Chapter 10 Flashcards
Advance organizer
Introductory material presented before new content to provide a framework for understanding.
Affinity groups
Groups formed based on shared interests, goals, or characteristics.
Appropriating
Adopting or adapting knowledge or skills for one’s own use.
Cognitive apprenticeship
Learning approach where novices learn from experts through guided participation in authentic tasks.
Collaboration
Working together with others to achieve a common goal or task.
Community of practice
Group of individuals who share a common interest or profession and collaborate regularly to learn from each other.
Complex learning environments
Settings where learners engage in challenging tasks that require critical thinking, problem-solving, and collaboration.
Computational thinking
Problem-solving approach that involves breaking down complex problems into smaller, manageable parts and using algorithms to solve them.
Constructive/structured controversy
A theory of learning that emphasizes the active construction of knowledge by learners through exploration, reflection, and interaction with the environment.
Constructivism/constructivist approach
Learning theory that emphasizes the active construction of knowledge by learners through exploration, reflection, and interaction with the environment.
Cooperation
Working together toward a common goal, often involving sharing resources and information.
Cooperative learning
Instructional approach where students work together in small groups to achieve shared learning goals.
Immersive virtual learning environment (IVLE)
Digital or physical environments designed to fully engage learners in an interactive and experiential learning experience.
Inquiry learning
Learning approach where students actively explore questions, problems, or scenarios to develop their understanding.
Intersubjective attitude
A mindset characterized by openness to understanding and respecting others’ perspectives and experiences.
Jigsaw classroom
Cooperative learning technique where each member of a group becomes an expert on a specific topic and teaches it to the rest of the group.
Learning management system (LMS)
A digital platform used to deliver, manage, and track online learning activities and resources.
Learning sciences
Interdisciplinary field that studies how people learn and how to design effective learning environments and experiences.
Massive multi-player online games (MMOG)
Online video games that allow large numbers of players to interact and collaborate within a virtual world.
Multiple representations of content
Presenting information or concepts in different formats to facilitate understanding and retention.
Personal learning environment (PLE)
Customized digital environments where learners manage their learning resources, tools, and networks.
Personal learning network (PLN)
A network of individuals, resources, and communities that learners use to support their personal learning and professional development.
Problem-based learning
An instructional approach where students learn through solving real-world problems, often collaboratively and with guidance from the instructor.
Radical constructivism
A theory of learning that emphasizes the individual’s active construction of knowledge and the subjective nature of reality, suggesting that knowledge is continually evolving.
Reciprocal questioning
A cooperative learning technique where students take turns asking each other questions to deepen understanding and promote critical thinking.
Reciprocal teaching
A cooperative learning strategy where students take turns acting as the teacher by summarizing, questioning, clarifying, and predicting while discussing the content.
Scaffolding
Support provided by a teacher or more knowledgeable peer to help learners achieve a task or understand a concept beyond their current ability level, gradually reducing support as learners gain competence.
Situated learning
A learning theory emphasizing that learning is context-dependent and situated within authentic, meaningful activities and environments.
Social negotiation
The process of negotiating meaning and understanding through social interactions with others, often involving discussions, debates, and collaboration.
Spiral curriculum
A curriculum design where key concepts and skills are revisited and expanded upon at increasing levels of complexity over time, allowing for deepening understanding and mastery.
Virtual learning environments (VLE)
Online platforms or spaces where teaching and learning activities take place, often providing tools for communication, collaboration, content delivery, and assessment.