Information processing, motor programmes Flashcards

1
Q

Wellford’s 3 stages of information processing

A

Input of information –> perception
Throughput –> decision-making
Output –> response

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2
Q

Whiting’s model of information processing

A

Receptor system
Perceptual mechanism
Translatory mechanism
Effector mechanism

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3
Q

Receptor system

A

The sensory organs that receive the information

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4
Q

Perceptual mechanisms

A

Involves selective attention + filtering of information

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5
Q

Translatory mechanism

A

Where decision-making takes place + relevant information is sorted using short-term + long-term memory

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6
Q

Effector mechanism

A

Output messages are sent to the limbs via the nervous system

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7
Q

Whiting’s 3 stage model of information processing

A

Input
Decision-making
Output

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8
Q

Sensory input

A

Information received by the body through sensory organs in a sporting situation (sight, touch, sound)
Internal processes from sensors call proprioceptors = provide information about muscle tension + length

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9
Q

Perception

A

The process by which the sensory input is given meaning
–> i.e. you interpret the information + identify the important elements

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10
Q

3 elements of perception

A

Detection
Comparison
Recognition

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11
Q

Detection

A

Identifying the correct stimulus –> beginners attend the wrong stimulus = poor decision-making

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12
Q

Comparison

A

The brain processes information by comparing it with previous experiences stored in our memory

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13
Q

Recognition

A

A match in our memory of a similar stimulus = information then perceived

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14
Q

Selective attention

A

Brain has limited short-term capacity + can only cope with a certain amount of information
Important that it selects the correct information to attend to
As the performer moves through the stages of learning they can attend to more information

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15
Q

Strategies to improve information processing

A

Sensory input/selective attention
Memory
Decision-making
Reaction time
Feedback

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16
Q

Strategies to improve sensory input/selective attention

A

–> change visual display e.g using a bigger ball
–> reduce cues so learner is not overloaded
–> ensure basic skills = well learned to free up attention capacity

17
Q

Strategies to improve memory

A

Providing lots of rehearsal
Making sessions exciting + more memorable
Imagery
Chunking information
Using cues

18
Q

Strategies to improve decision-making

A

Varying practice –> experience a range of different situations
Building up long-term memory

19
Q

Strategies to improve reaction time

A

Blocking out irrelevant cues
Using anticipation
Improving physical fitness
Using mental rehearsal

20
Q

Strategies to improve feedback

A

Coaches = extremely important
BUT use wisely so performer doesn’t become dependent on it

21
Q

Motor programmes

A

Series of sub-routines organised into the correct sequence to perform a movement
- e.g. tennis stroke = grip, stance, swing + follow-through
–> Stored in long-term memory + retrieved when performing a skill
- Allows movement to be performed quickly/effectively + efficiently

22
Q

2 loop theories

A

Closed loop
Open loop

23
Q

Closed loop

A

Focuses on intrinsic feedback + errors detected
Possible correction during performance

24
Q

Open loop

A

Focuses on all the information being sent as a single message for the movement
- Not reliant on feedback