Minecraft Flashcards

1
Q

Who created and designed Minecraft?

A

Markus Perrson

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2
Q

What company developed and produced the game?

A

Mojang

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3
Q

When was the full version released?

A

Nov 2011

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4
Q

How many registered users did the game have before its official release?

A

16 million

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5
Q

What was released in 2013?

A

Minecraft: Pi Edition meant for education to teach novice programmers

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6
Q

Where can versions of the game be purchased?

A

X Box Live Arcade, Playstation Network, Nintendo, Steam

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7
Q

What 5 awards did it win on release?

A

Innovation Award, Best Debut Game, Best Downloadable Game, Audience Award and Seumas McNally Grand Prize

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8
Q

What genre is Minecraft?

A

A sandbox game or, later, sandbox/survival hybrid

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9
Q

What do some argue has made Minecraft have such a wide appeal across a range of audiences?

A

The simplistic nature of the game

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10
Q

From starting as a PC Java game, why is the fact it is a multi-platform game important?

A

Opens up new markets of profitability and increased exposure to new and existing audiences

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11
Q

Which version of the game follow recognisable institutional conventions?

A

Minecraft: Story Mode which has tutorials on how to play the game etc

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12
Q

Who bought Mojang and for how much?

A

Microsoft Studios for $2.5 billion

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13
Q

Why was is useful that Minecraft did not need physical copies?

A

Much cheaper!

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14
Q

How long after the digital downloads are physical copies normally released and why?

A

6 months - to stop or limit hacking, piracy or file sharing

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15
Q

Why is Microsoft Realms relevant to producers?

A

Tried to give producers more control over distribution and consumption as pro-am players were creating their own virtual spaces and hacks across illegitimate services (example??)

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16
Q

Give two examples of collaborations.

A

Telltale Games who helped develop Minecraft: Story mode (2015) and 4JS who developed the PlayStation versions

17
Q

Why is the use of open source software in the development of the game relevant?

A

Using Java meant it was cross-platform so run on Windows, Mac OS X and Linux

18
Q

How were different audiences targeted?

A

Through different versions eg story mode, spectator mode and multi player functionality across Realms

19
Q

Give one example of synergy.

A

Minecraft Lego to attract younger audiences

20
Q

Give one example of intertextuality.

A

RuneScape and the Elder Scrolls v, Lady Gaga, The Simpsons and South Park. This all heightens audience exposure to the game.