Formation 85-434 Standards Flashcards
Radio Check-ins
Lead:
(C/S), Check Aux
Wingman:
2
Push
Lead:
(C/S), 01, push channel XX
Wingman:
Go
Lead:
(C/S) 01, go channel XX
Wingman:
2
Climb Check
Lead:
(C/S), climb check, (C/S) 1, OBOGS [good/off]
Wingman:
(C/S) 2, OBOGS [good/off]
Take spacing
Lead:
(C/S), Take spacing
Wingman:
FENCE check
Lead:
(C/S), FENCE in
(C/S), Check (Ski Discrete)
Wingman:
2
2
Fuel and Gs Check
Lead:
(C/S) 1, (###), (#.#) Gs
Wingman
(C/S) 2, (###), (#.#) Gs or same
OPs Check
Lead:
(C/S), ops check. (C/S) 1, (###)
Wingman:
(C/S) 2, (###) or same
KIO/Terminate
Lead:
(C/S), [KIO/Terminate]
(C/S) 1, [KIO/Terminate]
[(C/S)(reason)]
Wingman:
(C/S) 2, [KIO,Terminate]
[(C/S)(reason)]
Configuration
Lead:
(C/S), standby [gear/speed brake]
(C/S), ready, ready, [gear/speed brake]
Wingman:
2
Reposition
Lead:
(C/S), go (close, route, echelon, fighting wing, tactical, wedge) [right/left side]
Wingman:
2
Reform
Lead:
(C/S), reform (position)
or
(C/S), cleared (position)
Wingman
Crossunder
(C/S), [2] take the [right/left]
G-X(tac form)
Lead:
(C/S), push it up, standby G-X
(C/S) 1, ready
(C/S), G warm-up, [hook][left/right]
(C/S) 1, ready
(C/S) G awareness, [hook left/right]
Wingman:
2
((C/S)) 2, ready [standby airspeed/spacing]
2
(C/S) 2, ready [standby airspeed]
extended trail (from close, route, or fighting wing)
Lead:
(C/S), go ET, level [1/2/3]
Wingman:
2
(C/S)2, in
extended trail (from tac)
Lead:
(C/S), next set ET level [1/2/3]
(C/S), ready
(C/S), check 45 left/right
Wingman:
2
(C/S)2, ready
(C/S)2 in (reaching FW)
Practice lost wingman
Lead:
(C/S), Go practice lost wingman
(C/S)1, Att., (Alt., A/S)
Wingman:
[2]
[(C/S) 1 rollout] (C/S) [2] is practice lost wingman
[2]
(C/S)[2], visual
Breakout
Lead:
(C/S) [2], Breakout
(C/S) [2], roll out
Wingman:
(C/S)[2], visual/blind (w/alt)
Close Trail
Lead:
(C/S), go close trail
(C/S)2, reform left/right side
Wingman:
2
(once in position)(C/S)2, in
2
Blind exercise
Lead:
(C/S), standby blind ex, reference [hdg].
(C/S)1 Ready
(C/S) turn away
(C/S) 2, maintain [MSL alt]…
Wingman:
2
(C/S) 2 Ready
(C/S)2, blind [MSL Alt]
Rejoin
Lead:
(C/S), rejoin [straight ahead/ right turning/left turning]
Wingman:
[2]
Lead Change
Lead:
(C/S) [2], you have the lead on the [left/right]
Wingman:
[2]
(C/S) [2] has the lead on the [left/right]
Battle damage check
Lead:
(C/S), battle damage check
Wingman:
Fluid maneuvering
Lead:
(C/S), next set, FM level [1/2] for [1/2]
(C/S)1, ready
(C/S), check 45 [left/right]
Wingman:
2
(C/S)2, ready
Delayed 90/45 Turn
Lead:
(C/S),[90/45] [right/left side]
Wingman:
in place 90
Lead:
(C/S), in place 90 [left/right]
Wingman:
Hook Turn
Lead:
(C/S), hook [left/right]
Wingman:
Cross Turn
Lead:
(C/S), cross turn
Wingman:
Shackle
Lead:
(C/S), shackle
Check turn
Lead:
(C/S), check (##) [left/right]
Bullseye check
Lead:
(C/S), standby bullseye check
(C/S) 1, (rad) at (range)
Wingman:
(C/S) [2], [same/ (rad) at (range)]
Alpha Check
Lead:
(C/S), standby Alpha check
(C/S)1, (bearing) at (range)
Wingman:
(C/S) [2], [same/(bearing) at (range)]
Visual Signal
Salute
Clear off wingman
Visual Signal
Closed fist tap on the top of the helmet
IP Demo
Visual Signal
Several aft motions with clenched fist and thumb extended aft
Take spacing
Visual Signal
Tap on side of helmet, then point down, then new frequency
Change AUX radio channel
Visual Signal
Tap back of helmet
move wingman to close trail
Formation Recovery
Battle Damage Check
Perform a BD check on all MOA and low level sorties
Rejoin Speeds outside the FENCE
Climb: 160 KIAS
Level, turn, Descent: 200 KIAS
Rejoin Speeds inside the FENCE
180 KIAS
“Push it up”
wingman is pushing forwards of the line at 85%. Lead will advance power
“Give me one”
wingman is falling aft of the line at max power