Judgement, Decisions & Reasoning - Chapter 13 Flashcards

1
Q

Judgement

A

Making a decision or drawing a conclusion.

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2
Q

Reasoning

A

The process of drawing conclusions.

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3
Q

Decision

A

The process of choosing between alternatives.

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4
Q

Inductive Reasoning

A

Starts specific to make broad generalizations.

Using what has happened to predict what will happen.

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5
Q

Representativeness of Observations

A

How well do observations about a category represent all members of category?

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6
Q

Heuristics

A

Shortcuts; likely to provide the correct answer to a problem but are not foolproof.

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7
Q

Availability Heuristic

A

Events that more easily come to mind are judged as being more probable than events that are less easily recalled.

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8
Q

Illusory Correlations

A

When a relationship between two events appears to exist, but in reality, there is no relationship or relationship is much weaker than it is assumed to be.

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9
Q

Stereotypes

A

Oversimplified generalization about a group or class of people that often focus on the negative.

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10
Q

Representativeness Heuristic

A

Likelihood that an instance is a member of a larger category depends on how well that instance resembles properties we typically associate with that category.

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11
Q

Conjunction Rule

A

The probability of a conjunction of two events cannot be higher than the probablity of the single constituents.

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12
Q

Law of Large Numbers

A

The larger the number of individuals that are randomly drawn from a population, the more representative the resulting group will be of the entire population.

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13
Q

Myside Bias

A

How people can evaluate evidence in a way that is biased toward their own opinions and attitudes.

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14
Q

Confirmation Bias

A

Occurs when people look for information that conforms to their hypothesis and ignore information that refutes it.

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15
Q

Backfire Effect

A

The finding that an individual’s support for a particular viewpoint could actually become stronger when faced with corrective facts opposing their viewpoint.

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16
Q

Deductive Reasoning

A

Determine whether a conclusion logically follows from statements; Use broad principles to make logical predictions about specific cases.

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17
Q

Syllogism

A

Deductive Reasoning; 2 broad statements followed by a third statement called conclusion.
a = b, b = c, a = c.

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18
Q

Premises

A

Two broad statements in syllogism.

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19
Q

Categorical Syllogisms

A

Premises and conclusion are statements that begin with All, No, or Some.

20
Q

Validity

A

Syllogism is valid when the form of the syllogism indicates that its conclusion follows logically from its two premisis.

21
Q

Belief Bias

A

The tendency to think a syllogism is valid if its conclusion is believale.

22
Q

Mental Mode Approach

A

In deductive reasoning, determining if syllogisms are valid by creating mental models of situations based on the premises of the syllogism.

23
Q

Mental Model

A

A specific situation represented in a person’s mind that can be used to help determine the validity of syllogisms in deductive reasoning.

24
Q

Conditional Syllogisms

A

Have two premises and a conclusion, but first premise has the form “If…then.” Common in everyday life.

25
Q

Wason Four-Card Problem

A

Conditional reasoning task; 4 cards; used to study mechanisms that determine outcomes of conditional reasoning tasks.

26
Q

Falsification Principle

A

To test a rule, it is necessary to look for situations that would falsify the rule.

27
Q

Permission Schema

A

If a person satisfies a specific condition, then they get to carry out an action.

28
Q

Expected Utility Theory

A

Assumption that people are basically rational; if people have rational information, will make a decisuion that results in maximum expected utility.

29
Q

Utility

A

Outcomes that achieve a person’s goals.

30
Q

Expected Decisions

A

Emotions that people predict they will feel for a particular outcome.

31
Q

Risk Aversion

A

The tendency to avoid taking risks; increases with tendency to predict a particular loss will have a greater impact than a win of the same size.

32
Q

Incidental Emotions

A

Emotions that are not caused by having to make a decision. Related to a person’s general disposition, something that happened in day, general environment.

33
Q

Opt-In Procedure

A

Active step to choose a course of action.

34
Q

Opt-Out Procedure

A

Must take an active step to avoid a course of action.

35
Q

Status Quo Basis

A

The tendency to do nothing when faced with making a decision.

36
Q

Risk Aversion Strategy

A

Decision-making strategy that is governed by the idea of avoiding risk. Often when problem stated in terms of gains.

37
Q

Risk-Taking Strategy

A

Decision-making strategy that is governed by the idea of taking risks; often when stated in terms of losses.

38
Q

Framing Effect

A

Decisions are influenced by how the choices are stated or framed; gains = risk aversion; loss = risk-taking strategy.

39
Q

Neuroeconomics

A

Research from fields of psychology, neuroscience, and economics to study how brain activation is related to decisions that involve potential gains or losses.

40
Q

Ultimatum Game

A

2 players, one is proposer one is responder; proposer gets sum of $ with an offer for splitting, if accepted they split, if rejected no one gets $.

41
Q

Dual Systems Approach

A

The idea that there are two mental systems; a fast, automatic, intuitive system, and a slower, more deliberate, thoughtful system (2).

42
Q

What does the strength of an inductive argument depend on?

A

Representativeness, number and quality of observations on argument.

43
Q

Base Rate Information

A

The relative proportion of different classes in the population; farmer vs librarian

44
Q

How are truth and validity of syllogism different?

A

Truth - determined by the content of statements in syllogism and has to do with how statements correspond to known facts.

45
Q

Anterior Insula

A

Associated with emotions that occur during ultimatum game.

46
Q

PFC

A

Involved in cognitive demands of the task.