DOG BEHAVIOUR 2. Flashcards

1
Q

Behaviour is

A

observe

&

measure

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2
Q

model of 5 freedom

A

-free of pain

-free of hunger

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3
Q

7 CORE EFFECTS OF ALL ANIMALS

A
  1. SEEKING
  2. RAGE
  3. FEAR
  4. LUST
  5. CARE
  6. PANIC
  7. PAIN

S R F L C P P

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4
Q
  1. SEEKING
  2. RAGE
  3. FEAR
  4. LUST
  5. CARE
  6. PANIC
  7. PAIN
A

S R F L C P P

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5
Q
  1. SEEKING
A

-desire system

(-MOST IMPORTANT EMOTIONAL SYSTEM)

-enthuasim, dopamine

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6
Q
  1. RAGE
A

-anger system

-need to eliminate someone form environment

-fight for resources if SEEKING system is over-aroused

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7
Q
  1. FEAR
A

-anxiety system

-need to get away from particular environment

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8
Q
  1. LUST
A

-sexual system

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9
Q
  1. CARE
A

-maternal nurturing system

-primary CORE system is experience through mother

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10
Q
  1. PANIC
A

-separation distress system

-grief in humans

-psychiological pain, social loss

-separation anxiety in dogs

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11
Q
  1. PLAY
A
  • DOGS, developing the PLAY system is the MOST IMPORTANT

-physical social -engagment system

-with dogs PLAY system most important ; release endorphins

-facilitate good social relationships

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12
Q

ALL CORE EFFECTS (S R F L C P P

A

-VALENCE

  • positive ALL

-ALL animals want positive and avoid negative

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13
Q

in some approaches have 8 (not core)

A
  1. pain
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14
Q

Cognition, broadly defined, includes all ways in which animals take in information through the senses, process, retain and decide to act on it

(e.g. Shettleworth, 1998)

A

NAVIGATION
SELF- AWARENESS
COMMUNICATION
VISUAL
PROCESSING
IMPULSE CONTROL
SOCIAL LEARNING
… AND MANY OTHER SKILLS
MEMORY

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15
Q

core affect space 1

A
  1. PLAY

1.SEEKING

  1. LUST
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16
Q

core affect space 2

A
  1. CARE
17
Q

core affect space 3

A
  1. PANIC
18
Q

core affect space 4

A
  1. FEAR
  2. RAGE
  3. PANIC
19
Q

CORE EFFECTS

A
  1. Seeking
  2. Rage
  3. Fear
  4. Lust
  5. Care
  6. Play
  7. Panic