Unit 3 - AOS 1 - Biomech Flashcards

1
Q

Biomechanics

A

Study of mechanical principles that govern human movement. Can govern and enhance sporting techniques aiming to optimise the technique

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2
Q

Kinetics

A

Is the study of forces that cause motion

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3
Q

Kinematics

A

Is the description of motion

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4
Q

Linear motion

A

Straight line / curved path

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5
Q

Angular motion and cause (eccentric …)

A

Angular motion is motion around an axis in which the body/object moves in a circular path at the same angle, in the same direction, and at the same time.

  • Caused by an eccentric force - Torque
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6
Q

Torque

A

Torque = force x lever arm
- Is the tendency for an object to rotate
- greater torque = greater acceleration of rotation

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7
Q

Lever arm ( in relation to torque)

A

Is the distance between where the force was applied and the centre of gravity/ point of axis.

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8
Q

Moment of inertia

A

Moment of inertia = mass x radius (squared)
- describes the reluctance of a body to change its state of motion either at rest or reluctance to change direction or velocity when in motion

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9
Q

Linear momentum

A

Linear momentum = mass x velocity
- Is a measure of the amount of motion a body of mass has and it’s resistance to changing that motion

  • always stays the same!! (Conserved )’
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10
Q

Example of linear momentum

A

The higher the mass and velocity, the higher the momentum.
- big brother and little brother yoga ball fail

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11
Q

Conservation of momentum

A

the total amount of momentum before 2 bodies collide is equal to the amount of momentum afterwards.

e.g. 2 footy players crashing (force continues downwards)

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12
Q

Moment of inertia (mass and radius) distribution, in relation to make angular motion have a higher angular velocity?

A

Mass close to axis of rotation = easier to rotate
(e.g. somersault)

Radius is shorter resulting in mass being closer to axis of rotation (e.g. bending knee when running)

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13
Q

Newtons first Law

A

The law of inertia: An object will remain at rest or continue to travel in the same direction at a constant velocity unless acted upon by an unbalanced, external force

  • The higher the mass of a body the greater the inertia and therefore more force is required to overcome this inertia.
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14
Q

Newtons Second Law

A

The Law of acceleration: The rate of acceleration of a body is proportional to the force applied to it and in the direction in which the force is applied

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15
Q

If force is the same higher and lower mass will result in ?

A

Higher mass = lower acceleration
Lower mass = higher acceleration

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16
Q

Newtons Third Law

A

For every action there is an equal and opposite reaction

Equal = amount of force
Opposite = Direction

  • When one object applies force to a second object, the second object applies equal force to the first object.
17
Q

Force

A

mass x acceleration
Friction - opposes the movement of an object ( is a factor )

18
Q

Impulse

A

Is the amount of force required to change the momentum of an object
impulse = force x time

  • the greater the impulse the greater the change in momentum
19
Q

Examples of impulse

A

E.g push pass in hockey - longer contact time with the ball (=more momentum)

E.g strike in hockey- shorter time but higher force is applied (=higher change in momentum than push pass)

20
Q

High and low peak force (impulse)

A

Impulse can be used to absorb the force over a longer period of time to reduce force of impact.

( Impulse is the same but time and force is manipulated)
E.g Landing without and with bent knees
high peak force - higher force over a shorter period of time
Low peak force - same momentum but force is applied over a longer period of time ( reduces risk of injury )

21
Q

Summation of force/momentum definition

A

Body parts move in sequence to produce the desired degree of force ( timing)

22
Q

Factors involved in summation of force/momentum

A
  • strongest and largest muscle groups activated first
  • use as many body parts as possible, to enable force to be generated over a greater length of time
  • transfer momentum from one body part to another when at maximum velocity
  • stable base of support
  • follow through to prevent deceleration
23
Q

Linear distance

A

Is the overall path travelled by an object

24
Q

Displacement

A

Difference between starting point and ending point

25
Q

Speed

A
  • Average time taken to complete the event
  • speed = distance / time
26
Q

Velocity

A

Different points of speed during the event, taking acceleration and deceleration into consideration

Velocity = displacement / time

27
Q

Projectile motion

A

When an object is air born. Once in the air the object is under influence from air resistance ( horizontal) and gravity (vertical )

28
Q

Factors of release during projectile motion

A

Angle of Release
- optimal is 45 degrees

Speed of Release
- greater speed = greater distance
(N 2nd law)

Height of release
- ( if speed and angle are constant) —> throw released from higher point will travel further

29
Q

Equilibrium

A

a state in which there is a balance in forces or influences in opposition to each other.

30
Q

Angular momentum !!!!

A

Moment of inertia x angular velocity