Learning: Operant Flashcards
operant conditioning
the learning of voluntary behavior through the effects of pleasant and unpleasant consequences to responses
law of effect
law stating that if an action is followed by a pleasurable consequence, it will tend to be repeated, and if followed by an unpleasant consequence, it will tend not to be repeated
operant
any behavior that is voluntary
reinforcement
any event or stimulus that, when following a response, increases the probability that the response will occur again
reinforcers
any events or objects that, when following a response, increase the likelihood of that response occurring again
primary reinforcer
any reinforcer that is naturally reinforcing by meeting a basic biological need, such as hunger, thirst, or touch
secondary reinforcer
any reinforcer that becomes reinforcing after being paired with a primary reinforcer, such as praise, tokens, or gold starts
positive reinforcement
the reinforcement of a response by the addition or experience of a pleasurable stimulus
negative reinforcement
the reinforcement of a response by the removal, escape from, or avoidance of an unpleasant stimulus
partial reinforcement effect
the tendency for a response that is reinforced after some, but not all, correct responses to be very resistant to extinction
continuous reinforcement
the reinforcement of each and every correct response
fixed interval schedule of reinforcement
scedule of reinforcement in which the interval of time that must pass before reinforcement becomes possible is always the same
variable interval schedule of reinforcement
schedule of reinforcement in which the interval of time that must pass before reinforcement becomes possible is different for each trial or event
fixed ratio schedule of reinforcement
schedule of reinforcement in which the number of responses required for reinforcement is always the same
variable ratio schedule of reinforcement
schedule of reinforcement in which the number of responses required for reinforcement is different for each trial or event
punishment
any event or object that, when following a response, makes that response less likely to happen again
punishment by application
the punishment of a response by the addition or experience of an unpleasant stimulus
punishment by removal
the punishment of a response by the removal of a pleasurable stimulus
How can you make punishment more effective?
Punishment should immediately follow the behavior it is meant to punish, punishment should be consistent, punishment of the wrong behavior should be paired, whenever possible, with reinforcement of the right behavior
discriminative stimulus
any stimulus, such as a stop sign or a doorknob, that provides the organism with a cue for making a certain response in order to obtain reinforcement
shaping
the reinforcement of simple steps in behavior that lead to a desired, more complex behavior
successive approximations
small steps in behavior, one after the other, that lead to a particular goal behavior
instinctive drift
tendency for an animal’s behavior to revert to genetically controlled patterns, such as when pigs root and throw their food around before eating it
behavior modification
the use of operant conditioning techniques to bring about desired changes in behavior
token economy
type of behavior modification in which desired behavior is rewarded with tokens
applied behavior analysis (ABA)
modern term for a form of functional analysis and behavior modification that uses a variety of behavioral techniques to mold a desired behavior or response
biofeedback
use of feedback about biological conditions to bring involuntary responses, such as blood pressure and relaxation, under voluntary control
neurofeedback
form of biofeedback using brain-scanning devices to provide feedback about brain activity in an effort to modify behavior