arousal Flashcards

1
Q

What is arousal in sport?

A

Arousal is a physiological and psychological state of alertness and readiness to perform. It exists on a continuum from deep sleep to intense excitement.

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2
Q

What are the two types of arousal?

A

Somatic arousal – physical changes (e.g., increased heart rate, breathing rate)

Cognitive arousal – mental changes (e.g., worry, alertness, concentration)

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3
Q

What is the Drive Theory of arousal?

A

As arousal increases, so does performance, but only if the skill is well-learned (dominant response).
Formula: Performance = Arousal × Habit strength

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4
Q

Limitations of Drive Theory?

A

Doesn’t explain why performance sometimes decreases at high arousal

Over-arousal can lead to poor decision-making or errors

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5
Q

What is the Inverted-U Hypothesis?

A

Performance improves with increased arousal up to an optimal point. After that, too much arousal causes performance to decline.

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6
Q

What factors affect the shape of the Inverted-U curve?

A

Skill level

Type of task (fine vs gross skills)

Personality (introvert vs extrovert)

Experience level

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7
Q

What is the Catastrophe Theory?

A

Performance improves with arousal until a point, but if cognitive anxiety is high, performance can suddenly drop (catastrophe). Recovery requires reduction in arousal.

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8
Q

What is the Individual Zones of Optimal Functioning (IZOF)?

A

Each athlete has a unique zone of arousal where they perform best. It’s not always a fixed point and varies person-to-person.

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9
Q

What is the Reticular Activating System (RAS)?

A

A part of the brain that controls arousal and alertness. Influenced by personality and environment (e.g., loud crowd can activate RAS).

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10
Q

How does arousal affect information processing?

A

Low arousal = broad attention, may miss important cues

High arousal = narrowed attention, risk of missing environmental cues

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11
Q

How does arousal influence performance of different skills?

A

Fine, complex skills (e.g., snooker shot) = low arousal needed

Gross, simple skills (e.g., sprinting) = high arousal is beneficial

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12
Q

Name 3 techniques to manage arousal levels.

A

Somatic control: breathing control, PMR

Cognitive control: imagery, positive self-talk

Pre-performance routines

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