Chapter 14 Flashcards

1
Q

Active problem

A

one the consumer is aware of or will become aware of in the normal course of events

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2
Q

Actual state

A

the way an individual perceives their feelings and situation to be at the present time

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3
Q

Desired state

A

is the way an individual want to feel or be at the present time

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4
Q

Extended decision making

A

involve an extensive internal and external information search followed by a complex evaluation of multiple alternative and significant post purchase evaluation

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5
Q

Generic problem recognition

A

discrepancy that a variety of brands within a product category can reduce

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6
Q

Inactive problem

A

one of which the consumer is not aware

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7
Q

Limited decision making

A

involve internal and limited external search, few alternative, simple decisions rule on a few attributes, and little post purchase evaluation

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8
Q

Normal decision making:

A

habitual decision making , in effect involve no decisions per se

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9
Q

Problem recognition

A

the result of a discrepancy between a desired state and an actual state that is sufficient to arouse and activate the decisions process

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10
Q

Product involvement

A

feeling of interest and enthusiasm consumer hold for various product categories

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11
Q

Purchase involvement

A

level of concern for, or interest in, the purchase process triggered by the need to consider a particular purchase.

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12
Q

Selective problem recognition

A

discrepancy that only one brand can solve

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13
Q

Active analysis

A

focus on a particular activity, such as preparing dinner, maintaining the lawn or swimming

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14
Q

Product analysis

A

similar to activity analysis but examines the purchase or use of a particular product or brand.

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15
Q

problem analysis:

A

is different in that it starts with a problem and ask respondent to indicate which activity, product or brand associated with (or perhaps could eliminate) those problems.

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16
Q

Human Factor research

A

attempt to determine human capabilities in areas such as vision, strength, response time, flexibility, and fatigue and the effect on these capabilities of lighting, temperature, and sound.

17
Q

Emotion research

A

focuses on the role of emotions in problem recognition and resolution