6 Learning Flashcards

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1
Q

is defined as a relatively permanent change in behavior that occurs as a result of experience. It does not include behavior changes that are due to maturation or temporary conditions of the organism, such as fatigue or drug-induced states.

A

Learning

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2
Q

is a type of learning in which a neutral stimulus comes to bring about a response after it is paired with a stimulus that naturally brings about the response.

A

classical conditioning

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3
Q

excitation states that repeated pairing of the conditioned response and unconditioned stimulus elicit conditioned response.

A

principles of acquisition

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4
Q

states that the inhibitory process occurs when, after establishing the conditioned responses, a new stimulus is presented at the same time with the conditioned stimulus.

A

principle of extinction

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5
Q

states that a conditioned response, after being extinguished, will reoccur or reappear without further conditioning.

A

principle of spontaneous recovery

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6
Q

what are the 3 basic principles of classical conditioning

A
  1. principle of acquisition
  2. principle of extinction
  3. principle of spontaneous recovery
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7
Q

is the basis for many of the most important kinds of human and animal learning. It is a kind of learning in which a voluntary response is strengthened or weakened, depending on its favorable of unfavorable consequences.

A

Operant Conditioning

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8
Q

is a process by which a stimulus increases the probability that a preceding behavior will be repeated.

A

reinforcement

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9
Q

process of operant conditioning

A

-accidental response
-reinforcement
-deliberate response

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10
Q

refers to any
stimulus that increases the probability that a preceding behavior will occur again.

A

reinforcer

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11
Q

is a stimulus added to
the environment that brings about an increase in a preceding response.

A

positive reinforcer

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12
Q

refers to an unpleasant
stimulus whose removal leads to an increase in the probability that a preceding response will be repeated in the future.

A

negative reinforcer

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13
Q

refers to a stimulus that decreases the probability that a prior behavior will occur again.

A

punishment

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14
Q

what are the central concept of operant conditioning

A
  1. reinforcement
  2. reinforcer
  3. positive reinforcer
  4. negative reinforcer
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15
Q

(“positive” means adding something)

A

positive punishment

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16
Q

weakens a response through the application of unpleasant stimulus.

A

positive punishment

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17
Q

For instance, spanking a child from misbehaving or spending ten years in jail for committing a crime is positive punishment.

A

positive punishment

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18
Q

(“negative” means removing something).

A

negative punishment

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19
Q

Negative punishment consists of the removal of something pleasant.

A

negative punishment

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20
Q

For instance, when a teenager is told she is “grounded” and no longer be able to use the family car because of her poor grades is negative punishment.

A

negative punishment

21
Q

which is done when a behavior is reinforced everytime it occurs

A

continuous reinforcement

22
Q

wherein a response is reinforced only part of the time.

A

partial reinforcement

23
Q

4 schedules of partial reinforcement

A
  1. fixed-ratio schedules
  2. variable-ratio schedules
  3. fixed-interval schedules
  4. variable-interval schedules
24
Q

occurs when a response is reinforced only after a specified number of responses.

A

fixed-ratio schedules

25
Q

Examples include workers who are paid for the number of baskets of fruits picked or reports written. This type of fixed-ratio payment is commonly referred to as “piecework”

A

fixed ratio schedules

26
Q

reinforcement occurs after a varying number of responses rather that after a fixed number.

A

variable-ratio schedules

27
Q

Gambling and lottery
games are good examples of a reward based on a variable ratio schedule. One never knows when he might hit the jackpot, and a high response rate is likely to occur.

A

variable-ratio schedules

28
Q

occur when the first response is rewarded only after a specified amount of time has elapsed..

A

fixed-interval schedules

29
Q

Employees who
are paid an hourly or daily wage or a weekly or monthly salary are being reinforced on this schedule

A

fixed-interval schedules

30
Q

occurs when a response is rewarded after an unpredictable amount of time has passed

A

variable-interval schedules

31
Q

a worker is paid on the average of one month, but the exact time depends on when the owner does the payroll.

A

variable-interval schedules

32
Q

An approach to the study of learning that focuses on the thought processes that underlie learning.

A

cognitive learning theory

33
Q

Concepts are
generalized symbolic responses to represent similar stimuli or situations.

A

concept learning

34
Q

Concepts are either abstract or concrete (Ariola, 2000)

A

concept learning

35
Q

is a mental process
marked by sudden and expected solution to a problem, a phenomenon often called the “ah-ha!” experience.

A

insight learning

36
Q

is learning by observing the behavior of
another person or a model.

A

observational learning

37
Q

types of cognitive learning theory

A
  1. concept learning
  2. insight learning
  3. observational learning
38
Q

proposed the primary laws of learning (laws of effect, readiness and exercise). Other psychologists proposed the laws of apperception, association, frequency and recency, intensity, and the law of forgetting (Ariola, 2000).

A

Edward Lee Thorndike

39
Q

states that if the
responses are rewarded and the reward is satisfying or pleasant, the connection or behavior is strengthened.

A

The law of effect

40
Q

states that when an
individual is ready (matured) to act, doing it is satisfying; not doing it is annoying or when an individual is not ready (not matured) to act, trying to do it is annoying and frustrating.

A

the law of readiness

41
Q

states that the more connections are
exercised, the stronger the connections become.

A

the law of exercise

42
Q

states that when a new experience is
connected or integrated with the past experiences, learning is effective.

A

The law of apperception

43
Q

It points out that the
more experiences are associated or related to each other to form new connections, the better is the learning.

A

The law of association

44
Q

states that the more frequent a
response is made, the easier is the stimulus recalled while the law of recency stresses that if there are several responses made to a stimulus, the more recent one is easily learned of recalled.

A

the law of frequency

45
Q

states that the more
intense is the connection, the stronger is the connection, and consequently learning is effective.

A

the law of intensity

46
Q

states that the first
learned act will be better remembered that acts learned later.

A

the law of primacy

47
Q

states that
meaningful stimuli are easily learned and less likely forgotten than non-meaningful stimuli

A

the law of forgetting

48
Q

what are the laws of learning

A

a. the law of effect
b. the law of readiness
c. the law of exercise
d. the law of apperception
e. the law of association
f. the law of frequency
g. the law of intensity
h. the law of primacy
i. the law of forgetting