?

what are they doing before hand?

what are they doing after?

create a whole picture of their values?

think about as many open ended questions as you can

look for evidence that they spend time, money or energy on accomplishing something

138
Q

What is very important?

A

person we are interviewing is our actual customer

use exact target audience

everyone has different values

talk to actual customers, identify their values

can’t trust, even though they say it

don’t interview existing customers

from person who tried product and left are better

How?

try to identify their values

get real evidence that these are their values

pick a real world problem

interview a person who has the actual problem

try to identify their values

139
Q

What is a good interview technique?

A

surveys

when people write it down, they’re less likely to lie

can lie more easily to your face

potentially anonymous

people lie less on forums

don’t ask them to predict future

ask about their past

get actual information on how they spend their money

“How many cinema tickets have you bought for transformers? “

“How much do you currently spend per month on excercise activities”

“How much time do you spend on your excercise routine”

ask about their behavior

not having time is a post rationalization, not a real answer

140
Q

What is one strong technique for critical thinking?

Hint: competitive analysis

A

hones critical thinking

definetely see what works in real world

look at competition

anyone solving problem in a real world

study people with a non technical solution also

see real world examples of what people are doing that actually work

see what’s not working for them (ideas for our products later)

How?

20 hours of research on competitors

look at softare and non technical solutions

Look at reviews online (TrustPilot)

have people use competitor products

use perceptual skills to determine users values, usability and experiences

makes pages and pages of notes on reviews, competitor products, user interviews with competitor products

helps find gaps in the market

resesarch competition is divergent

documenting it is convergent

after pages of documenting

141
Q

What is the best way to learn how a user wants to use a system?

Hint: Remove the UI

A

remove the UI

study how people do their job without a UI

a blank sheet of paper

Ex. Remove project management software

observe how team documents and works on paper

learn how they do their job without a UI

then learn how to interface between their job and the system

take that and put it back into a UI design

you become the UI, get data from them and input into a system

helps better understand how they want UI to exist

you are going to be the UI

interface between user and the system