Unit 2 Part 1 Flashcards
proximity
Grouping
Convergent Thinking
narrow the available solutions to determine the best one
Schemas
helps organize and interpret information
Gambler’s Fallacy
belief that probability of an event will change after a series of outcomes
Heuristics
simple thinking strategies (mental shortcuts) that allow us to solve problems/make judgments efficiently
Sunk-Cost Fallacy
sticking to the original plan because you’ve already invested time (even though new plan would save time)
retinal disparity
each retina receives slightly different image the brain “calculates” depth by comparing the image on each retina; greater disparity = closer the object (ex. 3D movies use same principle)
Top-Down Processing
processing beginning with higher-level mental processes, like experience or expectations
Relative Clarity
nearby objects appear sharp and clear, far objects appear hazy, blurry
Memory
Information that has been acquired, stored, and can be retrieved
Binocular Cues
depth perception that uses information transmitted to both eyes
Creativity
the ability to generate novel (new) ideas
Concepts
mental grouping of similar objects, events, ideas, or people
Texture Gradient
closer view will reveal greater texture and detail
Linear Perspective
sharper the angle of two lines meeting, greater perceived distance is; objects placed closer to convergence tend to be farther away
Apparent Motion
ability to perceive motion when objects are not actually moving
Visual Perceptual Constancies
Ability to perceive objects as unchanging even when retinal images change
Priming
the activation of certain associations (will influence decision making)
What are the Gestalt Principles?
Closure, similarity, figure-ground, proximity
Schemas
conceptual frameworks for understanding our experiences; organizes and interprets information (like folders of information in our mind)
Central Executive
coordinates focused processing (selective attention)
Phonological Loop
briefly holds auditory information
Monocular Cues
depth perception that uses information from a flat or two-dimensional surface (or far away images) to give the illusion of depth (works on either eye alone)