Chapter 17 Flashcards

1
Q

Atmospherics:

A

is the process managers use to manipulate the physical retail or service environment to create specific mood responses in shoppers

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2
Q

External reference price

A

price presented by a marketer for the consumer to use to compare with the current price

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3
Q

Impulse Purchase

A

occurs when a consumer sees a product/brand in the store and purchases with little or no deliberation as the result of sudden, powerful urge to have it

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4
Q

In-home Shopping

A

other forms of non-store retailing such as catalogs, telemarketing, direct mail and TV

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5
Q

Internal reference price

A

price or price range that a consumer retrieves from memory to compare with a price in the market

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6
Q

Omni-Channel Shoppers

A

consumer who browse and/or purchase using multiple channels

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7
Q

Online Privacy Concerns

A

relate to the consumer fears regarding how personal information about them that is gather online might be used

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8
Q

Perceived Risk:

A

uncertainty a consumer has when buying items, considered a consumer characteristics as well as a product characteristic

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9
Q

Reference Price

A

a price with which other prices are compared

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10
Q

Retail Attraction (gravitation) Model

A

used to calculate the level of store attraction based on store size and distance for the consumer

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11
Q

Servicescape:

A

describing a service business such as a hospital, bank, or restaurant

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12
Q

Shopping Orientation

A

shopping style that puts particular emphasis on certain activities or shopping motivations

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13
Q

Showrooming:

A

go to brick and mortar store to touch, try out or try on product and then buy it online

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14
Q

Spillover Sales

A

sales of additional items to customer who came to purchase and advertised item

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15
Q

Stockouts:

A

the store being temporarily out of a particular brand

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16
Q

Store atmosphere

A

influenced by attributes by lighting, layout, presentation of merchandise, fixture, floor covering, colors, sounds, odors and the dress and behavior of sales and service personnel

17
Q

Store Brand

A

closely related to store image, the store or outlet is a brand

18
Q

Store image

A

consumer’s or target market’s perception of all the attributes associated with a retail outlet

19
Q

Unplanned Purchase

A

purchases made in a retail outlet that are different from those the consumer planned to used prior to entering the retail outlet

20
Q

Webrooming:

A

shoppers who search online ultimately buy a product at a physical store

21
Q

Retail outlet:

A

refer to any source of product or service for consumer

22
Q

Specifically planned

A

a specific brand or item decided on before visiting the store and purchased as planned

23
Q

Generally planned

A

a pre-store decision to purchase a product category but not the specific item

24
Q

Substitute

A

a change from a specifically or generally planned item to a functional substitute

25
Q

Unplanned

A

an item bought that the shopper did not have in mind on entering the store

26
Q

In-store decision:

A

the sum of generally planned, substitute and unplanned purchase

27
Q

Reminder purchase

A

consumer notice a brand / product and remember that they need it at home

28
Q

Online atmosphere:

A

determined by graphics, colors, layouts, content, entertainment features, interactivity, tone and so forth

29
Q

Bargain hunters 22%:

A

these precision shoppers stick to a strict budget and often put their family’s needs ahead of their own

30
Q

Knowledge seeker 21 %:

A

these ratings and review junkies do their homework online before making a purchase and may or may not buy it in store

31
Q

Practical player 17%:

A

these no-nonsense shoppers tend to buy the basics keep within their means, and want a fast, easy and convenient shopping experience

32
Q

Store reassure 16%:

A

these consumer prefer to shop at a store rather than online. They can touch and feel the product and be more confident they are buying the right thing

33
Q

Brand desirer 16%:

A

these shoppers choose brands that reflect their status and value and like to buy the very latest often being the first to discover and try new things. Quality is a priority over price for this group

34
Q

Mobile warrior 9%:

A

for these consumers the smartphone is the most important weapon in their shopping arsenal, whether its used to store coupons research alternative product or make purchases

35
Q

Substitution costs

A

refer to the reduction in satisfaction the consumer believes a replacement size, brand, or product will provide

36
Q

Transaction cost:

A

refer to the mental physical time and financial cost of purchasing a substitute product or brand

37
Q

Opportunity cost

A

are the reduction in satisfaction associated with forgoing or reducing consumption of the product

38
Q

Avatars:

A

virtual character than can be used as a company representative