Unit 3 - AOS 1 - Practice Flashcards

1
Q

3 stages of learning

A
  1. Cognitive
  2. Associative
  3. Autonomous
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2
Q

Cognitive stage of learning

A
  • beginner
  • attention is on movement production and understanding the skill —> inconsistent performance
  • haven’t developed error detection and correction capabilities
  • rapid improvement
  • blocked practice ( simple instructions )
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3
Q

Associative stage of learning

A
  • beginner is starting to refine technique
  • more consistent and less errors
  • gradual and slower improvement
  • can develop strategies to eliminate errors ( after detection )
  • practice in a slightly more open environment and more massed nature
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4
Q

Autonomous stage of learning

A
  • skills become automatic and performed without conscious thinking
  • external focus ( attention elsewhere )
  • developed anticipation
  • Can detect own errors and correct them ( intrinsic)
  • extremely low errors in performance
  • practice in open and random environments
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5
Q

Define diminishing returns

A

Early improvement is rapid and as the athlete progresses the rate of improvement decreases

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6
Q

What do coaches need to consider when choosing practice type ?

A
  • Maximise meaningful skill practice with the time available
  • interest levels ( sense of when to move on to next skill )
  • diminishing returns
  • stage of learning
  • time available (e.g professional - distributed and community - massed)
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7
Q

Practice types in terms of distribution

A

Distributed practice and massed practice

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8
Q

Distributed practice

A

Session within a week
Shorter more frequent sessions
- more suitable for professional athletes ( more time for sessions)

Within the training session
- suits continuous movements due to it being jntervalled practice
- less fatigue due to rest periods
- greater learner engagement

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9
Q

Massed practice

A

session within a week
Longer and less frequent sessions
- community and non professionals ( less time available for more frequent sessions )

within a training session
- more suited to descents movements
- repetitive movements can make it boring
- repetitive and less recovery time makes it mentally and physically fatiguing

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10
Q

Practice types in terms of practice variability

A

Blocked and random

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11
Q

Blocked practice

A
  • same skill is practiced continuous without changing to a different task
  • appropriate for cognitive ( still being practiced in a closed environment to focus on replicating movement )
  • 50 basketball free throws
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12
Q

Random practice

A
  • varied sequencing of different motor skills in the same training session
  • most beneficial to associative and autonomous stage
  • drill with multiple skills being performed ( game play)
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13
Q

Data in terms of practice variability

A
  • blocked practice has higher performance during training period
  • random practice e was seen to however have better learning and retention
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14
Q

Transfer practice

A
  • practice that closely remesmbles the game
  • results in the transfer of skills in training to in a game environment
  • can be repetitive and get boring
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15
Q

Things feedback provides

A
  • Motivation
  • highlights skill errors
  • provides positive reinforcement
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16
Q

Intrinsic feedback

A

Information that the performer receives directly from their sensory systems ( correct self )

  • is visual, proprioceptive(feels with coordination), cutaneous ( skin, pain and pressure)
  • higher frequency in autonomous stage
17
Q

Augmented feedback

A

Information about the skill performance that comes from an external source ( person, HR monitor)

  • higher frequency in cognitive stage
18
Q

Knowledge of performance feedback

A

Feedback on how well the skill is performed
- autonomous stage
- e.g verbal feedback from coach on quality of movement

  • provides immediate feedback to correct errors and provide strategies
19
Q

Knowledge of results feedback

A

Information relating to the outcome of the skill
- cognitive stage ( they might not know what is successful )

  • usually clearly evident to the performer
  • e.g carrying the ball or dribbling to draw defender, then passing
20
Q

Frequency of feedback

A

Refers to how often an external source provides feebldback
- autonomous (higher intrinsic and lower augmented )
- cognitive (higher augmented and lower intrinsic )

21
Q

Timing of feedback

A

Terminal - info and feedback given at the end of performance

Concurrent - info or feedback given during performance
E.g rowing clack speaking to their athlete as they perform

22
Q

difference between source, type, timing of feedback

A

source = intrinsic, augmented
type = knowledge of performance and knowledge of results
timing = concurrent and terminal