Chapter 9 Flashcards

1
Q

Algorithm

A

Step-by-step procedure or formula for solving a problem or completing a task, often guaranteed to produce a correct solution.

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2
Q

Analogical thinking

A

Problem-solving strategy that involves finding similarities between current problem and past experiences or situations.

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3
Q

Argumentation

A

The process of constructing and evaluating arguments or claims using evidence and reasoning.

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4
Q

Availability heuristic

A

Mental shortcut where people base judgments on the ease with which examples come to mind.

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5
Q

Belief perseverance

A

Tendency to cling to initial beliefs even when presented with evidence to the contrary.

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6
Q

CAPS (Cognitive Apprenticeship Pedagogical Strategies)

A

Teaching approach that involves modeling, scaffolding, and coaching to support students’ cognitive development.

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7
Q

Cmaps

A

An internet tool used to create and generate concept maps.

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8
Q

Concept map

A

Visual representation of interconnected concepts or ideas, often used to organize and represent knowledge.

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9
Q

Confirmation bias

A

Tendency to search for, interpret, and favor information that confirms existing beliefs or hypotheses.

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10
Q

Critical thinking

A

The ability to analyze, evaluate, and synthesize information to form reasoned judgments or decisions.

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11
Q

Embodied cognition

A

The theory that cognitive processes are influenced by bodily sensations, movements, and interactions with the environment.

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12
Q

Executive control process

A

Cognitive processes involved in planning, organizing, and regulating behavior to achieve goals.

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13
Q

Functional fixedness

A

The tendency to perceive objects only in terms of their typical uses, limiting problem-solving ability.

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14
Q

Heuristic

A

Mental shortcut or rule of thumb that simplifies problem-solving but does not guarantee a correct solution.

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15
Q

KWL

A

A learning strategy involving three stages: What I Know, What I Want to know, and What I Learned.

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16
Q

Learning strategies

A

Techniques or approaches used to enhance learning, understanding, and retention of information.

17
Q

Means-end analysis

A

Problem-solving strategy that involves breaking a problem into subgoals and working towards reducing the difference between the current state and the goal state.

18
Q

Metacognition

A

Awareness and understanding of one’s own thought processes, including planning, monitoring, and evaluating cognitive activities.

19
Q

Overlearning

A

Continued practice of a skill or concept beyond the point of initial mastery to enhance retention and automaticity.

20
Q

Problem

A

A situation where a desired outcome is not immediately achievable and requires thought or action to resolve.

21
Q

Problem solving

A

The process of finding solutions to difficult or complex issues through logical reasoning and systematic approaches.

22
Q

Production deficiency

A

A situation where individuals fail to spontaneously use strategies or problem-solving techniques even though they have been taught them.

23
Q

READS

A

A set of evidence-based strategies designed to enhance academic performance and learning outcomes.

24
Q

Representativeness heuristic

A

A mental shortcut where judgments or decisions are made based on how closely an object or situation resembles a typical prototype.

25
Q

Response set

A

Tendency to respond to questions or stimuli in a consistent, predetermined manner regardless of their content.

26
Q

Retrieval practice/testing effect

A

The phenomenon where actively recalling information from memory, such as through testing, enhances long-term retention.

27
Q

Schema driven problem solving

A

Problem-solving approach where existing knowledge structures or schemas are used to guide understanding and solution strategies.

28
Q

Transfer

A

The application of knowledge, skills, or strategies learned in one context to solve problems or tasks in a different context.

29
Q

Verbalization

A

The act of expressing thoughts, ideas, or problem-solving strategies aloud.