3. lecture Flashcards

1
Q

Sensory marketing =

A

marketing that engages the consumers’ senses and affects their perception, judgment and behavior

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2
Q

sensory marketing can be used to create

A

subconscious triggers that define consumer perceptions (e.g. sophistication, quality, elegance, innovativeness, modernity, interactivity)

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3
Q

What is the difference between a sensation and a perception?

A

sensation = when the stimulus impinges upon the receptor cells of a sensory organ
perception = the awareness or understanding of sensory information

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4
Q

need for touch scale =

A

picks up individual differences in need for touch - instrumental (functional) and autotelic (compulsive/emotional)

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5
Q

touch followed by an act of trust leads to

A

generosity

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6
Q

touch can also have negative effects

A

products touching products (disgust)

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7
Q

endowment effect = + study

A

no one wanted to trade their lottery ticket for money, despite obvious higher and risk free value. tgenovergestelde als mensen eerst geld krijgen

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8
Q

takeaway of the endownment effect

A

she states that consumers are reluctant to return goods once they have purchased them

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9
Q

haptic cues =

A

studies have shown that the role of touch-based interfaces magnifies the endowment effect; so the more tactile the experience of a product, this will drive purchase behavior

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10
Q

effects on smell physiological responses and mood:
2

A

smell produces both physiological and emotional responses
people can feel tense or relaxed depending on the scent they smell

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11
Q

smell and memory:

A

smell increases memory, people’s ability to recognize scents persists over very long time periods after exposure; product scent increases memory for associated information

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12
Q

smells and product trial:

A

: smell can increase product trial but fit between smell and product is crucial

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13
Q

smell and liking:

A

smell can attract consumers

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14
Q

smell and buying:

A

providing a pleasant-smelling environment can have a positive effect on shopping behavior

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15
Q

sound symbolism =

A

the idea that vocal sounds or phonemes carry meaning in and of themselves

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16
Q

music in advertising has been shown to impact ad persuasion by

A

impacting mood and involvement

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17
Q

ambient sound (hotel lobby music, supermarket music) can influence c

A

can influence consumer mood, time spent, spending

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18
Q

voice used for the brand is important for

A

brand perception

19
Q

synesthetic cross modal abstraction =

A

we recognize properties that sounds and images have in common and abstract them to store them independently. The sounds and shapes of the objects have characteristics in common that can be abstracted; for example, a sharp, cutting quality of a word, and the shape it describes

20
Q

Mil/Mal effect =

A

association between high and front vowels (i as in heed, /ae/ as in had, /i/ as in heed, /u/ as in who’d) and small objects; and lower and back vowels (f.e. a) to large objects

21
Q

Maluma-Takete effect

A

voiceless stop consonants (p, t, k) and unrounded front vowels (e.g. as in heed) seem to be associated with sharp shapes, while sonorant consonants (l, m, n), the voice bilabial stop consonant b, and rounded back vowels (u as in who’d), are associated with round shapes

22
Q

every single taste is a combination of all our five senses:

A

smell, touch (textures, fattiness), vision (aesthetic appeal, color), audition (sound of potato chip cracking)

23
Q

taste is susceptible to external influences, f.e.

A

physical attributes, brand name, product information, packaging, advertising

24
Q

tasting or sampling a product is the in-store marketing tactic that 2

A

most influences consumers’ purchases and the marketing tactics that consumers notice the most

25
Q

satiation

A

one typically loves the first bite of food more than the seventh

26
Q

we are visually dominant species:

A

we perceive things through our senses, but vision is the most important one

27
Q

rule of thirds =

A

separates the canvas into six equal rectangles - two rows and three columns - by placing important elements at the crosspoint of the rectangles, they’re given a visual importance while maintaining a visual balance

28
Q

techniques to settle on a focal point are:
3

A

selective focus = keep the focal point focused and background blurry or vice versa
exposure = manipulate dark and light areas in an image to make the focal point pop
light source = illuminate the focal point exclusively

29
Q

golden ratio =

A

a common mathematical ratio found in nature, which can be used to create pleasing, organic-looking compositions in your design projects or artwork

30
Q

visual path =
+ 2 shapes

A

a technique that takes the viewer’s gaze to a specific element; when we talk about visual paths, there are two notable shapes:
Z shape, in which the gaze starts at the top left, moves towards the right, then returns left and down diagonally before moving across to the right again
F shape is similar to the Z, but instead of returning to the left on a diagonal down, it followers a line resembling how you would read a block of text

31
Q

eye-tracking =

A

the process of measuring where we look, also known as our point of gaze; these measurements are carried out by an eye tracker, that records the position of the eyes and the movements they make

32
Q

mobile eye trackers

A

(lightweight eyeglass frames)

33
Q

remote eye trackers

A

(below a screen)

34
Q

output eye tracking

A

a scanpath is an ordered set of fixation points connected by saccades; tells us the order of fixation of the different objects in the screen; to represent eye-tracking data from several individuals, heat maps are sometimes used

35
Q

grounded cognition =

A

our bodily states, situated actions, and mental simulations are used to generate our cognitive activity

36
Q

bodily state

A

cognition that is affected by an unmoving physical condition that one is in (when subjects wore heavy backpacks, they judges hills as being steeper and distances longer)

37
Q

situated action:

A

cognition impacted by movement that is not locomotive in nature; one’s body mass remains in the same coordinates but some parts of the body are moved (vertical head movements impacted agreement with content of a radio broadcast)

38
Q

mental simulation:

A

even mental imagery may be enough to drive cognition (reading words associated with strong smells activates the olfactory cortex; a mug with the handle on the right results in greater mental simulation for right-handed people)

39
Q

sensorially-rich metaphors

A

(fishy smells, clean person, warm heart): physical warmth relates to social warmth

40
Q

Vestibular system

A

‘sixth sensory system’ which is responsible for balance and posture

41
Q

standing (vs. sitting) postures in vestibular system and how to apply in marketing

A

standing (vs. sitting) postures induce greater physical stress on the body, which in turn decreases sensory sensitivity
consumers create the taste of pleasant-tasting foods and beverages as less favorable, the temperature as less intense, and they consumer smaller amounts

42
Q

Below you can find the stimuli of experiment one mentioned in the paper ‘Pre-attentive mere exposure effects’ by Janiszewski (1990). In the condition where the brand name was placed on the right of the visual field, when was the evaluation more positive? Why is this effect occurring?

A

when the brand name was placed in the right visual field, it was evaluated more positively when the stimulus in the left visual field was pictorial as opposed to verbal (keep in mind that perception is always cross). The effect occurs because the right side of the brain (the more creative side) is activated by visual/pictorial images, recollection of the brand name

43
Q

Below you can find the stimuli of study 1C described in the paper ‘the mere association effect’. When was the number 69 more liked? When was it more disliked? Please describe the results and explain your predictions by using the theory discussed in the paper.

A

it is about secondary associations: participants liked the 69 Trojan t-shirt more compared to the 96 Trojan t-shirt. They disliked the 69 Saints t-shirt more compared to the 96 Saints t-shirt. This pattern is driven by the fact that the name Trojan (condom brand) has a positive association to sex, leading participants to like more the number 69 compared to the number 96. The name Saints (football brand) has a negative associate with sex and therefore participants disliked the shirt less when it was associated with the number 69.