CH26 - Contingency Contracting, Token Economy & Group Contingencies Flashcards
Contingency Contract (Behavioral Contract)
A document that specifies a CONTINGENT RELATIONSHIP between the completion of a SPECIFIED BEHAVIOR and access to, or delivery of a SPECIFIED REWARD;
- Specifies how TWO or more PEOPLE will BEHAVE toward EACH OTHER;
- involves RULE-GOVERNED behavior
Used widely in classroom, home and clinical settings
Components of a Contingency Contract
1) A description of the TASK;
2) A description of the REWARD;
3) The task RECORD
Task (4 parts)
1) WHO is the person who will PERFORM the TASK and RECEIVE the reward;
2) WHAT is the TASK or BEHAVIOR?
3) WHEN identifies the TIME that the task must be COMPLETED ; and
4) HOW WELL the task must be PERFORMED - it calls for the specifics of the task - ***the most important part of the contract
Reward (4 parts)
1) WHO will JUDGE the task completion and CONTROL DELIVERY of reward;
2) WHAT IS the REWARD?
3) WHEN - specifies the TIME that the reward can be RECEIVED ;
4) HOW MUCH - specifies the AMOUNT
Task Record
A place to RECORD PROGRESS
1) SETS the OCCASION for all parties to REVIEW the contract REGULARLY*;
2) TALLY SYSTEM - a CHECK MARK or similar item, can be placed ON the task RECORD each time a task is completed successfully -
* ** helps person stay FOCUSED
* ** and gives FEEDBACK on PERFORMANCE
Self-Contract
A contingency contract a person makes with self:
- incorporating a self-selected task and reward.
- personal monitoring of task completion.
- self-delivery of reward.
Contract Implementation
A complex package intervention:
- positive reinforcement contingencies
- negative reinforcement contingencies
- rule-governed bxs
~Guidelines for Implementing Behavior Change
1) the NATURE of the desired BEHAVIOR change;
* 2) the VERBAL and CONCEPTUAL SKILLS of the participant;
3) the individual’s RELATIONSHIP with the person with whom the contract will be made;
4) the available RESOURCES;
5) The TARGET BEHAVIOR must be in the person’s REPERTOIRE ALREADY *and must typically be under PROPER STIMULUS CONTROL in the ENVIRONMENT in which response is desired;
6) MOST EFFECTIVE with BEHAVIORS that produce PERMANENT PRODUCTS *or that OCCUR in the PRESENCE of PERSON delivering reward
Token Economy Three Major Components
A behavior change system consisting of 3 major components:
1) a SPECIFIED list of TARGET BEHAVIORS;
2) TOKENS or POINTS that participants receive for emitting the target behaviors; and
3) a MENU of BACK-UP reinforcer items that can be EXCHANGED for tokens
Token
A generalized conditioned reinforcer; given in place of secondary reinforcer for emitting target behavior
Level System
A type of token economy in which participants move up (and sometimes down) a hierarchy of levels contingent on meeting specific performance criteria
Steps in Designing a Token Economy
1) Select the tokens
2) Identify target bxs and rules
3) Select menu of back-up R
4) Establish ratio of exchage
5) Define procedures for token exchange and what will happen if the requirements required to earn tokens are not met
6) Field test the system before implementing
(Decisions must be made regarding how to begin, conduct, maintain, evaluate and remove the system.)
Group Contingencies
One in which a common consequence (usually a reward) is contingent on the behavior one member of the group, the behavior of part of the group, or the behavior of everyone in the group
Types of Group Contingencies
1) Dependent; 2) Independent; and 3) Interdependent
Dependent Group Contingency
An arrangement in which a contingency is presented to all members of a group, but reinforcement is delivered only to those group members who meet the criterion outlined in the contingency