Clare Walsh L2 Flashcards

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1
Q

How do we make judgements? KT

A

Kahneman and Tversky believe we use heuristics - rules of thumb.

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2
Q

What’s the downside to heuristics?

A

They can lead to biases

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3
Q

System 1

A

Heuristics and quick intuitive answers

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4
Q

System 2

A

Requires time and working memory to slowly work out logical answers

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5
Q

Availability heuristic

A

Judgement of how likely an event will occur based on recall of similar events

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6
Q

Availability influences belief C

A

Carroll 1978, presidents, imagination increases availability of an event consequently leading to increased judgements of it’s liklihood

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7
Q

Anchoring

A

The tendency to rely on the first piece of information provided to guide you answer

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8
Q

Base rate neglect

A

people often ignore the base rate information

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9
Q

K+T views on Heuristics

A

Irrational judgements that are inconsistent with normative theories (Kahneman and Tversky

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10
Q

G views on Heuristics

A

Adaptive toolbox of fast and frugal heuristics that help us solve real-world problems in response to environmental demands (Gigerenzer)

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11
Q

Why is seeing patterns useful?

A

Because it allows us to make predictions, however, we often see patterns when they are purely random

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12
Q

Gamblers Fallacy

A

The belief that after a streak of events the opposite is more likely

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13
Q

What alteration rate can be expected in a non-random sequence?

A

0% - TTTTT

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14
Q

What alteration rate can be expected in a random sequence?

A

100% - THTHT

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15
Q

What alteration rate is actually associated with random sequences?

A

50%

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16
Q

Survey of basketball fans G

A

Gilovich (et al. 1985) - 91% agree with gambling falacy

17
Q

Online Gambling X and H

A

Xu and Harvey (2014) - gamblers play more cautiously when on a winning streak and play riskier when on a losing streak

18
Q

Is a random shuffle truly random?

A

No it follows an unpredictable sequence instead

19
Q

How do we make predictions?

A

Probability and predictions (+ bias)

20
Q

How do we make judgements?

A

Use heuristics such as representativeness, availability and anchors