5. introduction Flashcards
the checker-shadow illusion
explained —> our brain makes the assumption that shade B must be lighter The checker-shadow illusion (
Rational model of decision making
model hoe je decisiosn maakt
Influencing factors on consumer decisions
4
situational factors = are related to the characteristics of buying task and the market offerings
personal factors = are individual characteristics and traits such as age, life stage, economic situation and personality
psychological factors = relate to the consumer’s motivation, learning, socialization, attitudes and beliefs
social factors = pertain to the influence of culture, social class, family, and reference groups
System 1 processes involve:
automatic thought processes (fast)
basic intuition —> automatic behavior
most of these decision require little cognitive effort because we are skilled
System 2 process:
is slower and more deliberative
is analytical and needs computation
exerts control over behavior
requires time and effort
judgement =
ognitive aspects of the decision-making process
bounded rationality = rationality of individuals is limited by
3
the information they have
the cognitive limitations of their minds
the finite amount of time they have to make a decision
heuristics =
mental shortcuts to help people make a quick and satisfactory decision
people learn from experience and develop many different heuristics over time
but sometimes, they might lead to
systematic erros
The representativeness heuristic
example
Steve is short, slim and like to read. Do you think Steve is a teacher or truck driver?
Conjunction fallacy
the conjunction or co-occurence of two events cannot be more likely than the probability of either event alone,
The availability heuristic
ease with which the instances can be ‘brought to mind’
easier to recall:
2
frequent actions
more familiar actions
the problem is that certain events tend to stand out in our minds more than others, due to:
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excessive media coverage
novelty
drama (failed vs. successful sky dives)
biases from availability heuristics:
2
bias 1: ease of recall (based on vividness and recency)
bias 2: retrievability (based on memory structures)