28 Operations strategy Flashcards

1
Q

Computer-aided design (CAD)

A

The use of computer programs to create two or three-dimensional (2D or 3D) graphical representations of physical objects.

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2
Q

Computer-aided manufacturing (CAM)

A

The use of computer software to control machine tools and related equipment in the manufacturing of components or complete products.

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3
Q

Operational flexibility

A

The ability of a business to vary both the level of production and the range of products following changes in consumer demand.

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4
Q

Operational flexibility

A

The ability of a business to vary both the level of production and the range of products following changes in consumer demand.

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5
Q

Process innovation

A

The use of new much-improved production methods or service delivery methods.

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6
Q

Enterprise resource planning (ERP)

A

The use of a single computer application to plan the purchase and use of resources in an organization to improve operational efficiency.

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7
Q

Kaizen

A

A Japanese term meaning continuous improvement.

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8
Q

Quality circles

A

It is based on worker involvement in improving quality, using small groups of employees to discuss quality issues.

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9
Q

Simultaneous engineering

A

Product development is organized so that different stages are done at the same time instead of in sequence.

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10
Q

Cell production

A

Flow production is split into self-contained groups that are responsible for a complete unit of work.

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11
Q

Dummy activity

A

A device to show the logical dependency between activities, but which consumes no time and no resources themselves.

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12
Q

Critical path analysis

A

A planning technique that identifies all tasks in a project, puts them in a correct sequence, and allows for the identification of the critical path.

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13
Q

Critical path

A

The sequence of activities must be completed on time for the whole project to be completed by the agreed date.

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14
Q

Network diagram

A

Diagram used in critical path analysis that shows the logical sequence of activities and the logical dependencies between them, so the critical path can be identified.

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15
Q

Earliest start time (EST)

A

An activity can not begin before this time.

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16
Q

Latest finish time (LFT)

A

An activity can not finish later than this time without delaying a project.

17
Q

Total float

A

The amount of time and an activity can be delayed without delaying the whole project duration.

18
Q

Free float

A

The length of time an activity can be delayed without delaying the start of the following activities.