oct 7 Flashcards

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1
Q

define cognitive dissonance

A

the uncomfortable tension that arises when one is simultaneously aware of two conflicting cognitions

  • can explain how behaviour can actually lead to attitude change (opposite from what we usually expect)
  • we are motivated to change something in order to make that tension go away
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2
Q

how can you get rid of a dissonance

A
  • changing one of your thoughts
  • disproving current evidence
  • add another cognition
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3
Q

which method to get rid of dissonance works the best

A
  • they all work well but we typically chose the easiest thing we can change
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4
Q

is it harder to change behaviours or attitudes?

A

attitudes

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5
Q

what is our external justification?

A

explanation for counterattitudinal behaviour that lies outside the individual
- dissonance reduction most likely with minimal external justification

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6
Q

define a forced compliance paradigm

A

getting people to do something they don’t want to do

- very little external incentive

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7
Q

high external justification vs low external justification

A
  • no dissonance vs dissonance
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8
Q

persuasion

A

change a private attitude or belief as a result of receiving a message

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9
Q

3 models of attitude change

A

1) cognitive dissonance

2) sequential request strategy

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10
Q

cognitive dissonance

A

attitude change results from drive to reduce cognitive dissonance by reducing attitude-behaviour inconsistency

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11
Q

sequential request strategy

A

“foot-in-door” technique

  • first make a small request, get them to agree, once agreed then ask for a larger request
  • you always only wanted the larger request, but asking the smaller request first makes them more likely to agree to the larger request
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12
Q

why does the sequential request strategy work?

A
  • self-perception

- cognitive dissonance

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13
Q

low balling

A

request -> agreement -> hidden cost revealed
- person secures agreement with a request and then requester increases the size of that request by revealing hidden costs

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14
Q

door-in-the-face

A

make large request -> rejected

  • > much more reasonable request
  • the person begins with a large and unreasonable request that will be rejected; then follows that up with a more moderate request
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15
Q

elaboration likelihood model

A
  • two ways in which persuasive messages can cause attitude change: central or peripheral
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16
Q

central route to persuasion

A

for when people are motivated to think carefully about the issue

  • most effective when strong arguments
  • effectively guides listener to elaborate cognitively on message
17
Q

peripheral

A

for when people are not at all motivated to listen to the message

  • effective if it includes cues that people use to make decisions without a lot of thought
  • associating the product with cool and attractive people
  • people do not “elaborate” message
18
Q

which route is best?

A
  • central when audience is highly motivated with high cognitive resources
  • peripheral when audience has low motivation with low cognitive resources
19
Q

6 shortcuts

A

1) reciprocity
2) scarcity
3) authority
4) consistency
5) liking
6) consensus

20
Q

reciprocity

A

people are likely to give back to others, if someone invited you to a party you feel obligated to invite them to another party you go to
- be the first to give and what you give must be personalized and unexpected

21
Q

scarcity

A

people want more of what they have less of

- must show people what they’d lose without your product/argument, rather than their benefits

22
Q

consistency

A

people like to be consistent with the previous things they have said or done
- getting commitments in writing

23
Q

liking

A

people prefer to say yes to those that they like

- similarity, compliments and cooperation towards mutual goals

24
Q

consensus

A

people will look to the action and behaviour of others to determine their own

25
Q

cognitively-based advertisements

A
  • utilitarian products

ex: appliances, car insurance, coffee

26
Q

affectively-based advertisements

A
  • socially identity products

ex: perfume, designer products, alcohol

27
Q

fear appeals

A

arouse people’s fears, and then providing them a solution to those fears (your product)

28
Q

fear arousing communication

A

persuasive messages attempting to change people’s attitudes by arousing their fears