week 10: consumer behaviour Flashcards
marketing has two primary schools of thought
- marking management
- consumer behaviour
history of marketing
Economic exchange of goods and services
Exchange theory
Relationship marketing
consumer behaviour
Consumers decision-making processes associated with the marketing activities of an organization
What consumers think about the marketing plan you have made
sport consumer behaviour
People attend sports events as spectators; consume sport through a variety of mediums; purchase merchandise representing teams, leagues, and countries; consume concessions at the game and matches; and discuss it with family, friends and complete strangers; among many other behaviours
decision making process includes
- problem recognition
- information search
- alternative evaluation
- purchase
- postpurchase
problem recognition
The consumer has an idea of their decision
They are evaluating where they are in the lifestyle and what they want and need
information search
contains two sources, internal and external
information search: internal searches
sources within the individual
It is actively required → things that you are actively trying to gather or fix could be like past experiences
Passively required → taking the knowledge that you have in the past and then applying it to the future, or creating your internal information
information search: external sources
anything outside of the individual, something they are not creating themselves
Actively required
Ie. trying new things (like going to the mall and trying out a new bell)
Independent sources → doing a Google search
Personal contacts → asking your friends who have various types of the product you are searching for
two parts from alternative evaluation
- benefits obtained
- cost of search
alternative evaluation: benefits obtained
Financial → Maybe there is a sale or a promotion, you are getting something else out of purchasing the product
Psychological → does one option make you feel happier than the other
Physical → is one location better than the other, does it feel better
Product → does one product have better reviews than the others
4 parts of the benefits obtained for alternative evaluation
- financial
- psychological
- physical
- product
alternative evaluation: cost of search
Out-of-pocket expenses → What financial obligations do we have
Time → does it take more time to get to this service
Activities missed → if it is taking you so long to get to a service that you can’t do other activities that you want
3 parts of the cost of search for alternative evaluation
out-of-pocket expenses
time
activities missed
the consumer escalator
goal: get the consumer up the escalator
how do you reach the potential of the consumer escalator?
Experiences
Satisfaction
Value
Value co-creation
consumer experiences
mental states in response to a stimulus, a central element of evaluation of their engagement with the program offers
two reasons for consuming
- autotelic actions
- instrumental actions
autotelic actions
Activity as an end in itself
Actions for the sake of the activity
Engaging with an activity, the sport or the service. You are doing the activity for yourself, meaning you are doing it because you like doing sports
instrumental actions
Activity is a means to a further end
Using sports to achieve another outcome
Why do parents enroll their children in sports, because they want their children to make friends in it, or stay physically active
satisfaction
Consumers have a set of expectations before an experience
Experience meets or exceeds expectations = satisfaction (more likely to move up the consumer escalator)
Experience does not meet expectation = dissatisfaction (consumer is more likely to move down the escalator)
Expectations → subjective
Consumers expect to receive value from a product or service
values
Consumers evaluation of their experience with the firm’s offering
Value propositions
Want to create a specific value proposition because this is what attracts consumers
We can attack people who would be satisfied with our experiences
two things that go into values
- good-dominant logic
- service -dominant logic
good dominant logic
Goal: efficient production
You use a product and get the value of it
Used particularly around necessities, like cars
Not so popular now, more of an old thing
service - dominant logic
Value → embedded within the exchange
Value → determined by the consumer
Goal: develop relationships
The interaction between the producer and consumer
Very much what most organizations are using now