Learning Flashcards
Classical Conditioning
Pavlov
- places neutral stimulus (bell) with an unconditioned stimulus (food) to elicit a response
Generalization (Classical Conditioning)
get a response if the stimuli is similar/close enough
Discrimination (Classical Conditioning)
able to distinguish between conditional stimuli and others
Extinction (Classical Conditioning)
- a conditional stimulus no longer elicits a response
SPONTANEOUS RECOVERY
- switching it up after the response is extinct to bring the response back (but not as strong)
Overshadowing (Classical Conditioning)
- when trying to condition a stimuli (BIG BELL and light) -> BIG BELL will win and overshadow the light
- salient stimulus (dominant) -> one you attend to
- peripheral stimulus -> one you ignore
Blocking (Classical Conditioning)
- new stimulus is not providing new information
( - already attuned to one, so simultaneous not giving anything new) - already have a conditioned stimulus (CS) so new stimulus is blocked
2nd Order Conditioning
- another stimulus predicts stimulus
- so signal to have response sooner
- condition on the condition
2 things needed for classical conditioning to work
- needs to be done in the right order/not random -> needs predictive power with more than just random chance
- needs to be close enough (time wise)
- Ex: 1 day later won’t work
Thorndike’s Law of Effect
favorable consequence (reinforcement) -> more
unfavorable consequence (punishment) -> less
- do more -> REWARD
- do less -> PUNISH
Shaping
Method of Successive Approximation
- reward for behavior getting closer to end goal
Operant Conditioning
- relationship between behavior and consequences, and how consequences influence behavior
Reinforcement -» (2 things)
Punishment -» (2 things)
Reinforcement -> ➕candy
give good thing (increase behavior)
-> ➖take away seatbelt sound
take away bad thing (increase behavior)
Punishment -> ➕shock
give bad thing (decrease behavior)
-> ➖take away phone
take away bad thing (decrease behavior)
Token Economy
monkey -> token -> banana
monkey -> lever -> token
- token is a conditioned reinforcer that can be exchanged for banana
- token has no value, but represents what it can get you
Learned Helplessness
feel powerless if you don’t have control over the environment you’re in
- Ex: puppy shock
- even though made a safe space/something different in room, puppy still goes to center of room/is shocked
Internal locus of control vs. External locus of controll
Internal locus of control: got B on first midterm, what to do? study harder to change it
External locus of control: why try if no matter what you do you’ll fail (learned helplessness)