Unit 4 - AOS 1 - Activity Analysis Flashcards

1
Q

Purpose of Activity analysis

A

First step in designing a training program
- Identifies energy systems
- Identifies fitness component demands
- Identifies movement patterns
- Identifies intensities and durations
- Identifies baselines and compare player performance
- Improve tactical awareness (using/designing too players strengths)

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2
Q

State the Different methods of activity analysis - DDDHGMA

A
  • Direct observation
  • Direct observation with statistics
  • Digital video recording
  • Heart rate monitors
  • Global positioning systems
  • Mobile Apps
  • Aerial technology
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3
Q

Direct observation + Adv/Dis

A

Providing feedback on personal observations
- Usually only effective with experienced person (expert knowledge)

Advantages
- Allows alterations of individuals technique
- Alterations to team structure / playing positions
Disadvantages
- Subjective (based on opinion)
- Relies on memory
- Hard to observe over large playing area

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4
Q

Direct observation with Statistics + Data collected + Adv/Dis

A

Includes viewing game and collecting data such as:
- Player movements
- Number of skills performed
- Playing intensities & frequency of intensity in a given time frame
- Accuracy of skill execution
- Work to Rest ratio

Advantages
- Collect objective data
- Data can be stored for future reference

Disadvantages
- Observers need training
- Labour intensive
- Possible inaccuracies with large playing field due to long distances and line of sight.

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5
Q

Digital Video Recording + Adv/Dis

A
  • Filming gameplay & can be used during breaks
    Advantages
  • Easy to store and share footage
  • Can have individual feedback
  • Can be replayed at anytime.

Disadvantages
- Equipment can be expensive
- Operator needs good understanding the sport to anticipate ball and player movements
- Labour intensive (filming, editing)

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6
Q

Heart rate monitors + Adv/Dis

A
  • Gives good guide as to the intensities
    Advantages
  • feedback regarding intensity of player effort
  • Accurate (objective)

Disadvantages
- Limited to HR only
- Nott all are waterproof

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7
Q

Global Positioning systems + Data collected + Adv/Dis

A
  • GPS tracking provides info on volumes, intensities and work rates
  • Real time feedback for in game or post-match use

Advantages
- Objective
- Intensity (max speed or acceleration …)
- Volume (distances …)

Disadvantages
- Can be expensive
- Can be uncomfortable
- Need clear path for signals

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8
Q

Mobile Apps + Adv/Dis

A

Advantages
- Relatively inexpensive
- Easy storage and sharing of data

Disadvantages
- Most phones arn’t waterproof
- Some collect limited data

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9
Q

Aerial Technology + Adv/Dis

A

Advantages
- Whole playing area can be visible
- Movement patterns of balls and players

Disadvantages
- Expensive
- Trained operators

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10
Q

List the type of data collected from activity analysis

A
  • Heart Rate
  • Work to rest ratio
  • Skill frequencies
  • GPS tracking Data
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11
Q

Heart Rate Data

A

“Indicates the intensities at which the player is working relative to the MAX HR.”

  • 75% - 85% Max HR = just before LIP -> aerobic energy system
  • 95% MAX HR = indicate above LIP -> Anaerobic energy system & fatigue
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12
Q

Work to rest ratio + ratios for each energy system

A

“Comparison of work and rest time”
Work (mod and high)
- Runing, sprinting …

Rest (mod and high)
- Standing, sitting, slow jogging …)

Aerobic = >2:1, 1:1, 1:2
Anaerobic = 1:3, 1:4
ATP PC = 1:5+

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13
Q

Data collected from work to rest ratio data

A
  • % of contribution of energy systems
  • depletion of energy stores
  • influence of recovery periods on energy replenishment
  • Blood lactate levels and influence on performance.
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14
Q

Skill Frequencies

A

” Assists in telling what needs to be improved or focused on in training.”
- Muscle groups, fitness components. (important physiological info)

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