Chapter 13 Flashcards

1
Q

Antecedent States

A

features of the individual person that are not lasting characteristics, such as a momentary mood or condition

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2
Q

Atmospherics

A

the process manager use to manipulate the physical retail environment to create specific mood response in shoppers

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3
Q

Communication Situation

A

any kind of situation where communication is taking place. The situation in which consumer receive information has impact on their behavior

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4
Q

Disposition Situation

A

Disposing product package after or before use. This can create significant social problem as well as opportunities for marketers.

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5
Q

Embarrassment

A

a negative emotion influence by both the product and the situation

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6
Q

Moods

A

feeling states that are generally not tied to a specific event or object

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7
Q

Physical Surroundings

A

include décor, sounds, aromas, lighting, weather, and configuration of merchandise or other material surrounding the stimulus object. Physical surroundings are widely used type of situational influence particularly for retail application

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8
Q

Purchase situations

A

A component of external influences on consumer buying behavior that represent the circumstance such as environment, emotional state or time pressure a person is experience when faced with a purchase decision.

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9
Q

Ritual Situation

A

socially defined occasion that triggers a set of interrelated behavior that occur in a structured format and that have symbolic meaning

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10
Q

Servicescape

A

describing a service business such as hospital, bank or restaurant

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11
Q

Situational influence

A

all the factors particular to a time and place that do not follow from a knowledge of the stable attributes of the consumer and the stimulus and that have an effect on current behavior.

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12
Q

Social Surrounding

A

the other individuals present in the particular situation

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13
Q

Store Atmosphere

A

the sum of all the physical features of a retail environment

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14
Q

Task definition

A

the reason the consumption activity is occurring

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15
Q

Temporal perspectives

A

situational characteristics that deal with the effect of time on consumer behavior

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16
Q

Usage situations

A

with who and when the consumption is made.

17
Q

Program Context

A

moods can play an important role in the communication situation and relate to the nature of the programming surrounding the focal ad

18
Q

Momentary Condition

A

reflect temporary states of being