Topic 4 Flashcards
who created law of effect?
Thorndike
what is the law of effect?
behavior followed by positive consequences are more likely to occur in that situation
operant
functioning or tending to produce effects of or related to observable or measurable
- behavior operates on enviro
- emitted or evoked
operant conditioning
- instrumental conditioning
- manipulating consequences of behavior
- increases or decreases behavior
- consequence can be stimulus or event that occurs immediately after behavior
reinforcement
consequences of behavior strengthens behavior
immediate consequences
- behavior more likely to occur in future or more quickly
reinforcer
stimulus, object or event that strengthens behavior, appetitive stimulus
- natural desire to satisfy bodily needs
positive reinforcement
behavior followed by presentation of appetitive stimulus that increases behavior
negative reinforcement
behavior followed by removal of aversive stimulus or decrease in intensity of stimulus that increases behavior
is negative always bad?
no
- refers to removal of aversive stimulus
what is the commonality between + and - reinforcement?
same impact on behavior
- reinforcement is defined by effect it has on behavior
escape behavior
removal of existing aversive stimulus that is present when behavior is occurred
avoidance behavior
prevents presentation of aversive stimulus from occurring
- warning stimulus signals occurrence of aversive stimulus
natural reinforcement
occurs spontaneously as part of everyday life
programmed reinforcement
planned and systematic, part of b-mod treatment
social reinforcement
involves another person to deliver reinforcing consequences
- (+) asking roommate to bring chips then more likely to ask her again
- (-) asking them to turn down the TV bc too loud then more likely to ask again
automatic reinforcement
individuals gets reinforcing consequences directly from enviro, independent of actions of others
- (+) went to kitchen and got chips yourself
- (-) i got the remote and turned down the tv by ourself
tangible (material) reinforcement
access to preferred object
- consumable reinforcement
activity reinforcement
engaging in preferred behavior after doing non-preferred behavior
Premack principle
high-probability behavior can serve as positive reinforcement for performing low-probability behavior, increasing it
- high probability behavior occurs often or is preferred
- low probability is less preferred or less frequent