Chapter 3 - Learning and Memory Flashcards
Habituation
Repeated exposure to the same stimulus can cause decrease in response
Subthreshold stimulus
Stimulus too weak to elicit response
Dishabituation
Recovery of a response to a stimulus after habituation has occurred
Associative Learning
Creation of a pairing, or association, either between 2 stimuli or between a behavior and a response
Classical Conditioning
Takes advantage of biological, instinctual responses to create associations between 2 unrelated stimuli
Acquisition
process of using reflexive, unconditioned stimulus to turn neutral stimulus into a conditioned stimulus
Extinction
Loss of a conditioned response
Spontaneous recovery
Presenting an extinct conditioned stimulus again will sometimes produce a weak conditioned response
Generalization
Stimulus similar enough to the conditioned stimulus can also produce the conditioned response
Operant Conditioning
Examines ways in which consequences of voluntary behaviors change the frequency of those behaviors
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Behaviorism
Theory that all behaviors are conditioned
Reinforcement
Process of increasing the liklihood that an animal will perform a behavior
Positive Reinforcer
Increase frequency of a behavior by adding a positive consequence or incentive
- Money for working
Escape Learning
Animal displays desired behavior in order to trigger the removal of unpleasant stimulus
Negative Reinforcer
Increase frequency of behavior by removing something unpleasant
- aspirin to reduce headache
Avoidance Learning
Animal displays desired behavior in anticipation of unpleasant stimulus, thereby avoiding stimulus
Punishment
Reduces the occurrence of behavior
Positive Punishment
Adds unpeasant consequence in response to behavior
- Parking ticket
Negative Punishment
Removing stimulus in order to cause a reduction of behavior
- Taking away television
Fixed - Ratio (FR) schedules
Reinforce behavior after specific number of performances of that behavior
- food pellet every 3rd time bar is pressed
Variable - Ratio (VR) schedule
Reinforce behavior after a varying number of performances, but such that the average number of performances to receive a reward is relatively constant
- Reward after 2 button presses, then 8, 6, 4
- Best for learning new behaviors
Fixed Interval (FI) schedule
Reinforce first instance of a behavior after specified time period has elapsed
- 60 seconds after first pellet; then 60 after next
Variable Interval (VI) schedule
Reinforce the behavior the first time that behavior is performed after a varying interval of time
- 90 seconds, then 30 seconds, then 3 minutes
Shaping
Process of rewarding increasingly specific behaviors that become closer to a desired resppnse
Latent Learning
Learning that occurs without a reward but that is spontaneously demonstrated once a reward us introduced
Mirror Neurons
Located in frontal and parietal lobes of the cerebral cortex and fire both when an individual performs an action and when that individual observes someone else performing that action
Encoding
Process of putting new info into memory