AGILE 1 PRACTICE GUIDE Flashcards
This is a method used for managing projects and developing products that involves executing each of the four parts of the cycle iteratively throughout a project. Both Traditional and Agile Project Management use the iterative PDCA Cycle.
Plan-Do-Check-Act (PDCA)
An ordered list of user-centric requirements that a team maintains for a product.
BACKLOG
The net quantifiable benefit derived from a business endeavor. The benefit may be tangible, intangible, or both.
BUSINESS VALUE
A Project management approach that provides finished deliverables that the customer may be able to use immediately.
INCREMENTAL LYFE CYCLE
Project Management approach that allows feedback on partially completed or unfinished work to improve and modify the work.
ITERATIVE APPROACH
This method involves continuously improving and detailing a plan as more detailed and specific information and more accurate estimates become available. It allows a project management team to define work and manage it to a greater level of detail as the project evolves.
PROGRESSIVE ELABORATION
A regularly occurring workshop (usually at the end of sprint) in which participants explore their work and results in order to improve both process and product.
RETROSPECTIVE REVIEWS
This is an iterative planning technique in which the work to be accomplished in the near term is planned in detail, while the work in the future is planned at a higher level. Use both in Traditional and Agile P.M.
ROLLING WAVE PLANNING
A technique used for breaking larger sets of customer requirements into smaller pieces until they can be understood and implemented by the dev team. In Trdn - WBS. In Agile, high-level rqmnts are first broken down to Features, Epic Usr Stories, Detailed User Stories, Tasks.
DECOMPOSITION
A concept - every project team member should constantly be thinking about ways to not only improve the quality of the product being delivered but also the processes that are being used by the project team throughout the project.
CONTINUOUS IMPROVEMENT
A brief description of deliverable value for a specific user. It is a promise for a conversation to clarify details
USER STORY
Number of Average Stories or story points completed per iteration
VELOCITY
A term used in business and Information Technology to describe the in-depth process of capturing a customer’s expectations, preferences, and aversions.
VOICE OF THE CUSTOMER
A special area where your team can discuss your project and solve problems together without calls and emails.
WAR ROOM
Any unique and verifiable product, result, or capacity to perform a service that is required to be produced to complete a process, phase, or project
DELIVERABLE