Psychology ( Achievement Motivation ) Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

What is achievement motivation ?

A
  • Achievement motivation is an interactionist approach as it is dependant upon personality and the situation
  • Performer can be ‘need to achieve’ or ‘need to avoid failure’
  • Achievement motivation is a desire to succeed minus the fear of failure
  • Desire to succeed is dictated by the incentive value of success (what winning it worth)
  • Fear of failure is dictated by the probability of success
  • If a performer’s desire to succeed outweighs their fear of failure, they will show NACH
    characteristics e.g. a performer who has scored 9/10 penalties is more likely to take a penalty
  • If a performer’s fear of failure outweighs their desire to succeed, they will show NAF
    characteristics e.g. a performer who has scored 3/10 penalties is less likely to take one.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What are the characteristics of a NACH performer (need to achieve) ?

A
  • Desire to succeed outweighs fear of
    failure
  • Seek challenging/50-50 situations
  • Display approach behaviour
  • They have a high task persistence
  • A high level of self efficacy
  • Attribute failure to external factors,
    such a task difficulty
  • Like evaluative situations and value
    feedback from others
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What are the characteristics of a NAF performer (need to avoid failure) ?

A
  • Fear of failure outweighs desire to succeed
  • Show avoidance behaviour
  • Low task persistence
  • Low self efficacy
  • Attribute failure to internal factors, such as
    ability
  • Dislike evaluative situations and are likely
    to perform worse
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

How can a coach can develop approach behaviour…

A
  • Reduce the performer’s fear of failure by setting the performer achievable goals
  • For example, increasing the size of a target in a target game
  • This will guarantee success for the performer
  • The difficulty of the task should then be gradually increased
  • The performer should then be encouraged to take risks
  • Avoid the use of punishment to ensure that self-efficacy levels remain high
  • Increase the incentive value by offering the performer tangible and intangible reward
  • Attribute success to internal factors, such as ability
  • Attribute failure to external factors, such as luck/ability of the other team
How well did you know this?
1
Not at all
2
3
4
5
Perfectly