8: Skinner - Learning Flashcards

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1
Q

B.F. Skinner’s system of altering behavior - a behavior is followed by a consequence, and the nature of the consequence (positive/negative) modifies the organism’s tendency to repeat the behavior

A

operant conditioning

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2
Q

a stimulus that increases the operant and increases the probability of the behavior occurring

A

reinforcing stimulus

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3
Q

any behavior that is freely emitted by an organism in response to its environment

A

operant

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4
Q

a cage for testing operant conditioning on rats, with a pedal on one side that releases food - researcher can also control light and sound in the cage

A

Skinner box

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5
Q

when an operant behavior no longer causes a reinforcing stimulus, making it less likely to occur going forward

A

extinction

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6
Q

schedule of reinforcement in which every time an operant behavior is done, it results in a reinforcing stimulus

A

continuous reinforcement

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7
Q

schedule of reinforcement in which every “x” number of times an operant behavior is done, it results in a reinforcing stimulus (ex. every 3 times pedal is pressed, a piece of food comes out)

A

fixed ratio schedule

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8
Q

schedule of reinforcement in which every “x” length of time an operant behavior is done, it results in a reinforcing stimulus (ex. every 20 seconds, pedal will release a piece of food - even if pressed 100 times in that 20 seconds, only one piece of food will be given)

A

fixed interval schedule

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9
Q

schedule of reinforcement in which the number of behaviors or length of time for a reinforcing stimulus to occur changes every time, keeping individual constantly “on their toes”- behavior is resistant to extinction (gambling addiction)

A

variable schedule

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10
Q

method of operant conditioning in which you reinforce a behavior only vaguely similar to one desired, then reinforce variations that gradually come closer until achieving desired behavior (teaching pigeons to bowl) - reinforcing successive approximations of a zero base rate behavior

A

shaping

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11
Q

operant conditioning method inspired by behaviorist Joseph Wolpe - encouraging an individual with a phobia to relax their muscles while imagining increasingly frightening scenarios, until even the worst scenario does not arouse tension

A

systematic desensitization

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12
Q

opposite of a reinforcing stimulus - something that is found unpleasant or painful and discourages a behavior

A

aversive stimulus

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13
Q

inflicting an aversive stimulus to make a behavior less likely to occur in the future

A

punishment

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14
Q

increasing probability of a certain behavior by removing an active aversive stimulus when the behavior is done (ex. blaring a noise until a rat stands on its hind legs, at which point the noise stops - rat does more standing)

A

negative reinforcement

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15
Q

therapy technique based on Skinner’s work - remove an undesirable behavior by removing its reinforcer, and replace it with a desirable behavior by adding a reinforcer

A

behavior modification (b-mod)

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16
Q

an offshoot of behavior modification in certain institutions (schools, prisons) - behaving yourself appropriately, according to certain rules, is rewarded with a “token”, and behaving inappropriately results in the removal of a “token” - tokens can be exchanged for desirable things

A

token economy

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17
Q

book written by B.F. Skinner, in which he describes a utopian society run on his operant principles

A

Walden II

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18
Q

book written by B.F. Skinner in response to criticisms of Walden II - emphasizes that his “utopia” doesn’t take away freedoms (no negative reinforcement) and simply encourages positive behaviors

A

Beyond Freedom and Dignity

19
Q

concepts that Skinner deems unobservable and therefore useless for scientific psychology (“freedom”, “dignity”, “unconscious”, “archetypes”, “self-actualization”, even “hunger” and “thirst”)

A

mentalistic constructs

20
Q

Skinner’s term that derides concept of a “little man” that lives inside us - concepts like soul, mind, ego, will, self, personality, which he feels should not be focused on since they aren’t observable

A

homunculus

21
Q

branch of psychology started by James Watson which attempts to define “laws” that pertain to learning - focuses only on observable behaviors

A

behaviorism

22
Q

form of behaviorism that rejects absolutely everything that isn’t observable or measurable (B.F. Skinner)

A

radical behaviorism

23
Q

an individual’s collection of usual behaviors, built up from years of experience with stimulus, response and reward

A

basic behavioral repertoire (BBR)

24
Q

in behaviorist terms, the combination of one’s BBR interacting with their current environmental conditions, leading to predictable behavior

A

personality

25
Q

Skinner’s invention which created a “perfect environment” for raising a child, in which the air inside was filtered and humidified

A

Aircrib

26
Q

when something is dependent on the occurrence of another thing (ex. you must work in order to get paid)

A

contingency

27
Q

the number of responses emitted in a period of time - any change is evidence of learning

A

response rate

28
Q

an added stimulus contingent on a response that increases behavior

A

positive reinforcer

29
Q

a removed stimulus contingent on a response that increases behavior

A

negative reinforcer

30
Q

an added stimulus contingent on a response that decreases behavior

A

positive punisher

31
Q

a removed stimulus contingent on a response that decreases behavior

A

negative punisher

32
Q

response rate prior to conditioning

A

base rate

33
Q

an innate stimulus that increases behavior (biologically-based)

A

primary reinforcer

34
Q

a learned stimulus that increases behavior

A

secondary reinforcer

35
Q

learning to respond differentially depending on different environmental stimuli

A

discrimination learning

36
Q

responding to similar stimuli as if they were the one present during conditioning though they actually weren’t

A

generalization

37
Q

the specific contingency between a response and its reinforcement (what specifically must be done, based on time or number of responses)

A

schedule of reinforcement

38
Q

schedule of reinforcement in which the average of the number of responses necessary to receive a reward equals a specific number

A

variable ratio schedule

39
Q

schedule of reinforcement in which the average amount of time necessary to receive a reward equals a specific number

A

variable interval schedule

40
Q

determining, through careful observation, the stimuli and consequences that are influencing behavior

A

functional analysis

41
Q

explaining behavior in terms of mental states - Skinner and behaviorists reject this approach

A

mentalism

42
Q

psychologist who proposed “psychological behaviorism” which merged ideas from psychoanalysis and behaviorism - used token economies and time outs

A

Arthur Staats

43
Q

procedure created by Arthur Staats, where to address a problem behavior, an environment is created in which the reinforcement is no longer present, allowing extinction to occur - frequently used on children

A

time out