Teaching Sport Flashcards

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1
Q

Intro: How does this question Relate to you

A

This response looks at my experience of teaching Primary School learners in Year 3 Key Stage 2, Tennis, Invasion Games and Dance

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2
Q

Intro: Break down the teaching styles used

A

This was primarily achieved through the use of

Co-operative Learning teaching style

involves students working in small groups to accomplish shared goals” (Gillies, 2011) which was used within all of the lessons

TGfU

for Tennis and invasion games due to it being used ‘

Pre impact faze which looks at specific planning and preparation decisions (including learning outcomes) which focused mainly on

Reproductive Teaching style

Productive Cluster

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3
Q

What makes an outcome high quality

A

The Importance of Knowledge- What is Taught​

Rules, tactics, techniques; effects of exercise on the body; what motivates us to participate; how culture, gender, ethnicity, class etc influence participation; principles of movement, agility, balance, coordination​

–The Quality of Content/How it is Taught​

the activities, their relevance/meaning, breadth, depth, pedagogy (methods/models)​

*The Sequencing of Content​

how content and learning builds/progresses​

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4
Q

What is holistic Learning and how does it relate to high quality

A

thinking around learning to encompass ideas around social constructivism, holism and situated learning​ (kirk 2013)

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5
Q

Outline the Pre impact phase? what were the Aims? How well did it work? How did it support the pupils progress

A

Pre impact phase is the planning phase

Reproductive Teaching style

Productive Cluster

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6
Q

What is the Cognitive Domain

A

Demonstrates understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of physical activities,”Ken Hansen 2008

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7
Q

Cognitive domain out come for invasion games

A

Explain the importance of using space effecitvley by having a point based system in place to create insentive for optimal comminication and team work

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8
Q

Cognitive domain outcome for tennis

A

Critique how the students play in order to allow for a better understanding of how to effectively serve the ball

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9
Q

What is the psychomotor domain

A

competency in motor skills and movement patterns needed to perform a variety of physical activities,” Ken Hansen 2008

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10
Q

the Two Psychomotor outcomes for dance

A

Ensure that the students can perform the given dance effectively​

Demonstrate areas that the students may struggle on by performing the dance with them

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11
Q

Psychomotor outcome for Invasion games

A

To have the students perform movements that can either limit or create space

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12
Q

Psychomotor outcome for Tennis

A

Demonstrate techniques that develop hand eye coordination through practice based scenarios, involving catching the ball, pushing the ball with the racket and then hitting the ball towards their partner

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13
Q

Social Domain Definition

A

Exhibits responsible personal and social behavior that respects self and others in physical activity settings,” (p. 39)

Ken Hansen 2008

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14
Q

the Two Social outcome for dance

A

Have the students adapt the dance to support their abilities

adapt the dance to suit what they would like to perform

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15
Q

What is cooperative Learning

A

involves students working in small groups to accomplish shared goals” (Gillies, 2011)

Think pair share

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16
Q

the 5 aspects of Co-operative learning

A

1.Positive interdependence​

Pupils depend on each other to succeed​

2.Individual accountability​

Everyone’s performance counts – Pupils must make a meaningful contribution ​

3.Promotive (face-to-face) interaction​

Time together to relate, communicate etc.​

4.Interpersonal and small group skills​

Develop both through free communication​

5.Group processing​

Dialogue and discussion about learning

17
Q

Outline teaching games for understanding

A

to enhance pupils’ abilities to play games legitimately through modified versions designed to suit their developmental stage’

18
Q

TGfU potential adaptations

A

ØSampling:​

Exploring similarities and differences between games​

ØTactical Complexity:​

Matching to developmental stage​

Shown with tennis and innvasion games space being matched to allow for their skills to be used to their abilites​

ØExaggeration:​

Emphasising particular game features​

Tennis it was the serve​

Innvasion games was for denying space​

ØRepresentation:​

Developing relevant modified games​

We developed the games as we went along

19
Q

six Aspects of TGFU

A

1.Game Form​

Teams participate in a modified (or full) version of the game, dependent on their developmental level​

2.Game appreciation​

Teams are introduced to the rules of the game​

All teams for tennis and dance were introduced to the rules and ideas of the game​

3.Tactical awareness​

Principles of play are gradually introduced (e.g. positioning, creating/restricting space, advancing an object)​

4.Decision-making​

Pupils develop ability to select both what to do and how to do it (i.e. recognising cues and predicting outcomes)​

Occurred in dance with us as we asked what they wanted to do but as well we did decide when to move on based on what they were doing​

5.Skill execution​

Pupils refine abilities to perform the appropriate skill (or action) and in an efficacious manner​

So this happened with me in tennis guiding them towards improving​

For invasion games I gave advice on where to go and enforces the rules​

6.Performance​

Teams participate in a modified (or full) version of the game, with performances having been enhanced​

Happened at the end or middle of the sessions for tennis and invasion games

20
Q

reproductive teaching style

A

Reproductive Teaching style

“students learn to perform a task accurately and quickly as presented by the teacher” (Sachez, 2011).

  • Was effective for the beginning of all the lessons as they were learning the basics however for tennis it begun to be too easy therefore an increase in difficulty
21
Q

Productive teaching style

A

Productive Cluster

“the learner in decision making to promote the learner’s involvement in the process of discovery and use of knowledge.” (Kulinna, 2003)

  • Was effective in lessons like dance through the use of interaction and them adding to the dance