CHAPTER 10 True Experiments, Part 1: Single-Factor Designs Flashcards
true experiment:
research procedure in which the scientist has complete control over all aspects
the who, what, when, where, and how
changes in the dependent variable were caused by the independent variable
quasi experiment:
research procedure which does not meet the requirements of a true experiment
factors:
the independent variables of an experiment
- The independent variables of an experiment are often called the factors of the experiment
level:
in an experiment, a particular value of an independent variable
- An independent variable always has at least two levels—if it didn’t, it wouldn’t be a variable. The two levels of handling in this example would be handling versus no handling. It is possible for an independent variable to have any number of levels
- often different levels represent the absence or presence of something
condition
a group or treatment in an experiment (AN IV)
- the broadest of the terms used to discuss independent variables. It refers to a particular way in which subjects are treated.
treatment:
another word for a condition of an experiment (AN IV)
Subject variables represent variables of interest that cannot be
manipulated or to which level of the independent variable subjects cannot be randomly assigned
eg: sex, age, race
Advantages of within subjects design
- Typically, within-subjects designs require fewer subjects than between-subjects designs.
- Within-subjects designs control for within group differences between levels of the independent variables because each level consists of the exact same subjects.
When not to use within subject design
- When order or sequence effects cannot be controlled for through counterbalancing or other techniques
two basic elements of good experimental design
- (1) the existence of a control group or a control condition and
- (2) the random allocation of subjects to groups.
- Can have 2 groups: the experimental and the control
- You’d need random assignment
order effects:
changes in a subject’s performance resulting from the position in which a condition appears in an experiment
- Order effects are more general and result from warm-up, learning, fatigue, and the like
sequence effects:
changes in a subject’s performance resulting from interactions among the conditions themselves
- Sequence effects are the result of interactions among the conditions themselves.
- Let’s say you play me ambient music after I hear metal then I will find it extremely slow versus if I heard it after listening to water drop then I’d find it upbeat (my example)
counterbalancing:
controlling for order and sequence effects by arranging that subjects experience the various conditions in different orders
- For example, if taste testing two juices, have half the participants taste the orange juice first and the grapefruit juice second. The other half of the participants would test the juices in the opposite order (grapefruit first, and orange second)
Within-subject design:
when all participants experience all conditions
- Controlling for order and sequence effects within subjects is possible when each subject receives each condition.
- The best procedure is to randomize the order of conditions for each subject.
block randomization:
control procedure in which the order of conditions is randomized but with each condition being presented once before any condition is repeated
- Block randomization is particularly useful if you want to present each condition at least twice and your experiment requires two or more sessions. So block randomization is most useful when conditions are presented several times to each subject
- Example: BCAD, ADCB is block randomization instead of AABDBCCD
- So block randomization is most useful when conditions are presented several times to each subject