Chapter 3 Flashcards

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1
Q

Cognitive System

A

A conscious, rational, and controlled system of thinking.

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2
Q

Experiential system

A

An unconscious, intuitive, and automatic system of thinking.

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3
Q

Dual Process theories

A

Theories that are used to explain a wide range of phenomena by positing two ways of processing information.

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4
Q

Heuristics

A

Mental short cuts, rules of thumb, that we use when making judgments and decisions.

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5
Q

Implicit attitudes

A

Automatic associations based on previous learning through the experiential system.

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6
Q

Explicit attitudes

A

Attitudes people are consciously aware of through the cognitive system.

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7
Q

Somatic marker hypothesis

A

The idea that changes in the body, experiences as emotion, guide decision making.

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8
Q

Categories

A

Mental “containers” in which people place things that are similar to each other.

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9
Q

Schema

A

A mental structure, stored in memory, that is based on prior knowledge.

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10
Q

Scripts

A

Schemas about an event that specify the typical sequence of actions that take place.

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11
Q

Impressions

A

Schemas people have about other individuals.

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12
Q

Self-concept

A

A schema people have about themselves.

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13
Q

Accessibility

A

The ease with which people can bring an idea into consciousness and use it in thinking.

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14
Q

Salience

A

The aspect of a schema that is active in one’s mind and, consciously or not, colors perceptions and behavior.

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15
Q

Priming

A

The process by which exposure to a stimulus in the environment increases the salience of a schema.

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16
Q

Associative networks

A

Models for how pieces of information are linked together and stored in memory.

17
Q

Semantic associations

A

Mental links between two concepts that are similar in meaning or that are parts of the same category

18
Q

Experiential associations

A

Mental links between two concepts that are experienced close together in time or space.

19
Q

Chronically accessible schemas

A

Schemas that are easily brought to mind because they are personally important and used frequently.

20
Q

Assimilation effects

A

Occur when priming a schema (ex reckless) changes a person’s thinking in the direction of that primed idea (perceiving others as more reckless).

21
Q

Contrast effects

A

Occur when priming a schema (reckless) changes a person’s thinking in the opposite direction of the primed idea (perceiving others as less reckless).

22
Q

Self-fulfilling prophecy

A

The phenomenon whereby initially false expectations cause the fulfillment of those expectations.

23
Q

Metaphor

A

A cognitive tool that allows people to understand an abstract concept in terms of a dissimilar, concrete concept.