GDS Chapter 5 Flashcards

1
Q

What is any quality graphic design solution based on?

A

A design concept.

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2
Q

What is concept generation?

A

The act of coming up with ideas, cogently stating the idea, and then evaluating it.

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3
Q

What are some skills of critical thinkers?

A

Asking penetrating questions.

Employing correct reasoning.

Identifying and addressing key issues.

Separating fact from fiction.

Identifying patterns or connections.

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4
Q

What are questions of fact?

A

Who, what, when, and where?

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5
Q

What are questions of analysis?

A

Why and how?

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6
Q

What is T-shaped thinking?

A

The vertical line represents expertise and skill in your craft. The horizontal line represents knowledge in other areas.

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7
Q

What are the three stages of the concept-generation process?

A

Initial investigation -> Respite -> the sudden emergence of an idea

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8
Q

What is the four-step model for the concept-generation process?

A

Preparation -> Incubation -> Illumination -> Verification

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9
Q

What should you do for preparation?

A

Record any idea or insight.

Examine materials for insights into the audience, brand, cause, or entity.

Scrutinize for connections among thoughts and facts. Correlate to find an insight or concept.

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10
Q

What can you do during incubation?

A

Take a break to let your subconscious mind work. Try other art to stimulate an emotional response.

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11
Q

What can you do for illumination?

A

Sketch, research, collaborate, write, collage, figure out the wrong response, etc.; this is where design concept generation starts to take form.

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12
Q

What do you do for verification?

A

After generating a concept, you need to evaluate it, testing for both functionality and creativity. Assess your concepts against the design brief.

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13
Q

What are some facets of creative thinking?

A

Associative thinking, metaphorical thinking, elaboration and modification, and imaginative thinking.

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14
Q

What is associative thinking?

A

Recognizing commonalities and common attributes.

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15
Q

What is metaphorical thinking?

A

Identifying similarities between seemingly unrelated things.

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16
Q

What goes into elaboration and modification?

A

Working out details and proposing alterations.

17
Q

What is imaginative thinking?

A

Forming images in one’s mind and imagining unlikely objects or events.

18
Q

What are some characteristics of creative thinkers?

A

Courage, receptiveness, curiosity, flexibility, and being sharp-eyed.

19
Q

What are some tools that stimulate creative thinking?

A

Improv, brainstorming, Osborn’s Checklist, mapping, being aware of happy accidents, Exquisite Corpse, visual metaphors, and keeping a sketchbook or journal.

20
Q

What are some rules of improv?

A

Yes, and…

Shut up and listen

Everyone is a genius

21
Q

What should you do before brainstorming?

A

Learn about the audience to structure the brainstorming.

22
Q

What is Osborn’s Checklist?

A

Enacting a list of action verbs with a material or object.

The verbs: adapt, modify, magnify, minimize, substitute, rearrange, reverse

23
Q

What is mapping?

A

A mind map is a visual representation of the various ways things relate to one another around a central keyword or thought. Can be automatic or deliberate.

24
Q

What is discovery-led practice?

A

Research into design though practice.

Commence with a speculative question, then employ expertise to embark on a research journey, where initially the pathway may not be clearly defined.

25
Q

How can you be more aware of happy accidents?

A

Be a bit skeptical of preset intentions and plans that commit you too firmly to the endpoints you can envision in advance.

26
Q

What is Exquisite Corpse?

A

A collaborative game where different people create different parts of an image, unaware of what the others have created.

27
Q

What are visual metaphors?

A

Images that suggest a similarity between two nonidentical things and make connections between two worlds of meaning, revealing an insight.

28
Q

Case Study: Kobo Abe Book Cover Series

A

When collaborating, try Exquisite Corpse.

EC is also good for surrealist work.

29
Q

Showcase: Kevin Chao

A

Honesty and specificity are important in a design solution. Get the obvious out of your system.

30
Q

Showcase: Kevin Chao’s Advice

A

Work iteratively: the first idea is probably not the best.

Understand the project.

Don’t be too judgmental with your own ideas: the best ideas come from bad ideas. Have a lot of them.

Understand how to work in a group.