Learning Delivery Methods Flashcards

1
Q

Behavior modeling

A

K

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2
Q

Brainstorming

A

K

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3
Q

Case study/scenario

A

KSA

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4
Q

Lecturette

A

K

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5
Q

Debate

A

KA

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6
Q

Demonstration

A

K

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7
Q

Demonstration with practice

A

KS

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8
Q

Game, exercise, structured experience

A

KSA

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9
Q

Group discussion

A

SA

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10
Q

Guided note taking

A

K

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11
Q

Hands-on practice

A

S

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12
Q

Independent study

A

K

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13
Q

Information search

A

K

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14
Q

Interview

A

KS

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15
Q

Jigsaw (team teaching)

A

KSA

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16
Q

Panel discussion

A

KA

17
Q

Role play and skill practice

A

SA

18
Q

Polling

A

A

19
Q

Reflection and self-assessment

A

KA

20
Q

Presentation software

A

embed videos, verbal files, customized animation, or high-resolution pictures to enhance a presentation

21
Q

Interactive presentation

A

gain more audience participation online or with live audiences through voting, quizzes, trivia, games, and creating word clouds

22
Q

Collaboration tools (e.g., Miro)

A

exchange documents online, provide feedback, and even project them on more than one screen

23
Q

Simulation tools

A

present experiential learning scenarios and learners can practice in a computer-generated setting

24
Q

Immersive technologies (AR/VR)

A

allow learners to be immersed so that they are, or feel as if they are, experiencing the actual learning environment

25
Q

AI

A

accommodate remote and on-the-go employees with a wide range of applications, including personalized and adaptive learning

use AI for content creation, voice-activated interfaces, and digital assistants

26
Q

Course management tools

A

support online components for pre-work, downloadable tools, assignments, and discussion boards

27
Q

Video production software

A

adds additional audio, stylish fonts, highlights graphics, and other eye-catching tricks to customize any story

28
Q

Content-capture tools (e.g., Teams meeting recordings)

A

record delivery and development discussions from their computers to be uploaded for participants’ future use