Chapter 5 Flashcards
Learning
A relatively permanent change in knowledge or observable behavior that results from practice or experience.
Two types of work behaviors
Desirable – contribute to achievement of organizational goals.
Undesirable – hinder the achievement of organizational goals.
Social learning
Knowledge acquisition through the mental processing of information by observing and imitating others. Example – watching mom feed the baby and do the same action to the doll.
Symbolizing
Imitation, the process of creating a mental image to guide an individual’s behavior.
Forethought
Individual planning of an action based on the level of performance desired.
Vicarious learning
Individual observing the behavior of others and the consequences of it.
Self control
Individual selecting of his or her own goals and ways of reaching them to learn new behaviors
Self efficacy
Individuals estimate of his or her own ability to perform a specific task in a particular situation.
Operant conditioning vs Classical conditioning
Oc- A process by which individuals learn voluntary behavior. Learning occurs from the consequences of behavior.
Cc- Process by which individuals learn to link the information from a neutral stimulus that causes a response
Classical conditioning
Process by which individuals learn to link the information from a neutral stimulus that causes a response
Positive reinforcement
Presents a pleasant consequences after the occurrence of a desired behavior.
Extinction
Removal of all reinforcing events; behavior is no longer reinforced and hence is likely to occur in the future. Example – employees with consistently bad on-time performance will not be eligible for the discount.
Punishment
Refers to an unpleasant event occurred following a behavior and decreasing the behaviors frequency. Example- Employees are written up for being late.
Negative reinforcement
Occurs when an unpleasant event that precedes the employee behavior is removed when the desired behavior occurs. Example –Supervisors will stop writing up employees if there on time attendance improves.
Continuous
Behavior reinforced after each occurrence. Example – dropping coins in a soft drink machine.