Social interaction Flashcards

1
Q

Statuses and the 3 types

A

Positions in society that are used to classify individuals.

Ascribed
Achieved
Master

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2
Q

Ascribed status

A

Given involuntarily, based on race, ethnicity, gender, family background, etc

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3
Q

Achieved status

A

Gained as a result of one’s efforts or choices

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4
Q

Master status

A

Status by which one is most identified–is pervasive in ones life.

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5
Q

What is role and role performance?

A

Role is a set of beliefs, values, attitudes and norms that define expectations. Role performance is the carrying out of the described behaviors

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6
Q

Group conformity

A

Individuals are compliant with the group’s goals, even when the group’s goals may be in direct contrast to the individual’s goals

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7
Q

Groupthink

A

Occurs when members begin to focus solely on ideas generated within the group, while ignoring outside ideas

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8
Q

Network

A

Describe the observable pattern of social relationships among individuals or groups

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9
Q

Organizations

A

Entities that are set up to achieve specific goals and are characterized by having a structure and a culture

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10
Q

Iron law of oligarchy

A

States that democratic or bureaucratic systems naturally shift to being ruled by an elite group

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11
Q

McDonaldization

A

Refers to a shift in focus toward efficiency, predictability, calculability and control in societies.

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12
Q

Appraisal model of expression

A

Accepts that there are biologically predetermined expressions once an emotion is experienced

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13
Q

Social construction model

A

There is no biological basis for emotions. Instead, emotions are based on experiences and the situational context alone

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14
Q

Front stage self

A

The person is in front of the audience, and performs according to the setting, role, and script in order to conform to the image he wants others to see

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15
Q

Back stage self

A

The actor is not being observed by an audience and is free to act in ways that may not be congruent with his desired public image without having to worry about ruining his performance

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16
Q

Mere exposure effect or familiarity effect

A

People prefer stimuli that they have been exposed to more frequently

17
Q

Amygdala and aggression

A

Part of the brain responsible for associating stimuli and their corresponding rewards or punishments

It tells us if something is a threat

18
Q

Cognitive neoassociation model

A

We are more likely to respond to others aggressively whenever we are feeling negative emotions, such as feeling tired.

19
Q

Secure attachment

A

Child has a consistent caregiver and is able to go out and explore, knowing that they have a secure base to return to. prefers caregiver over stranger

20
Q

Avoidant attachment

A

When the caregiver has little or no response to a distressed child. Child will show no preference between caregiver and stranger

21
Q

Ambivalent attachment

A

When a caregiver has an inconsistent response to a child’s distress, sometimes appropriately and sometimes negatively. Child usually is anxious about the return of caregiver

22
Q

Disorganized attachment

A

Show no clear pattern of behavior in response to the caregiver’s absence or presence, but show’s different behaviors

23
Q

Mate choice

A

selection of a mate based on attraction

24
Q

Phenotypic benefits of mating

A

Observable traits that make a potential mate more attractive.

25
Q

Sensory bias of mating

A

Development of a trait to match a preexisting preference that exists in the population

26
Q

Fisherian or runaway selection of mating

A

A positive feedback mechanism in which a particular trait that has no effect or a negative effect on survival becomes more and more exaggerated over time. Thing the plumage of a peacock

27
Q

Indicator traits of maiting

A

Traits that signify overall good health and well-being of an organism, increasing its attractiveness to mates

28
Q

Genetic compatibility

A

Creation of mate pairs that, when combined, have complementary genetics

29
Q

Altruism

A

A form of helping behavior in which the person’s intent is to benefit someone else at some cost to themselves

30
Q

Empathy

A

The ability to vicariously experience the emotions of another and it is thought by some social psychologists to be a strong influence on helping behavior

31
Q

Game theory

A

Attempts to explain decision making behavior.

32
Q

Cooperation

A

Both the donor and recipient benefit by cooperatign

33
Q

Spite

A

Both the donor and recipient are negatively impacted

34
Q

Selfishness

A

Donor benefits while the recipient is negatively impacted

35
Q

Inclusive fitness

A

A measure of an organism’s success in the population